forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			504 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			504 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.kore.graphics4; | ||
|  | 
 | ||
|  | import kha.arrays.Float32Array; | ||
|  | import kha.Blob; | ||
|  | import kha.Canvas; | ||
|  | import kha.Color; | ||
|  | import kha.graphics4.CubeMap; | ||
|  | import kha.graphics4.CullMode; | ||
|  | import kha.graphics4.FragmentShader; | ||
|  | import kha.graphics4.BlendingFactor; | ||
|  | import kha.graphics4.BlendingOperation; | ||
|  | import kha.graphics4.CompareMode; | ||
|  | import kha.graphics4.MipMapFilter; | ||
|  | import kha.graphics4.PipelineState; | ||
|  | import kha.graphics4.StencilAction; | ||
|  | import kha.graphics4.TexDir; | ||
|  | import kha.graphics4.TextureAddressing; | ||
|  | import kha.graphics4.TextureFilter; | ||
|  | import kha.graphics4.TextureFormat; | ||
|  | import kha.graphics4.Usage; | ||
|  | import kha.graphics4.VertexBuffer; | ||
|  | import kha.graphics4.VertexShader; | ||
|  | import kha.graphics4.VertexStructure; | ||
|  | import kha.Image; | ||
|  | import kha.math.FastMatrix3; | ||
|  | import kha.math.FastMatrix4; | ||
|  | import kha.math.FastVector2; | ||
|  | import kha.math.FastVector3; | ||
|  | import kha.math.FastVector4; | ||
|  | import kha.math.Matrix4; | ||
|  | import kha.math.Vector2; | ||
|  | import kha.math.Vector3; | ||
|  | import kha.math.Vector4; | ||
|  | import kha.Video; | ||
|  | 
 | ||
|  | @:headerCode("
 | ||
|  | #include <kinc/display.h> | ||
|  | #include <kinc/graphics4/graphics.h> | ||
|  | #include <kinc/graphics4/rendertarget.h> | ||
|  | #include <kinc/window.h> | ||
|  | ")
 | ||
|  | @:headerClassCode("kinc_g4_render_target_t *renderTarget = nullptr;") | ||
|  | class Graphics implements kha.graphics4.Graphics { | ||
|  | 	var target: Canvas; | ||
|  | 
 | ||
|  | 	public var window: Null<Int>; | ||
|  | 
 | ||
|  | 	public static var lastWindow: Int = -1; | ||
|  | 	static var current: Graphics = null; | ||
|  | 
 | ||
|  | 	public function new(target: Canvas = null) { | ||
|  | 		this.target = target; | ||
|  | 		init(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function init() { | ||
|  | 		if (target == null) | ||
|  | 			return; | ||
|  | 		if (Std.isOfType(target, CubeMap)) { | ||
|  | 			var cubeMap = cast(target, CubeMap); | ||
|  | 			untyped __cpp__("renderTarget = &{0}->renderTarget", cubeMap); | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			var image = cast(target, Image); | ||
|  | 			untyped __cpp__("renderTarget = &{0}->renderTarget", image); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("return kinc_window_vsynced(0);") | ||
|  | 	public function vsynced(): Bool { | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("return kinc_display_current_mode(kinc_primary_display()).frequency;") | ||
|  | 	public function refreshRate(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function clear(?color: Color, ?z: Float, ?stencil: Int): Void { | ||
|  | 		var flags: Int = 0; | ||
|  | 		if (color != null) | ||
|  | 			flags |= 1; | ||
|  | 		if (z != null) | ||
|  | 			flags |= 2; | ||
|  | 		if (stencil != null) | ||
|  | 			flags |= 4; | ||
|  | 		clear2(flags, color == null ? 0 : color.value, z, stencil); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_viewport(x, y, width, height);") | ||
|  | 	public function viewport(x: Int, y: Int, width: Int, height: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_clear(flags, color, z, stencil);") | ||
|  | 	function clear2(flags: Int, color: Int, z: Float, stencil: Int): Void {} | ||
|  | 
 | ||
|  | 	// public function createVertexBuffer(vertexCount: Int, structure: VertexStructure, usage: Usage, canRead: Bool = false): kha.graphics4.VertexBuffer { | ||
|  | 	//	return new VertexBuffer(vertexCount, structure); | ||
|  | 	// } | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_vertex_buffer(&vertexBuffer->buffer);") | ||
|  | 	public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_g4_vertex_buffer_t* vertexBuffers[4] = { | ||
|  | 			vb0 == null() ? nullptr : &vb0->buffer, | ||
|  | 			vb1 == null() ? nullptr : &vb1->buffer, | ||
|  | 			vb2 == null() ? nullptr : &vb2->buffer, | ||
|  | 			vb3 == null() ? nullptr : &vb3->buffer | ||
|  | 		}; | ||
|  | 		kinc_g4_set_vertex_buffers(vertexBuffers, count); | ||
|  | 	")
 | ||
|  | 	function setVertexBuffersInternal(vb0: VertexBuffer, vb1: VertexBuffer, vb2: VertexBuffer, vb3: VertexBuffer, count: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void { | ||
|  | 		setVertexBuffersInternal(vertexBuffers.length > 0 ? vertexBuffers[0] : null, vertexBuffers.length > 1 ? vertexBuffers[1] : null, | ||
|  | 			vertexBuffers.length > 2 ? vertexBuffers[2] : null, vertexBuffers.length > 3 ? vertexBuffers[3] : null, vertexBuffers.length); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// public function createIndexBuffer(indexCount: Int, usage: Usage, canRead: Bool = false): kha.graphics.IndexBuffer { | ||
|  | 	//	return new IndexBuffer(indexCount); | ||
|  | 	// } | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_index_buffer(&indexBuffer->buffer);") | ||
|  | 	public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {} | ||
|  | 
 | ||
|  | 	// public function createTexture(width: Int, height: Int, format: TextureFormat, usage: Usage, canRead: Bool = false, levels: Int = 1): Texture { | ||
|  | 	//	return Image.create(width, height, format, canRead, false, false); | ||
|  | 	// } | ||
|  | 	// public function createRenderTargetTexture(width: Int, height: Int, format: TextureFormat, depthStencil: Bool, antiAliasingSamples: Int = 1): Texture { | ||
|  | 	//	return Image.create(width, height, format, false, true, depthStencil); | ||
|  | 	// } | ||
|  | 
 | ||
|  | 	public function maxTextureSize(): Int { | ||
|  | 		return 4096; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function supportsNonPow2Textures(): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void { | ||
|  | 		if (cubeMap == null) | ||
|  | 			return; | ||
|  | 		var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("kinc_g4_render_target_use_color_as_texture(&cubeMap->renderTarget, {0}->unit)", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void { | ||
|  | 		if (cubeMap == null) | ||
|  | 			return; | ||
|  | 		var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("kinc_g4_render_target_use_depth_as_texture(&cubeMap->renderTarget, {0}->unit);", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_scissor(x, y, width, height);") | ||
|  | 	public function scissor(x: Int, y: Int, width: Int, height: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_disable_scissor();") | ||
|  | 	public function disableScissor(): Void {} | ||
|  | 
 | ||
|  | 	public function instancedRenderingAvailable(): Bool { | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_g4_set_texture_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uWrap); | ||
|  | 		kinc_g4_set_texture_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vWrap); | ||
|  | 	")
 | ||
|  | 	function setTextureWrapNative(unit: TextureUnit, uWrap: Int, vWrap: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uWrap); | ||
|  | 		kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vWrap); | ||
|  | 		kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_W, (kinc_g4_texture_addressing_t)wWrap); | ||
|  | 	")
 | ||
|  | 	function setTexture3DWrapNative(unit: TextureUnit, uWrap: Int, vWrap: Int, wWrap: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_g4_set_texture_minification_filter(unit->unit, (kinc_g4_texture_filter_t)minificationFilter); | ||
|  | 		kinc_g4_set_texture_magnification_filter(unit->unit, (kinc_g4_texture_filter_t)magnificationFilter); | ||
|  | 		kinc_g4_set_texture_mipmap_filter(unit->unit, (kinc_g4_mipmap_filter_t)mipMapFilter); | ||
|  | 	")
 | ||
|  | 	function setTextureFiltersNative(unit: TextureUnit, minificationFilter: Int, magnificationFilter: Int, mipMapFilter: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_g4_set_texture3d_minification_filter(unit->unit, (kinc_g4_texture_filter_t)minificationFilter); | ||
|  | 		kinc_g4_set_texture3d_magnification_filter(unit->unit, (kinc_g4_texture_filter_t)magnificationFilter); | ||
|  | 		kinc_g4_set_texture3d_mipmap_filter(unit->unit, (kinc_g4_mipmap_filter_t)mipMapFilter); | ||
|  | 	")
 | ||
|  | 	function setTexture3DFiltersNative(unit: TextureUnit, minificationFilter: Int, magnificationFilter: Int, mipMapFilter: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setTextureParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, | ||
|  | 			minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { | ||
|  | 		setTextureWrapNative(cast texunit, uAddressing, vAddressing); | ||
|  | 		setTextureFiltersNative(cast texunit, minificationFilter, magnificationFilter, mipmapFilter); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setTexture3DParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, | ||
|  | 			wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { | ||
|  | 		setTexture3DWrapNative(cast texunit, uAddressing, vAddressing, wAddressing); | ||
|  | 		setTexture3DFiltersNative(cast texunit, minificationFilter, magnificationFilter, mipmapFilter); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setTextureCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool) { | ||
|  | 		var koreUnit = cast(texunit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("kinc_g4_set_texture_compare_mode({0}->unit, enabled);", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setCubeMapCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool) { | ||
|  | 		var koreUnit = cast(texunit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("kinc_g4_set_cubemap_compare_mode({0}->unit, enabled);", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		if (texture->imageType == KhaImageTypeTexture) kinc_g4_set_texture(unit->unit, &texture->texture); | ||
|  | 		else if (texture->imageType == KhaImageTypeRenderTarget) kinc_g4_render_target_use_color_as_texture(&texture->renderTarget, unit->unit); | ||
|  | 	")
 | ||
|  | 	function setTextureInternal(unit: kha.kore.graphics4.TextureUnit, texture: kha.Image): Void {} | ||
|  | 
 | ||
|  | 	public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		setTextureInternal(cast unit, texture); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("kinc_g4_render_target_use_depth_as_texture(&texture->renderTarget, {0}->unit);", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit); | ||
|  | 		untyped __cpp__("if (texture->imageType == KhaImageTypeTextureArray) kinc_g4_set_texture_array({0}->unit, &texture->textureArray);", koreUnit); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		setTextureInternal(cast unit, Image.fromVideo(texture)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_image_texture(unit->unit, &texture->texture);") | ||
|  | 	function setImageTextureInternal(unit: kha.kore.graphics4.TextureUnit, texture: kha.Image): Void {} | ||
|  | 
 | ||
|  | 	public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		setImageTextureInternal(cast unit, texture); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("return kinc_g4_max_bound_textures();") | ||
|  | 	public function maxBoundTextures(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// public function createVertexShader(source: Blob): VertexShader { | ||
|  | 	//	return new Shader(source, ShaderType.VertexShader); | ||
|  | 	// } | ||
|  | 	// public function createFragmentShader(source: Blob): FragmentShader { | ||
|  | 	//	return new Shader(source, ShaderType.FragmentShader); | ||
|  | 	// } | ||
|  | 	// public function createProgram(): kha.graphics4.Program { | ||
|  | 	//	return new Program(); | ||
|  | 	// } | ||
|  | 
 | ||
|  | 	public function setPipeline(pipe: PipelineState): Void { | ||
|  | 		pipe.set(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_stencil_reference_value(value);") | ||
|  | 	public function setStencilReferenceValue(value: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void { | ||
|  | 		setBoolPrivate(cast location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_bool(location->location, value);") | ||
|  | 	function setBoolPrivate(location: kha.kore.graphics4.ConstantLocation, value: Bool): Void {} | ||
|  | 
 | ||
|  | 	public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void { | ||
|  | 		setIntPrivate(cast location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_int(location->location, value);") | ||
|  | 	function setIntPrivate(location: ConstantLocation, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void { | ||
|  | 		setInt2Private(cast location, value1, value2); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_int2(location->location, value1, value2);") | ||
|  | 	function setInt2Private(location: ConstantLocation, value1: Int, value2: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void { | ||
|  | 		setInt3Private(cast location, value1, value2, value3); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_int3(location->location, value1, value2, value3);") | ||
|  | 	function setInt3Private(location: ConstantLocation, value1: Int, value2: Int, value3: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void { | ||
|  | 		setInt4Private(cast location, value1, value2, value3, value4); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_int4(location->location, value1, value2, value3, value4);") | ||
|  | 	function setInt4Private(location: ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void { | ||
|  | 		setIntsPrivate(cast location, values); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_ints(location->location, (int*)values->self.data, values->byteArrayLength / 4);") | ||
|  | 	function setIntsPrivate(location: ConstantLocation, values: kha.arrays.Int32Array): Void {} | ||
|  | 
 | ||
|  | 	public function setFloat(location: kha.graphics4.ConstantLocation, value: FastFloat): Void { | ||
|  | 		setFloatPrivate(cast location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float(location->location, value);") | ||
|  | 	function setFloatPrivate(location: ConstantLocation, value: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setFloat2(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat): Void { | ||
|  | 		setFloat2Private(cast location, value1, value2); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float2(location->location, value1, value2);") | ||
|  | 	function setFloat2Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setFloat3(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void { | ||
|  | 		setFloat3Private(cast location, value1, value2, value3); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float3(location->location, value1, value2, value3);") | ||
|  | 	function setFloat3Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setFloat4(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void { | ||
|  | 		setFloat4Private(cast location, value1, value2, value3, value4); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float4(location->location, value1, value2, value3, value4);") | ||
|  | 	function setFloat4Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void { | ||
|  | 		setVector2Private(cast location, value.x, value.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float2(location->location, x, y);") | ||
|  | 	function setVector2Private(location: ConstantLocation, x: FastFloat, y: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void { | ||
|  | 		setVector3Private(cast location, value.x, value.y, value.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float3(location->location, x, y, z);") | ||
|  | 	function setVector3Private(location: ConstantLocation, x: FastFloat, y: FastFloat, z: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void { | ||
|  | 		setVector4Private(cast location, value.x, value.y, value.z, value.w); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_float4(location->location, x, y, z, w);") | ||
|  | 	function setVector4Private(location: ConstantLocation, x: FastFloat, y: FastFloat, z: FastFloat, w: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void { | ||
|  | 		setFloatsPrivate(cast location, values); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_set_floats(location->location, (float*)values->self.data, values->byteArrayLength / 4);") | ||
|  | 	function setFloatsPrivate(location: ConstantLocation, values: Float32Array): Void {} | ||
|  | 
 | ||
|  | 	public function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void { | ||
|  | 		setMatrixPrivate(cast location, matrix); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_matrix4x4_t value; | ||
|  | 		kinc_matrix4x4_set(&value, 0, 0, matrix->_00); kinc_matrix4x4_set(&value, 1, 0, matrix->_10); kinc_matrix4x4_set(&value, 2, 0, matrix->_20); kinc_matrix4x4_set(&value, 3, 0, matrix->_30); | ||
|  | 		kinc_matrix4x4_set(&value, 0, 1, matrix->_01); kinc_matrix4x4_set(&value, 1, 1, matrix->_11); kinc_matrix4x4_set(&value, 2, 1, matrix->_21); kinc_matrix4x4_set(&value, 3, 1, matrix->_31); | ||
|  | 		kinc_matrix4x4_set(&value, 0, 2, matrix->_02); kinc_matrix4x4_set(&value, 1, 2, matrix->_12); kinc_matrix4x4_set(&value, 2, 2, matrix->_22); kinc_matrix4x4_set(&value, 3, 2, matrix->_32); | ||
|  | 		kinc_matrix4x4_set(&value, 0, 3, matrix->_03); kinc_matrix4x4_set(&value, 1, 3, matrix->_13); kinc_matrix4x4_set(&value, 2, 3, matrix->_23); kinc_matrix4x4_set(&value, 3, 3, matrix->_33); | ||
|  | 		kinc_g4_set_matrix4(location->location, &value); | ||
|  | 	")
 | ||
|  | 	function setMatrixPrivate(location: ConstantLocation, matrix: FastMatrix4): Void {} | ||
|  | 
 | ||
|  | 	public function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void { | ||
|  | 		setMatrix3Private(cast location, matrix); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("
 | ||
|  | 		kinc_matrix3x3_t value; | ||
|  | 		kinc_matrix3x3_set(&value, 0, 0, matrix->_00); kinc_matrix3x3_set(&value, 1, 0, matrix->_10); kinc_matrix3x3_set(&value, 2, 0, matrix->_20); | ||
|  | 		kinc_matrix3x3_set(&value, 0, 1, matrix->_01); kinc_matrix3x3_set(&value, 1, 1, matrix->_11); kinc_matrix3x3_set(&value, 2, 1, matrix->_21); | ||
|  | 		kinc_matrix3x3_set(&value, 0, 2, matrix->_02); kinc_matrix3x3_set(&value, 1, 2, matrix->_12); kinc_matrix3x3_set(&value, 2, 2, matrix->_22); | ||
|  | 		kinc_g4_set_matrix3(location->location, &value); | ||
|  | 	")
 | ||
|  | 	function setMatrix3Private(location: ConstantLocation, matrix: FastMatrix3): Void {} | ||
|  | 
 | ||
|  | 	public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void { | ||
|  | 		if (count < 0) | ||
|  | 			drawAllIndexedVertices(); | ||
|  | 		else | ||
|  | 			drawSomeIndexedVertices(start, count); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_draw_indexed_vertices();") | ||
|  | 	function drawAllIndexedVertices(): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_draw_indexed_vertices_from_to(start, count);") | ||
|  | 	public function drawSomeIndexedVertices(start: Int, count: Int): Void {} | ||
|  | 
 | ||
|  | 	public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void { | ||
|  | 		if (count < 0) | ||
|  | 			drawAllIndexedVerticesInstanced(instanceCount); | ||
|  | 		else | ||
|  | 			drawSomeIndexedVerticesInstanced(instanceCount, start, count); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_draw_indexed_vertices_instanced(instanceCount);") | ||
|  | 	function drawAllIndexedVerticesInstanced(instanceCount: Int): Void {} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_draw_indexed_vertices_instanced_from_to(instanceCount, start, count);") | ||
|  | 	function drawSomeIndexedVerticesInstanced(instanceCount: Int, start: Int, count: Int): Void {} | ||
|  | 
 | ||
|  | 	function renderToTexture(additionalRenderTargets: Array<Canvas>): Void { | ||
|  | 		if (additionalRenderTargets != null) { | ||
|  | 			var len = additionalRenderTargets.length; | ||
|  | 
 | ||
|  | 			var image1 = cast(additionalRenderTargets[0], Image); | ||
|  | 			var image2 = cast(additionalRenderTargets[1], Image); | ||
|  | 			var image3 = cast(additionalRenderTargets[2], Image); | ||
|  | 			var image4 = cast(additionalRenderTargets[3], Image); | ||
|  | 			var image5 = cast(additionalRenderTargets[4], Image); | ||
|  | 			var image6 = cast(additionalRenderTargets[5], Image); | ||
|  | 			var image7 = cast(additionalRenderTargets[6], Image); | ||
|  | 
 | ||
|  | 			untyped __cpp__("
 | ||
|  | 				kinc_g4_render_target_t *renderTargets[8] = { renderTarget, {1} == null() ? nullptr : &{1}->renderTarget, {2} == null() ? nullptr : &{2}->renderTarget, image3 == null() ? nullptr : &{3}->renderTarget, {4} == null() ? nullptr : &{4}->renderTarget, {5} == null() ? nullptr : &{5}->renderTarget, {6} == null() ? nullptr : &{6}->renderTarget, {7} == null() ? nullptr : &{7}->renderTarget }; | ||
|  | 				kinc_g4_set_render_targets(renderTargets, {0} + 1); | ||
|  | 			", len, image1, image2, image3, image4, image5, image6, image7);
 | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			untyped __cpp__("
 | ||
|  | 				kinc_g4_render_target_t *renderTargets[1] = { renderTarget }; | ||
|  | 				kinc_g4_set_render_targets(renderTargets, 1) | ||
|  | 			");
 | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_restore_render_target();") | ||
|  | 	function renderToBackbuffer(): Void {} | ||
|  | 
 | ||
|  | 	public function begin(additionalRenderTargets: Array<Canvas> = null): Void { | ||
|  | 		if (current == null) { | ||
|  | 			current = this; | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			throw "End before you begin"; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		var win: Int = window == null ? 0 : window; | ||
|  | 		if (win != lastWindow) { | ||
|  | 			if (lastWindow != -1) { | ||
|  | 				untyped __cpp__("kinc_g4_end(lastWindow);"); | ||
|  | 			} | ||
|  | 			untyped __cpp__("kinc_g4_begin(win);"); | ||
|  | 			lastWindow = win; | ||
|  | 		} | ||
|  | 		if (target == null) { | ||
|  | 			renderToBackbuffer(); | ||
|  | 		} | ||
|  | 		else | ||
|  | 			renderToTexture(additionalRenderTargets); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function beginFace(face: Int): Void { | ||
|  | 		if (current == null) { | ||
|  | 			current = this; | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			throw "End before you begin"; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		untyped __cpp__("kinc_g4_set_render_target_face(renderTarget, face)"); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function beginEye(eye: Int): Void {} | ||
|  | 
 | ||
|  | 	public function end(): Void { | ||
|  | 		if (current == this) { | ||
|  | 			current = null; | ||
|  | 		} | ||
|  | 		else { | ||
|  | 			throw "Begin before you end"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode("kinc_g4_flush();") | ||
|  | 	public function flush(): Void {} | ||
|  | } |