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LNXSDK/leenkx/blender/lnx/logicnode/math/LN_poisson_disk.py

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from lnx.logicnode.lnx_nodes import *
class PoissonDiskNode(LnxLogicTreeNode):
"""
Generates an array of points with a poisson distribution.
SampleCube (Sample Rectangle):
topLeft: Minimum bounding corner position.
lowerRight: Maximum bounding corner position.
minimumDistance: Minimum required spatial distance between points.
pointsPerIteration: Candidate sample attempts per active point before rejection.
SampleSphere (Sample Circle):
center: Sphere center position vector.
radius: Bounding sphere radius.
minimumDistance: Minimum required spatial distance between points.
pointsPerIteration: Candidate sample attempts per active point before rejection.
"""
bl_idname = 'LNPoissonDiskNode'
bl_label = 'Poisson Disk Sampling'
lnx_section = 'generator'
lnx_version = 1
def remove_extra_inputs(self, context):
while len(self.inputs) > 3:
self.inputs.remove(self.inputs[-1])
if self.property0 in ('Sample Cube', 'Sample Rectangle'):
self.add_input('LnxVectorSocket', 'Top Left')
self.add_input('LnxVectorSocket', 'Lower Right')
else:
self.add_input('LnxVectorSocket', 'Center')
self.add_input('LnxFloatSocket', 'Radius')
property0: HaxeEnumProperty(
'property0',
items = [('Sample Cube', 'Sample Cube', 'Sample Cube'),
('Sample Sphere', 'Sample Sphere', 'Sample Sphere'),
('Sample Rectangle', 'Sample Rectangle', 'Sample Rectangle'),
('Sample Circle', 'Sample Circle', 'Sample Circle')],
name='', default='Sample Cube', update=remove_extra_inputs)
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxIntSocket', 'Points Per Iteration')
self.add_input('LnxFloatSocket', 'Minimum Distance')
self.add_input('LnxVectorSocket', 'Top Left')
self.add_input('LnxVectorSocket', 'Lower Right')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketArray', 'Points')
self.add_output('LnxIntSocket', 'Length')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')