forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			79 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								Copyright (c) 2024 Turánszki János
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Permission is hereby granted, free of charge, to any person obtaining a copy
							 | 
						||
| 
								 | 
							
								of this software and associated documentation files (the "Software"), to deal
							 | 
						||
| 
								 | 
							
								in the Software without restriction, including without limitation the rights
							 | 
						||
| 
								 | 
							
								to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
							 | 
						||
| 
								 | 
							
								copies of the Software, and to permit persons to whom the Software is
							 | 
						||
| 
								 | 
							
								furnished to do so, subject to the following conditions:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								The above copyright notice and this permission notice shall be included in
							 | 
						||
| 
								 | 
							
								all copies or substantial portions of the Software.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						||
| 
								 | 
							
								IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						||
| 
								 | 
							
								FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
							 | 
						||
| 
								 | 
							
								AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						||
| 
								 | 
							
								LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
							 | 
						||
| 
								 | 
							
								OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
							 | 
						||
| 
								 | 
							
								THE SOFTWARE.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								#version 450
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "compiled.inc"
							 | 
						||
| 
								 | 
							
								#include "std/math.glsl"
							 | 
						||
| 
								 | 
							
								#include "std/gbuffer.glsl"
							 | 
						||
| 
								 | 
							
								#include "std/imageatomic.glsl"
							 | 
						||
| 
								 | 
							
								#include "std/voxels_constants.glsl"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef _VoxelGI
							 | 
						||
| 
								 | 
							
								uniform layout(rgba8) image3D voxelsB;
							 | 
						||
| 
								 | 
							
								uniform layout(rgba8) image3D voxelsOut;
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								uniform layout(r16) image3D voxelsB;
							 | 
						||
| 
								 | 
							
								uniform layout(r16) image3D voxelsOut;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								uniform int clipmapLevel;
							 | 
						||
| 
								 | 
							
								uniform float voxelBlend;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								uniform float clipmaps[voxelgiClipmapCount * 10];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void main() {
							 | 
						||
| 
								 | 
							
									const int res = voxelgiResolution.x;
							 | 
						||
| 
								 | 
							
									ivec3 src = ivec3(gl_GlobalInvocationID.xyz);
							 | 
						||
| 
								 | 
							
									src.y += clipmapLevel * res;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										vec4 col = vec4(0.0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										ivec3 dst = src;
							 | 
						||
| 
								 | 
							
										dst.x += i * res;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (any(notEqual(vec3(clipmaps[clipmapLevel * 10 + 7], clipmaps[clipmapLevel * 10 + 8], clipmaps[clipmapLevel * 10 + 9]), vec3(0.0))))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ivec3 coords = ivec3(dst - vec3(clipmaps[clipmapLevel * 10 + 7], clipmaps[clipmapLevel * 10 + 8], clipmaps[clipmapLevel * 10 + 9]));
							 | 
						||
| 
								 | 
							
											int aniso_face_start_x = i * res;
							 | 
						||
| 
								 | 
							
											int aniso_face_end_x = aniso_face_start_x + res;
							 | 
						||
| 
								 | 
							
											int clipmap_face_start_y = clipmapLevel * res;
							 | 
						||
| 
								 | 
							
											int clipmap_face_end_y = clipmap_face_start_y + res;
							 | 
						||
| 
								 | 
							
											if (
							 | 
						||
| 
								 | 
							
												coords.x >= aniso_face_start_x && coords.x < aniso_face_end_x &&
							 | 
						||
| 
								 | 
							
												coords.y >= clipmap_face_start_y && coords.y < clipmap_face_end_y &&
							 | 
						||
| 
								 | 
							
												coords.z >= 0 && coords.z < res
							 | 
						||
| 
								 | 
							
											)
							 | 
						||
| 
								 | 
							
												col = imageLoad(voxelsB, coords);
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
												col = vec4(0.0);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											col = imageLoad(voxelsB, dst);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										imageStore(voxelsOut, dst, col);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 |