forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								#include <kinc/global.h>
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								#include <kinc/audio2/audio.h>
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								#include <stdint.h>
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								/*! \file sound.h
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								    \brief Sounds are pre-decoded on load and therefore primarily useful for playing sound-effects.
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								*/
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								typedef struct kinc_a1_sound {
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									uint8_t channel_count;
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									uint8_t bits_per_sample;
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									uint32_t samples_per_second;
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									int16_t *left;
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									int16_t *right;
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									int size;
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									float sample_rate_pos;
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									float volume;
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									bool in_use;
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								} kinc_a1_sound_t;
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								/// <summary>
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								/// Create a sound from a wav file.
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								/// </summary>
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								/// <param name="filename">Path to a wav file</param>
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								/// <returns>The newly created sound</returns>
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								KINC_FUNC kinc_a1_sound_t *kinc_a1_sound_create(const char *filename);
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								/// <summary>
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								/// Destroy a sound.
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								/// </summary>
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								/// <param name="sound">The sound to destroy.</param>
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								KINC_FUNC void kinc_a1_sound_destroy(kinc_a1_sound_t *sound);
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								/// <summary>
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								/// Gets the current volume-multiplicator that's used when playing the sound.
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								/// </summary>
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								/// <param name="sound">The sound to query</param>
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								/// <returns>The volume-multiplicator</returns>
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								KINC_FUNC float kinc_a1_sound_volume(kinc_a1_sound_t *sound);
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								/// <summary>
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								/// Sets the volume-multiplicator that's used when playing the sound.
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								/// </summary>
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								/// <param name="sound">The sound to modify</param>
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								/// <param name="value">The volume-multiplicator to set</param>
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								KINC_FUNC void kinc_a1_sound_set_volume(kinc_a1_sound_t *sound, float value);
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								#ifdef __cplusplus
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								}
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								#endif
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