forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			1451 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			1451 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								//
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								// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty.  In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would be
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								//    appreciated but is not required.
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								// 2. Altered source versions must be plainly marked as such, and must not be
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								//    misrepresented as being the original software.
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								// 3. This notice may not be removed or altered from any source distribution.
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								//
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								#define _USE_MATH_DEFINES
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								#include <string.h>
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								#include <float.h>
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								#include <stdlib.h>
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								#include <new>
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								#include "DetourCrowd.h"
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								#include "DetourNavMesh.h"
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								#include "DetourNavMeshQuery.h"
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								#include "DetourObstacleAvoidance.h"
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								#include "DetourCommon.h"
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								#include "DetourMath.h"
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								#include "DetourAssert.h"
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								#include "DetourAlloc.h"
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								dtCrowd* dtAllocCrowd()
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								{
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									void* mem = dtAlloc(sizeof(dtCrowd), DT_ALLOC_PERM);
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									if (!mem) return 0;
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									return new(mem) dtCrowd;
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								}
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								void dtFreeCrowd(dtCrowd* ptr)
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								{
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									if (!ptr) return;
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									ptr->~dtCrowd();
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									dtFree(ptr);
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								}
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								static const int MAX_ITERS_PER_UPDATE = 100;
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								static const int MAX_PATHQUEUE_NODES = 4096;
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								static const int MAX_COMMON_NODES = 512;
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								inline float tween(const float t, const float t0, const float t1)
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								{
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									return dtClamp((t-t0) / (t1-t0), 0.0f, 1.0f);
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								}
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								static void integrate(dtCrowdAgent* ag, const float dt)
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								{
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									// Fake dynamic constraint.
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									const float maxDelta = ag->params.maxAcceleration * dt;
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									float dv[3];
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									dtVsub(dv, ag->nvel, ag->vel);
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									float ds = dtVlen(dv);
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									if (ds > maxDelta)
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										dtVscale(dv, dv, maxDelta/ds);
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									dtVadd(ag->vel, ag->vel, dv);
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									// Integrate
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									if (dtVlen(ag->vel) > 0.0001f)
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										dtVmad(ag->npos, ag->npos, ag->vel, dt);
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									else
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										dtVset(ag->vel,0,0,0);
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								}
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								static bool overOffmeshConnection(const dtCrowdAgent* ag, const float radius)
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								{
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									if (!ag->ncorners)
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										return false;
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									const bool offMeshConnection = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
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									if (offMeshConnection)
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									{
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										const float distSq = dtVdist2DSqr(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]);
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										if (distSq < radius*radius)
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											return true;
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									}
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									return false;
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								}
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								static float getDistanceToGoal(const dtCrowdAgent* ag, const float range)
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								{
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									if (!ag->ncorners)
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										return range;
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									const bool endOfPath = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_END) ? true : false;
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									if (endOfPath)
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										return dtMin(dtVdist2D(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]), range);
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									return range;
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								}
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								static void calcSmoothSteerDirection(const dtCrowdAgent* ag, float* dir)
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								{
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									if (!ag->ncorners)
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									{
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										dtVset(dir, 0,0,0);
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										return;
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									}
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									const int ip0 = 0;
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									const int ip1 = dtMin(1, ag->ncorners-1);
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									const float* p0 = &ag->cornerVerts[ip0*3];
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									const float* p1 = &ag->cornerVerts[ip1*3];
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									float dir0[3], dir1[3];
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									dtVsub(dir0, p0, ag->npos);
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									dtVsub(dir1, p1, ag->npos);
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									dir0[1] = 0;
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									dir1[1] = 0;
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									float len0 = dtVlen(dir0);
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									float len1 = dtVlen(dir1);
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									if (len1 > 0.001f)
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										dtVscale(dir1,dir1,1.0f/len1);
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									dir[0] = dir0[0] - dir1[0]*len0*0.5f;
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									dir[1] = 0;
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									dir[2] = dir0[2] - dir1[2]*len0*0.5f;
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									dtVnormalize(dir);
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								}
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								static void calcStraightSteerDirection(const dtCrowdAgent* ag, float* dir)
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								{
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									if (!ag->ncorners)
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									{
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										dtVset(dir, 0,0,0);
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										return;
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									}
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									dtVsub(dir, &ag->cornerVerts[0], ag->npos);
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									dir[1] = 0;
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									dtVnormalize(dir);
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								}
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								static int addNeighbour(const int idx, const float dist,
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														dtCrowdNeighbour* neis, const int nneis, const int maxNeis)
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								{
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									// Insert neighbour based on the distance.
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									dtCrowdNeighbour* nei = 0;
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									if (!nneis)
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									{
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										nei = &neis[nneis];
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									}
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									else if (dist >= neis[nneis-1].dist)
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									{
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										if (nneis >= maxNeis)
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											return nneis;
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										nei = &neis[nneis];
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									}
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									else
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									{
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										int i;
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										for (i = 0; i < nneis; ++i)
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											if (dist <= neis[i].dist)
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												break;
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										const int tgt = i+1;
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										const int n = dtMin(nneis-i, maxNeis-tgt);
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										dtAssert(tgt+n <= maxNeis);
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										if (n > 0)
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											memmove(&neis[tgt], &neis[i], sizeof(dtCrowdNeighbour)*n);
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										nei = &neis[i];
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						||
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								 | 
							
									}
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						||
| 
								 | 
							
									
							 | 
						||
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									memset(nei, 0, sizeof(dtCrowdNeighbour));
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						||
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									nei->idx = idx;
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									nei->dist = dist;
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									return dtMin(nneis+1, maxNeis);
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								}
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						||
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								static int getNeighbours(const float* pos, const float height, const float range,
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														 const dtCrowdAgent* skip, dtCrowdNeighbour* result, const int maxResult,
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						||
| 
								 | 
							
														 dtCrowdAgent** agents, const int /*nagents*/, dtProximityGrid* grid)
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						||
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								 | 
							
								{
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						||
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									int n = 0;
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| 
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							 | 
						||
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									static const int MAX_NEIS = 32;
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									unsigned short ids[MAX_NEIS];
							 | 
						||
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								 | 
							
									int nids = grid->queryItems(pos[0]-range, pos[2]-range,
							 | 
						||
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																pos[0]+range, pos[2]+range,
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						||
| 
								 | 
							
																ids, MAX_NEIS);
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						||
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								 | 
							
									
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									for (int i = 0; i < nids; ++i)
							 | 
						||
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								 | 
							
									{
							 | 
						||
| 
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										const dtCrowdAgent* ag = agents[ids[i]];
							 | 
						||
| 
								 | 
							
										
							 | 
						||
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								 | 
							
										if (ag == skip) continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
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										// Check for overlap.
							 | 
						||
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								 | 
							
										float diff[3];
							 | 
						||
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										dtVsub(diff, pos, ag->npos);
							 | 
						||
| 
								 | 
							
										if (dtMathFabsf(diff[1]) >= (height+ag->params.height)/2.0f)
							 | 
						||
| 
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											continue;
							 | 
						||
| 
								 | 
							
										diff[1] = 0;
							 | 
						||
| 
								 | 
							
										const float distSqr = dtVlenSqr(diff);
							 | 
						||
| 
								 | 
							
										if (distSqr > dtSqr(range))
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										n = addNeighbour(ids[i], distSqr, result, n, maxResult);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
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								 | 
							
									return n;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static int addToOptQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// Insert neighbour based on greatest time.
							 | 
						||
| 
								 | 
							
									int slot = 0;
							 | 
						||
| 
								 | 
							
									if (!nagents)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										slot = nagents;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (newag->topologyOptTime <= agents[nagents-1]->topologyOptTime)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (nagents >= maxAgents)
							 | 
						||
| 
								 | 
							
											return nagents;
							 | 
						||
| 
								 | 
							
										slot = nagents;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										int i;
							 | 
						||
| 
								 | 
							
										for (i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
											if (newag->topologyOptTime >= agents[i]->topologyOptTime)
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										const int tgt = i+1;
							 | 
						||
| 
								 | 
							
										const int n = dtMin(nagents-i, maxAgents-tgt);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										dtAssert(tgt+n <= maxAgents);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (n > 0)
							 | 
						||
| 
								 | 
							
											memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
							 | 
						||
| 
								 | 
							
										slot = i;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									agents[slot] = newag;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return dtMin(nagents+1, maxAgents);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static int addToPathQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// Insert neighbour based on greatest time.
							 | 
						||
| 
								 | 
							
									int slot = 0;
							 | 
						||
| 
								 | 
							
									if (!nagents)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										slot = nagents;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (newag->targetReplanTime <= agents[nagents-1]->targetReplanTime)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (nagents >= maxAgents)
							 | 
						||
| 
								 | 
							
											return nagents;
							 | 
						||
| 
								 | 
							
										slot = nagents;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										int i;
							 | 
						||
| 
								 | 
							
										for (i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
											if (newag->targetReplanTime >= agents[i]->targetReplanTime)
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										const int tgt = i+1;
							 | 
						||
| 
								 | 
							
										const int n = dtMin(nagents-i, maxAgents-tgt);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										dtAssert(tgt+n <= maxAgents);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (n > 0)
							 | 
						||
| 
								 | 
							
											memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
							 | 
						||
| 
								 | 
							
										slot = i;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									agents[slot] = newag;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return dtMin(nagents+1, maxAgents);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								@class dtCrowd
							 | 
						||
| 
								 | 
							
								@par
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This is the core class of the @ref crowd module.  See the @ref crowd documentation for a summary
							 | 
						||
| 
								 | 
							
								of the crowd features.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								A common method for setting up the crowd is as follows:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								-# Allocate the crowd using #dtAllocCrowd.
							 | 
						||
| 
								 | 
							
								-# Initialize the crowd using #init().
							 | 
						||
| 
								 | 
							
								-# Set the avoidance configurations using #setObstacleAvoidanceParams().
							 | 
						||
| 
								 | 
							
								-# Add agents using #addAgent() and make an initial movement request using #requestMoveTarget().
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								A common process for managing the crowd is as follows:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								-# Call #update() to allow the crowd to manage its agents.
							 | 
						||
| 
								 | 
							
								-# Retrieve agent information using #getActiveAgents().
							 | 
						||
| 
								 | 
							
								-# Make movement requests using #requestMoveTarget() when movement goal changes.
							 | 
						||
| 
								 | 
							
								-# Repeat every frame.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Some agent configuration settings can be updated using #updateAgentParameters().  But the crowd owns the
							 | 
						||
| 
								 | 
							
								agent position.  So it is not possible to update an active agent's position.  If agent position
							 | 
						||
| 
								 | 
							
								must be fed back into the crowd, the agent must be removed and re-added.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Notes: 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								- Path related information is available for newly added agents only after an #update() has been
							 | 
						||
| 
								 | 
							
								  performed.
							 | 
						||
| 
								 | 
							
								- Agent objects are kept in a pool and re-used.  So it is important when using agent objects to check the value of
							 | 
						||
| 
								 | 
							
								  #dtCrowdAgent::active to determine if the agent is actually in use or not.
							 | 
						||
| 
								 | 
							
								- This class is meant to provide 'local' movement. There is a limit of 256 polygons in the path corridor.  
							 | 
						||
| 
								 | 
							
								  So it is not meant to provide automatic pathfinding services over long distances.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								@see dtAllocCrowd(), dtFreeCrowd(), init(), dtCrowdAgent
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								dtCrowd::dtCrowd() :
							 | 
						||
| 
								 | 
							
									m_maxAgents(0),
							 | 
						||
| 
								 | 
							
									m_agents(0),
							 | 
						||
| 
								 | 
							
									m_activeAgents(0),
							 | 
						||
| 
								 | 
							
									m_agentAnims(0),
							 | 
						||
| 
								 | 
							
									m_obstacleQuery(0),
							 | 
						||
| 
								 | 
							
									m_grid(0),
							 | 
						||
| 
								 | 
							
									m_pathResult(0),
							 | 
						||
| 
								 | 
							
									m_maxPathResult(0),
							 | 
						||
| 
								 | 
							
									m_maxAgentRadius(0),
							 | 
						||
| 
								 | 
							
									m_velocitySampleCount(0),
							 | 
						||
| 
								 | 
							
									m_navquery(0)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								dtCrowd::~dtCrowd()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									purge();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::purge()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
										m_agents[i].~dtCrowdAgent();
							 | 
						||
| 
								 | 
							
									dtFree(m_agents);
							 | 
						||
| 
								 | 
							
									m_agents = 0;
							 | 
						||
| 
								 | 
							
									m_maxAgents = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtFree(m_activeAgents);
							 | 
						||
| 
								 | 
							
									m_activeAgents = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									dtFree(m_agentAnims);
							 | 
						||
| 
								 | 
							
									m_agentAnims = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtFree(m_pathResult);
							 | 
						||
| 
								 | 
							
									m_pathResult = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtFreeProximityGrid(m_grid);
							 | 
						||
| 
								 | 
							
									m_grid = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									dtFreeObstacleAvoidanceQuery(m_obstacleQuery);
							 | 
						||
| 
								 | 
							
									m_obstacleQuery = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtFreeNavMeshQuery(m_navquery);
							 | 
						||
| 
								 | 
							
									m_navquery = 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// @par
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// May be called more than once to purge and re-initialize the crowd.
							 | 
						||
| 
								 | 
							
								bool dtCrowd::init(const int maxAgents, const float maxAgentRadius, dtNavMesh* nav)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									purge();
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									m_maxAgents = maxAgents;
							 | 
						||
| 
								 | 
							
									m_maxAgentRadius = maxAgentRadius;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Larger than agent radius because it is also used for agent recovery.
							 | 
						||
| 
								 | 
							
									dtVset(m_agentPlacementHalfExtents, m_maxAgentRadius*2.0f, m_maxAgentRadius*1.5f, m_maxAgentRadius*2.0f);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									m_grid = dtAllocProximityGrid();
							 | 
						||
| 
								 | 
							
									if (!m_grid)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (!m_grid->init(m_maxAgents*4, maxAgentRadius*3))
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									m_obstacleQuery = dtAllocObstacleAvoidanceQuery();
							 | 
						||
| 
								 | 
							
									if (!m_obstacleQuery)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (!m_obstacleQuery->init(6, 8))
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Init obstacle query params.
							 | 
						||
| 
								 | 
							
									memset(m_obstacleQueryParams, 0, sizeof(m_obstacleQueryParams));
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[i];
							 | 
						||
| 
								 | 
							
										params->velBias = 0.4f;
							 | 
						||
| 
								 | 
							
										params->weightDesVel = 2.0f;
							 | 
						||
| 
								 | 
							
										params->weightCurVel = 0.75f;
							 | 
						||
| 
								 | 
							
										params->weightSide = 0.75f;
							 | 
						||
| 
								 | 
							
										params->weightToi = 2.5f;
							 | 
						||
| 
								 | 
							
										params->horizTime = 2.5f;
							 | 
						||
| 
								 | 
							
										params->gridSize = 33;
							 | 
						||
| 
								 | 
							
										params->adaptiveDivs = 7;
							 | 
						||
| 
								 | 
							
										params->adaptiveRings = 2;
							 | 
						||
| 
								 | 
							
										params->adaptiveDepth = 5;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Allocate temp buffer for merging paths.
							 | 
						||
| 
								 | 
							
									m_maxPathResult = 256;
							 | 
						||
| 
								 | 
							
									m_pathResult = (dtPolyRef*)dtAlloc(sizeof(dtPolyRef)*m_maxPathResult, DT_ALLOC_PERM);
							 | 
						||
| 
								 | 
							
									if (!m_pathResult)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									if (!m_pathq.init(m_maxPathResult, MAX_PATHQUEUE_NODES, nav))
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									m_agents = (dtCrowdAgent*)dtAlloc(sizeof(dtCrowdAgent)*m_maxAgents, DT_ALLOC_PERM);
							 | 
						||
| 
								 | 
							
									if (!m_agents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									m_activeAgents = (dtCrowdAgent**)dtAlloc(sizeof(dtCrowdAgent*)*m_maxAgents, DT_ALLOC_PERM);
							 | 
						||
| 
								 | 
							
									if (!m_activeAgents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									m_agentAnims = (dtCrowdAgentAnimation*)dtAlloc(sizeof(dtCrowdAgentAnimation)*m_maxAgents, DT_ALLOC_PERM);
							 | 
						||
| 
								 | 
							
									if (!m_agentAnims)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										new(&m_agents[i]) dtCrowdAgent();
							 | 
						||
| 
								 | 
							
										m_agents[i].active = false;
							 | 
						||
| 
								 | 
							
										if (!m_agents[i].corridor.init(m_maxPathResult))
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_agentAnims[i].active = false;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// The navquery is mostly used for local searches, no need for large node pool.
							 | 
						||
| 
								 | 
							
									m_navquery = dtAllocNavMeshQuery();
							 | 
						||
| 
								 | 
							
									if (!m_navquery)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (dtStatusFailed(m_navquery->init(nav, MAX_COMMON_NODES)))
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::setObstacleAvoidanceParams(const int idx, const dtObstacleAvoidanceParams* params)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
							 | 
						||
| 
								 | 
							
										memcpy(&m_obstacleQueryParams[idx], params, sizeof(dtObstacleAvoidanceParams));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const dtObstacleAvoidanceParams* dtCrowd::getObstacleAvoidanceParams(const int idx) const
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
							 | 
						||
| 
								 | 
							
										return &m_obstacleQueryParams[idx];
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int dtCrowd::getAgentCount() const
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return m_maxAgents;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// @par
							 | 
						||
| 
								 | 
							
								/// 
							 | 
						||
| 
								 | 
							
								/// Agents in the pool may not be in use.  Check #dtCrowdAgent.active before using the returned object.
							 | 
						||
| 
								 | 
							
								const dtCrowdAgent* dtCrowd::getAgent(const int idx)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									return &m_agents[idx];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// 
							 | 
						||
| 
								 | 
							
								/// Agents in the pool may not be in use.  Check #dtCrowdAgent.active before using the returned object.
							 | 
						||
| 
								 | 
							
								dtCrowdAgent* dtCrowd::getEditableAgent(const int idx)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									return &m_agents[idx];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::updateAgentParameters(const int idx, const dtCrowdAgentParams* params)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									memcpy(&m_agents[idx].params, params, sizeof(dtCrowdAgentParams));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// @par
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// The agent's position will be constrained to the surface of the navigation mesh.
							 | 
						||
| 
								 | 
							
								int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// Find empty slot.
							 | 
						||
| 
								 | 
							
									int idx = -1;
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (!m_agents[i].active)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											idx = i;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (idx == -1)
							 | 
						||
| 
								 | 
							
										return -1;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* ag = &m_agents[idx];		
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateAgentParameters(idx, params);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Find nearest position on navmesh and place the agent there.
							 | 
						||
| 
								 | 
							
									float nearest[3];
							 | 
						||
| 
								 | 
							
									dtPolyRef ref = 0;
							 | 
						||
| 
								 | 
							
									dtVcopy(nearest, pos);
							 | 
						||
| 
								 | 
							
									dtStatus status = m_navquery->findNearestPoly(pos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ref, nearest);
							 | 
						||
| 
								 | 
							
									if (dtStatusFailed(status))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtVcopy(nearest, pos);
							 | 
						||
| 
								 | 
							
										ref = 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									ag->corridor.reset(ref, nearest);
							 | 
						||
| 
								 | 
							
									ag->boundary.reset();
							 | 
						||
| 
								 | 
							
									ag->partial = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ag->topologyOptTime = 0;
							 | 
						||
| 
								 | 
							
									ag->targetReplanTime = 0;
							 | 
						||
| 
								 | 
							
									ag->nneis = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtVset(ag->dvel, 0,0,0);
							 | 
						||
| 
								 | 
							
									dtVset(ag->nvel, 0,0,0);
							 | 
						||
| 
								 | 
							
									dtVset(ag->vel, 0,0,0);
							 | 
						||
| 
								 | 
							
									dtVcopy(ag->npos, nearest);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									ag->desiredSpeed = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (ref)
							 | 
						||
| 
								 | 
							
										ag->state = DT_CROWDAGENT_STATE_WALKING;
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
										ag->state = DT_CROWDAGENT_STATE_INVALID;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									ag->targetState = DT_CROWDAGENT_TARGET_NONE;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									ag->active = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return idx;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// @par
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// The agent is deactivated and will no longer be processed.  Its #dtCrowdAgent object
							 | 
						||
| 
								 | 
							
								/// is not removed from the pool.  It is marked as inactive so that it is available for reuse.
							 | 
						||
| 
								 | 
							
								void dtCrowd::removeAgent(const int idx)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx >= 0 && idx < m_maxAgents)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_agents[idx].active = false;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool dtCrowd::requestMoveTargetReplan(const int idx, dtPolyRef ref, const float* pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* ag = &m_agents[idx];
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Initialize request.
							 | 
						||
| 
								 | 
							
									ag->targetRef = ref;
							 | 
						||
| 
								 | 
							
									dtVcopy(ag->targetPos, pos);
							 | 
						||
| 
								 | 
							
									ag->targetPathqRef = DT_PATHQ_INVALID;
							 | 
						||
| 
								 | 
							
									ag->targetReplan = true;
							 | 
						||
| 
								 | 
							
									if (ag->targetRef)
							 | 
						||
| 
								 | 
							
										ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
										ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// @par
							 | 
						||
| 
								 | 
							
								/// 
							 | 
						||
| 
								 | 
							
								/// This method is used when a new target is set.
							 | 
						||
| 
								 | 
							
								/// 
							 | 
						||
| 
								 | 
							
								/// The position will be constrained to the surface of the navigation mesh.
							 | 
						||
| 
								 | 
							
								///
							 | 
						||
| 
								 | 
							
								/// The request will be processed during the next #update().
							 | 
						||
| 
								 | 
							
								bool dtCrowd::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (!ref)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* ag = &m_agents[idx];
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Initialize request.
							 | 
						||
| 
								 | 
							
									ag->targetRef = ref;
							 | 
						||
| 
								 | 
							
									dtVcopy(ag->targetPos, pos);
							 | 
						||
| 
								 | 
							
									ag->targetPathqRef = DT_PATHQ_INVALID;
							 | 
						||
| 
								 | 
							
									ag->targetReplan = false;
							 | 
						||
| 
								 | 
							
									if (ag->targetRef)
							 | 
						||
| 
								 | 
							
										ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
							 | 
						||
| 
								 | 
							
									else
							 | 
						||
| 
								 | 
							
										ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool dtCrowd::requestMoveVelocity(const int idx, const float* vel)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* ag = &m_agents[idx];
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Initialize request.
							 | 
						||
| 
								 | 
							
									ag->targetRef = 0;
							 | 
						||
| 
								 | 
							
									dtVcopy(ag->targetPos, vel);
							 | 
						||
| 
								 | 
							
									ag->targetPathqRef = DT_PATHQ_INVALID;
							 | 
						||
| 
								 | 
							
									ag->targetReplan = false;
							 | 
						||
| 
								 | 
							
									ag->targetState = DT_CROWDAGENT_TARGET_VELOCITY;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool dtCrowd::resetMoveTarget(const int idx)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (idx < 0 || idx >= m_maxAgents)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* ag = &m_agents[idx];
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Initialize request.
							 | 
						||
| 
								 | 
							
									ag->targetRef = 0;
							 | 
						||
| 
								 | 
							
									dtVset(ag->targetPos, 0,0,0);
							 | 
						||
| 
								 | 
							
									dtVset(ag->dvel, 0,0,0);
							 | 
						||
| 
								 | 
							
									ag->targetPathqRef = DT_PATHQ_INVALID;
							 | 
						||
| 
								 | 
							
									ag->targetReplan = false;
							 | 
						||
| 
								 | 
							
									ag->targetState = DT_CROWDAGENT_TARGET_NONE;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int dtCrowd::getActiveAgents(dtCrowdAgent** agents, const int maxAgents)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									int n = 0;
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (!m_agents[i].active) continue;
							 | 
						||
| 
								 | 
							
										if (n < maxAgents)
							 | 
						||
| 
								 | 
							
											agents[n++] = &m_agents[i];
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return n;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::updateMoveRequest(const float /*dt*/)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									const int PATH_MAX_AGENTS = 8;
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* queue[PATH_MAX_AGENTS];
							 | 
						||
| 
								 | 
							
									int nqueue = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Fire off new requests.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = &m_agents[i];
							 | 
						||
| 
								 | 
							
										if (!ag->active)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->state == DT_CROWDAGENT_STATE_INVALID)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_REQUESTING)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											const dtPolyRef* path = ag->corridor.getPath();
							 | 
						||
| 
								 | 
							
											const int npath = ag->corridor.getPathCount();
							 | 
						||
| 
								 | 
							
											dtAssert(npath);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											static const int MAX_RES = 32;
							 | 
						||
| 
								 | 
							
											float reqPos[3];
							 | 
						||
| 
								 | 
							
											dtPolyRef reqPath[MAX_RES];	// The path to the request location
							 | 
						||
| 
								 | 
							
											int reqPathCount = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Quick search towards the goal.
							 | 
						||
| 
								 | 
							
											static const int MAX_ITER = 20;
							 | 
						||
| 
								 | 
							
											m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
											m_navquery->updateSlicedFindPath(MAX_ITER, 0);
							 | 
						||
| 
								 | 
							
											dtStatus status = 0;
							 | 
						||
| 
								 | 
							
											if (ag->targetReplan) // && npath > 10)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Try to use existing steady path during replan if possible.
							 | 
						||
| 
								 | 
							
												status = m_navquery->finalizeSlicedFindPathPartial(path, npath, reqPath, &reqPathCount, MAX_RES);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Try to move towards target when goal changes.
							 | 
						||
| 
								 | 
							
												status = m_navquery->finalizeSlicedFindPath(reqPath, &reqPathCount, MAX_RES);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (!dtStatusFailed(status) && reqPathCount > 0)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// In progress or succeed.
							 | 
						||
| 
								 | 
							
												if (reqPath[reqPathCount-1] != ag->targetRef)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													// Partial path, constrain target position inside the last polygon.
							 | 
						||
| 
								 | 
							
													status = m_navquery->closestPointOnPoly(reqPath[reqPathCount-1], ag->targetPos, reqPos, 0);
							 | 
						||
| 
								 | 
							
													if (dtStatusFailed(status))
							 | 
						||
| 
								 | 
							
														reqPathCount = 0;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													dtVcopy(reqPos, ag->targetPos);
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												reqPathCount = 0;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
											if (!reqPathCount)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Could not find path, start the request from current location.
							 | 
						||
| 
								 | 
							
												dtVcopy(reqPos, ag->npos);
							 | 
						||
| 
								 | 
							
												reqPath[0] = path[0];
							 | 
						||
| 
								 | 
							
												reqPathCount = 1;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ag->corridor.setCorridor(reqPos, reqPath, reqPathCount);
							 | 
						||
| 
								 | 
							
											ag->boundary.reset();
							 | 
						||
| 
								 | 
							
											ag->partial = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (reqPath[reqPathCount-1] == ag->targetRef)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												ag->targetState = DT_CROWDAGENT_TARGET_VALID;
							 | 
						||
| 
								 | 
							
												ag->targetReplanTime = 0.0;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// The path is longer or potentially unreachable, full plan.
							 | 
						||
| 
								 | 
							
												ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											nqueue = addToPathQueue(ag, queue, nqueue, PATH_MAX_AGENTS);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nqueue; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = queue[i];
							 | 
						||
| 
								 | 
							
										ag->targetPathqRef = m_pathq.request(ag->corridor.getLastPoly(), ag->targetRef,
							 | 
						||
| 
								 | 
							
																			 ag->corridor.getTarget(), ag->targetPos, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
										if (ag->targetPathqRef != DT_PATHQ_INVALID)
							 | 
						||
| 
								 | 
							
											ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_PATH;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Update requests.
							 | 
						||
| 
								 | 
							
									m_pathq.update(MAX_ITERS_PER_UPDATE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									dtStatus status;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Process path results.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < m_maxAgents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = &m_agents[i];
							 | 
						||
| 
								 | 
							
										if (!ag->active)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Poll path queue.
							 | 
						||
| 
								 | 
							
											status = m_pathq.getRequestStatus(ag->targetPathqRef);
							 | 
						||
| 
								 | 
							
											if (dtStatusFailed(status))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Path find failed, retry if the target location is still valid.
							 | 
						||
| 
								 | 
							
												ag->targetPathqRef = DT_PATHQ_INVALID;
							 | 
						||
| 
								 | 
							
												if (ag->targetRef)
							 | 
						||
| 
								 | 
							
													ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
													ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
							 | 
						||
| 
								 | 
							
												ag->targetReplanTime = 0.0;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else if (dtStatusSucceed(status))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const dtPolyRef* path = ag->corridor.getPath();
							 | 
						||
| 
								 | 
							
												const int npath = ag->corridor.getPathCount();
							 | 
						||
| 
								 | 
							
												dtAssert(npath);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												// Apply results.
							 | 
						||
| 
								 | 
							
												float targetPos[3];
							 | 
						||
| 
								 | 
							
												dtVcopy(targetPos, ag->targetPos);
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												dtPolyRef* res = m_pathResult;
							 | 
						||
| 
								 | 
							
												bool valid = true;
							 | 
						||
| 
								 | 
							
												int nres = 0;
							 | 
						||
| 
								 | 
							
												status = m_pathq.getPathResult(ag->targetPathqRef, res, &nres, m_maxPathResult);
							 | 
						||
| 
								 | 
							
												if (dtStatusFailed(status) || !nres)
							 | 
						||
| 
								 | 
							
													valid = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (dtStatusDetail(status, DT_PARTIAL_RESULT))
							 | 
						||
| 
								 | 
							
													ag->partial = true;
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
													ag->partial = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Merge result and existing path.
							 | 
						||
| 
								 | 
							
												// The agent might have moved whilst the request is
							 | 
						||
| 
								 | 
							
												// being processed, so the path may have changed.
							 | 
						||
| 
								 | 
							
												// We assume that the end of the path is at the same location
							 | 
						||
| 
								 | 
							
												// where the request was issued.
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												// The last ref in the old path should be the same as
							 | 
						||
| 
								 | 
							
												// the location where the request was issued..
							 | 
						||
| 
								 | 
							
												if (valid && path[npath-1] != res[0])
							 | 
						||
| 
								 | 
							
													valid = false;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												if (valid)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													// Put the old path infront of the old path.
							 | 
						||
| 
								 | 
							
													if (npath > 1)
							 | 
						||
| 
								 | 
							
													{
							 | 
						||
| 
								 | 
							
														// Make space for the old path.
							 | 
						||
| 
								 | 
							
														if ((npath-1)+nres > m_maxPathResult)
							 | 
						||
| 
								 | 
							
															nres = m_maxPathResult - (npath-1);
							 | 
						||
| 
								 | 
							
														
							 | 
						||
| 
								 | 
							
														memmove(res+npath-1, res, sizeof(dtPolyRef)*nres);
							 | 
						||
| 
								 | 
							
														// Copy old path in the beginning.
							 | 
						||
| 
								 | 
							
														memcpy(res, path, sizeof(dtPolyRef)*(npath-1));
							 | 
						||
| 
								 | 
							
														nres += npath-1;
							 | 
						||
| 
								 | 
							
														
							 | 
						||
| 
								 | 
							
														// Remove trackbacks
							 | 
						||
| 
								 | 
							
														for (int j = 0; j < nres; ++j)
							 | 
						||
| 
								 | 
							
														{
							 | 
						||
| 
								 | 
							
															if (j-1 >= 0 && j+1 < nres)
							 | 
						||
| 
								 | 
							
															{
							 | 
						||
| 
								 | 
							
																if (res[j-1] == res[j+1])
							 | 
						||
| 
								 | 
							
																{
							 | 
						||
| 
								 | 
							
																	memmove(res+(j-1), res+(j+1), sizeof(dtPolyRef)*(nres-(j+1)));
							 | 
						||
| 
								 | 
							
																	nres -= 2;
							 | 
						||
| 
								 | 
							
																	j -= 2;
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
														
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													
							 | 
						||
| 
								 | 
							
													// Check for partial path.
							 | 
						||
| 
								 | 
							
													if (res[nres-1] != ag->targetRef)
							 | 
						||
| 
								 | 
							
													{
							 | 
						||
| 
								 | 
							
														// Partial path, constrain target position inside the last polygon.
							 | 
						||
| 
								 | 
							
														float nearest[3];
							 | 
						||
| 
								 | 
							
														status = m_navquery->closestPointOnPoly(res[nres-1], targetPos, nearest, 0);
							 | 
						||
| 
								 | 
							
														if (dtStatusSucceed(status))
							 | 
						||
| 
								 | 
							
															dtVcopy(targetPos, nearest);
							 | 
						||
| 
								 | 
							
														else
							 | 
						||
| 
								 | 
							
															valid = false;
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												if (valid)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													// Set current corridor.
							 | 
						||
| 
								 | 
							
													ag->corridor.setCorridor(targetPos, res, nres);
							 | 
						||
| 
								 | 
							
													// Force to update boundary.
							 | 
						||
| 
								 | 
							
													ag->boundary.reset();
							 | 
						||
| 
								 | 
							
													ag->targetState = DT_CROWDAGENT_TARGET_VALID;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													// Something went wrong.
							 | 
						||
| 
								 | 
							
													ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												ag->targetReplanTime = 0.0;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::updateTopologyOptimization(dtCrowdAgent** agents, const int nagents, const float dt)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (!nagents)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									const float OPT_TIME_THR = 0.5f; // seconds
							 | 
						||
| 
								 | 
							
									const int OPT_MAX_AGENTS = 1;
							 | 
						||
| 
								 | 
							
									dtCrowdAgent* queue[OPT_MAX_AGENTS];
							 | 
						||
| 
								 | 
							
									int nqueue = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_TOPO) == 0)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										ag->topologyOptTime += dt;
							 | 
						||
| 
								 | 
							
										if (ag->topologyOptTime >= OPT_TIME_THR)
							 | 
						||
| 
								 | 
							
											nqueue = addToOptQueue(ag, queue, nqueue, OPT_MAX_AGENTS);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nqueue; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = queue[i];
							 | 
						||
| 
								 | 
							
										ag->corridor.optimizePathTopology(m_navquery, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
										ag->topologyOptTime = 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const float dt)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									static const int CHECK_LOOKAHEAD = 10;
							 | 
						||
| 
								 | 
							
									static const float TARGET_REPLAN_DELAY = 1.0; // seconds
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
										ag->targetReplanTime += dt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										bool replan = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// First check that the current location is valid.
							 | 
						||
| 
								 | 
							
										const int idx = getAgentIndex(ag);
							 | 
						||
| 
								 | 
							
										float agentPos[3];
							 | 
						||
| 
								 | 
							
										dtPolyRef agentRef = ag->corridor.getFirstPoly();
							 | 
						||
| 
								 | 
							
										dtVcopy(agentPos, ag->npos);
							 | 
						||
| 
								 | 
							
										if (!m_navquery->isValidPolyRef(agentRef, &m_filters[ag->params.queryFilterType]))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Current location is not valid, try to reposition.
							 | 
						||
| 
								 | 
							
											// TODO: this can snap agents, how to handle that?
							 | 
						||
| 
								 | 
							
											float nearest[3];
							 | 
						||
| 
								 | 
							
											dtVcopy(nearest, agentPos);
							 | 
						||
| 
								 | 
							
											agentRef = 0;
							 | 
						||
| 
								 | 
							
											m_navquery->findNearestPoly(ag->npos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
							 | 
						||
| 
								 | 
							
											dtVcopy(agentPos, nearest);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (!agentRef)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Could not find location in navmesh, set state to invalid.
							 | 
						||
| 
								 | 
							
												ag->corridor.reset(0, agentPos);
							 | 
						||
| 
								 | 
							
												ag->partial = false;
							 | 
						||
| 
								 | 
							
												ag->boundary.reset();
							 | 
						||
| 
								 | 
							
												ag->state = DT_CROWDAGENT_STATE_INVALID;
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Make sure the first polygon is valid, but leave other valid
							 | 
						||
| 
								 | 
							
											// polygons in the path so that replanner can adjust the path better.
							 | 
						||
| 
								 | 
							
											ag->corridor.fixPathStart(agentRef, agentPos);
							 | 
						||
| 
								 | 
							
								//			ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
							 | 
						||
| 
								 | 
							
											ag->boundary.reset();
							 | 
						||
| 
								 | 
							
											dtVcopy(ag->npos, agentPos);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											replan = true;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If the agent does not have move target or is controlled by velocity, no need to recover the target nor replan.
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Try to recover move request position.
							 | 
						||
| 
								 | 
							
										if (ag->targetState != DT_CROWDAGENT_TARGET_NONE && ag->targetState != DT_CROWDAGENT_TARGET_FAILED)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (!m_navquery->isValidPolyRef(ag->targetRef, &m_filters[ag->params.queryFilterType]))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Current target is not valid, try to reposition.
							 | 
						||
| 
								 | 
							
												float nearest[3];
							 | 
						||
| 
								 | 
							
												dtVcopy(nearest, ag->targetPos);
							 | 
						||
| 
								 | 
							
												ag->targetRef = 0;
							 | 
						||
| 
								 | 
							
												m_navquery->findNearestPoly(ag->targetPos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
							 | 
						||
| 
								 | 
							
												dtVcopy(ag->targetPos, nearest);
							 | 
						||
| 
								 | 
							
												replan = true;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											if (!ag->targetRef)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Failed to reposition target, fail moverequest.
							 | 
						||
| 
								 | 
							
												ag->corridor.reset(agentRef, agentPos);
							 | 
						||
| 
								 | 
							
												ag->partial = false;
							 | 
						||
| 
								 | 
							
												ag->targetState = DT_CROWDAGENT_TARGET_NONE;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If nearby corridor is not valid, replan.
							 | 
						||
| 
								 | 
							
										if (!ag->corridor.isValid(CHECK_LOOKAHEAD, m_navquery, &m_filters[ag->params.queryFilterType]))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Fix current path.
							 | 
						||
| 
								 | 
							
								//			ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
							 | 
						||
| 
								 | 
							
								//			ag->boundary.reset();
							 | 
						||
| 
								 | 
							
											replan = true;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// If the end of the path is near and it is not the requested location, replan.
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_VALID)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (ag->targetReplanTime > TARGET_REPLAN_DELAY &&
							 | 
						||
| 
								 | 
							
												ag->corridor.getPathCount() < CHECK_LOOKAHEAD &&
							 | 
						||
| 
								 | 
							
												ag->corridor.getLastPoly() != ag->targetRef)
							 | 
						||
| 
								 | 
							
												replan = true;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Try to replan path to goal.
							 | 
						||
| 
								 | 
							
										if (replan)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (ag->targetState != DT_CROWDAGENT_TARGET_NONE)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												requestMoveTargetReplan(idx, ag->targetRef, ag->targetPos);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									m_velocitySampleCount = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									const int debugIdx = debug ? debug->idx : -1;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									dtCrowdAgent** agents = m_activeAgents;
							 | 
						||
| 
								 | 
							
									int nagents = getActiveAgents(agents, m_maxAgents);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Check that all agents still have valid paths.
							 | 
						||
| 
								 | 
							
									checkPathValidity(agents, nagents, dt);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Update async move request and path finder.
							 | 
						||
| 
								 | 
							
									updateMoveRequest(dt);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Optimize path topology.
							 | 
						||
| 
								 | 
							
									updateTopologyOptimization(agents, nagents, dt);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Register agents to proximity grid.
							 | 
						||
| 
								 | 
							
									m_grid->clear();
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										const float* p = ag->npos;
							 | 
						||
| 
								 | 
							
										const float r = ag->params.radius;
							 | 
						||
| 
								 | 
							
										m_grid->addItem((unsigned short)i, p[0]-r, p[2]-r, p[0]+r, p[2]+r);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Get nearby navmesh segments and agents to collide with.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Update the collision boundary after certain distance has been passed or
							 | 
						||
| 
								 | 
							
										// if it has become invalid.
							 | 
						||
| 
								 | 
							
										const float updateThr = ag->params.collisionQueryRange*0.25f;
							 | 
						||
| 
								 | 
							
										if (dtVdist2DSqr(ag->npos, ag->boundary.getCenter()) > dtSqr(updateThr) ||
							 | 
						||
| 
								 | 
							
											!ag->boundary.isValid(m_navquery, &m_filters[ag->params.queryFilterType]))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ag->boundary.update(ag->corridor.getFirstPoly(), ag->npos, ag->params.collisionQueryRange,
							 | 
						||
| 
								 | 
							
																m_navquery, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										// Query neighbour agents
							 | 
						||
| 
								 | 
							
										ag->nneis = getNeighbours(ag->npos, ag->params.height, ag->params.collisionQueryRange,
							 | 
						||
| 
								 | 
							
																  ag, ag->neis, DT_CROWDAGENT_MAX_NEIGHBOURS,
							 | 
						||
| 
								 | 
							
																  agents, nagents, m_grid);
							 | 
						||
| 
								 | 
							
										for (int j = 0; j < ag->nneis; j++)
							 | 
						||
| 
								 | 
							
											ag->neis[j].idx = getAgentIndex(agents[ag->neis[j].idx]);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Find next corner to steer to.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Find corners for steering
							 | 
						||
| 
								 | 
							
										ag->ncorners = ag->corridor.findCorners(ag->cornerVerts, ag->cornerFlags, ag->cornerPolys,
							 | 
						||
| 
								 | 
							
																				DT_CROWDAGENT_MAX_CORNERS, m_navquery, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Check to see if the corner after the next corner is directly visible,
							 | 
						||
| 
								 | 
							
										// and short cut to there.
							 | 
						||
| 
								 | 
							
										if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_VIS) && ag->ncorners > 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											const float* target = &ag->cornerVerts[dtMin(1,ag->ncorners-1)*3];
							 | 
						||
| 
								 | 
							
											ag->corridor.optimizePathVisibility(target, ag->params.pathOptimizationRange, m_navquery, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											// Copy data for debug purposes.
							 | 
						||
| 
								 | 
							
											if (debugIdx == i)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												dtVcopy(debug->optStart, ag->corridor.getPos());
							 | 
						||
| 
								 | 
							
												dtVcopy(debug->optEnd, target);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Copy data for debug purposes.
							 | 
						||
| 
								 | 
							
											if (debugIdx == i)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												dtVset(debug->optStart, 0,0,0);
							 | 
						||
| 
								 | 
							
												dtVset(debug->optEnd, 0,0,0);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Trigger off-mesh connections (depends on corners).
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Check 
							 | 
						||
| 
								 | 
							
										const float triggerRadius = ag->params.radius*2.25f;
							 | 
						||
| 
								 | 
							
										if (overOffmeshConnection(ag, triggerRadius))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Prepare to off-mesh connection.
							 | 
						||
| 
								 | 
							
											const int idx = (int)(ag - m_agents);
							 | 
						||
| 
								 | 
							
											dtCrowdAgentAnimation* anim = &m_agentAnims[idx];
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											// Adjust the path over the off-mesh connection.
							 | 
						||
| 
								 | 
							
											dtPolyRef refs[2];
							 | 
						||
| 
								 | 
							
											if (ag->corridor.moveOverOffmeshConnection(ag->cornerPolys[ag->ncorners-1], refs,
							 | 
						||
| 
								 | 
							
																					   anim->startPos, anim->endPos, m_navquery))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												dtVcopy(anim->initPos, ag->npos);
							 | 
						||
| 
								 | 
							
												anim->polyRef = refs[1];
							 | 
						||
| 
								 | 
							
												anim->active = true;
							 | 
						||
| 
								 | 
							
												anim->t = 0.0f;
							 | 
						||
| 
								 | 
							
												anim->tmax = (dtVdist2D(anim->startPos, anim->endPos) / ag->params.maxSpeed) * 0.5f;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												ag->state = DT_CROWDAGENT_STATE_OFFMESH;
							 | 
						||
| 
								 | 
							
												ag->ncorners = 0;
							 | 
						||
| 
								 | 
							
												ag->nneis = 0;
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Path validity check will ensure that bad/blocked connections will be replanned.
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									// Calculate steering.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										float dvel[3] = {0,0,0};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											dtVcopy(dvel, ag->targetPos);
							 | 
						||
| 
								 | 
							
											ag->desiredSpeed = dtVlen(ag->targetPos);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Calculate steering direction.
							 | 
						||
| 
								 | 
							
											if (ag->params.updateFlags & DT_CROWD_ANTICIPATE_TURNS)
							 | 
						||
| 
								 | 
							
												calcSmoothSteerDirection(ag, dvel);
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
												calcStraightSteerDirection(ag, dvel);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											// Calculate speed scale, which tells the agent to slowdown at the end of the path.
							 | 
						||
| 
								 | 
							
											const float slowDownRadius = ag->params.radius*2;	// TODO: make less hacky.
							 | 
						||
| 
								 | 
							
											const float speedScale = getDistanceToGoal(ag, slowDownRadius) / slowDownRadius;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
											ag->desiredSpeed = ag->params.maxSpeed;
							 | 
						||
| 
								 | 
							
											dtVscale(dvel, dvel, ag->desiredSpeed * speedScale);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Separation
							 | 
						||
| 
								 | 
							
										if (ag->params.updateFlags & DT_CROWD_SEPARATION)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											const float separationDist = ag->params.collisionQueryRange; 
							 | 
						||
| 
								 | 
							
											const float invSeparationDist = 1.0f / separationDist; 
							 | 
						||
| 
								 | 
							
											const float separationWeight = ag->params.separationWeight;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											float w = 0;
							 | 
						||
| 
								 | 
							
											float disp[3] = {0,0,0};
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											for (int j = 0; j < ag->nneis; ++j)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												float diff[3];
							 | 
						||
| 
								 | 
							
												dtVsub(diff, ag->npos, nei->npos);
							 | 
						||
| 
								 | 
							
												diff[1] = 0;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												const float distSqr = dtVlenSqr(diff);
							 | 
						||
| 
								 | 
							
												if (distSqr < 0.00001f)
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
												if (distSqr > dtSqr(separationDist))
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
												const float dist = dtMathSqrtf(distSqr);
							 | 
						||
| 
								 | 
							
												const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												dtVmad(disp, disp, diff, weight/dist);
							 | 
						||
| 
								 | 
							
												w += 1.0f;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											if (w > 0.0001f)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												// Adjust desired velocity.
							 | 
						||
| 
								 | 
							
												dtVmad(dvel, dvel, disp, 1.0f/w);
							 | 
						||
| 
								 | 
							
												// Clamp desired velocity to desired speed.
							 | 
						||
| 
								 | 
							
												const float speedSqr = dtVlenSqr(dvel);
							 | 
						||
| 
								 | 
							
												const float desiredSqr = dtSqr(ag->desiredSpeed);
							 | 
						||
| 
								 | 
							
												if (speedSqr > desiredSqr)
							 | 
						||
| 
								 | 
							
													dtVscale(dvel, dvel, desiredSqr/speedSqr);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Set the desired velocity.
							 | 
						||
| 
								 | 
							
										dtVcopy(ag->dvel, dvel);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Velocity planning.	
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										if (ag->params.updateFlags & DT_CROWD_OBSTACLE_AVOIDANCE)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_obstacleQuery->reset();
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											// Add neighbours as obstacles.
							 | 
						||
| 
								 | 
							
											for (int j = 0; j < ag->nneis; ++j)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
							 | 
						||
| 
								 | 
							
												m_obstacleQuery->addCircle(nei->npos, nei->params.radius, nei->vel, nei->dvel);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Append neighbour segments as obstacles.
							 | 
						||
| 
								 | 
							
											for (int j = 0; j < ag->boundary.getSegmentCount(); ++j)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const float* s = ag->boundary.getSegment(j);
							 | 
						||
| 
								 | 
							
												if (dtTriArea2D(ag->npos, s, s+3) < 0.0f)
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
												m_obstacleQuery->addSegment(s, s+3);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dtObstacleAvoidanceDebugData* vod = 0;
							 | 
						||
| 
								 | 
							
											if (debugIdx == i) 
							 | 
						||
| 
								 | 
							
												vod = debug->vod;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											// Sample new safe velocity.
							 | 
						||
| 
								 | 
							
											bool adaptive = true;
							 | 
						||
| 
								 | 
							
											int ns = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[ag->params.obstacleAvoidanceType];
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
											if (adaptive)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												ns = m_obstacleQuery->sampleVelocityAdaptive(ag->npos, ag->params.radius, ag->desiredSpeed,
							 | 
						||
| 
								 | 
							
																							 ag->vel, ag->dvel, ag->nvel, params, vod);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												ns = m_obstacleQuery->sampleVelocityGrid(ag->npos, ag->params.radius, ag->desiredSpeed,
							 | 
						||
| 
								 | 
							
																						 ag->vel, ag->dvel, ag->nvel, params, vod);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											m_velocitySampleCount += ns;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// If not using velocity planning, new velocity is directly the desired velocity.
							 | 
						||
| 
								 | 
							
											dtVcopy(ag->nvel, ag->dvel);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Integrate.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										integrate(ag, dt);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Handle collisions.
							 | 
						||
| 
								 | 
							
									static const float COLLISION_RESOLVE_FACTOR = 0.7f;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									for (int iter = 0; iter < 4; ++iter)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
											const int idx0 = getAgentIndex(ag);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dtVset(ag->disp, 0,0,0);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											float w = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for (int j = 0; j < ag->nneis; ++j)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
							 | 
						||
| 
								 | 
							
												const int idx1 = getAgentIndex(nei);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												float diff[3];
							 | 
						||
| 
								 | 
							
												dtVsub(diff, ag->npos, nei->npos);
							 | 
						||
| 
								 | 
							
												diff[1] = 0;
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												float dist = dtVlenSqr(diff);
							 | 
						||
| 
								 | 
							
												if (dist > dtSqr(ag->params.radius + nei->params.radius))
							 | 
						||
| 
								 | 
							
													continue;
							 | 
						||
| 
								 | 
							
												dist = dtMathSqrtf(dist);
							 | 
						||
| 
								 | 
							
												float pen = (ag->params.radius + nei->params.radius) - dist;
							 | 
						||
| 
								 | 
							
												if (dist < 0.0001f)
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													// Agents on top of each other, try to choose diverging separation directions.
							 | 
						||
| 
								 | 
							
													if (idx0 > idx1)
							 | 
						||
| 
								 | 
							
														dtVset(diff, -ag->dvel[2],0,ag->dvel[0]);
							 | 
						||
| 
								 | 
							
													else
							 | 
						||
| 
								 | 
							
														dtVset(diff, ag->dvel[2],0,-ag->dvel[0]);
							 | 
						||
| 
								 | 
							
													pen = 0.01f;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												else
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													pen = (1.0f/dist) * (pen*0.5f) * COLLISION_RESOLVE_FACTOR;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												dtVmad(ag->disp, ag->disp, diff, pen);			
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												w += 1.0f;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											if (w > 0.0001f)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												const float iw = 1.0f / w;
							 | 
						||
| 
								 | 
							
												dtVscale(ag->disp, ag->disp, iw);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
											if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											dtVadd(ag->npos, ag->npos, ag->disp);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										if (ag->state != DT_CROWDAGENT_STATE_WALKING)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Move along navmesh.
							 | 
						||
| 
								 | 
							
										ag->corridor.movePosition(ag->npos, m_navquery, &m_filters[ag->params.queryFilterType]);
							 | 
						||
| 
								 | 
							
										// Get valid constrained position back.
							 | 
						||
| 
								 | 
							
										dtVcopy(ag->npos, ag->corridor.getPos());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If not using path, truncate the corridor to just one poly.
							 | 
						||
| 
								 | 
							
										if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ag->corridor.reset(ag->corridor.getFirstPoly(), ag->npos);
							 | 
						||
| 
								 | 
							
											ag->partial = false;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									// Update agents using off-mesh connection.
							 | 
						||
| 
								 | 
							
									for (int i = 0; i < nagents; ++i)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dtCrowdAgent* ag = agents[i];
							 | 
						||
| 
								 | 
							
										const int idx = (int)(ag - m_agents);
							 | 
						||
| 
								 | 
							
										dtCrowdAgentAnimation* anim = &m_agentAnims[idx];
							 | 
						||
| 
								 | 
							
										if (!anim->active)
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										anim->t += dt;
							 | 
						||
| 
								 | 
							
										if (anim->t > anim->tmax)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Reset animation
							 | 
						||
| 
								 | 
							
											anim->active = false;
							 | 
						||
| 
								 | 
							
											// Prepare agent for walking.
							 | 
						||
| 
								 | 
							
											ag->state = DT_CROWDAGENT_STATE_WALKING;
							 | 
						||
| 
								 | 
							
											continue;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										// Update position
							 | 
						||
| 
								 | 
							
										const float ta = anim->tmax*0.15f;
							 | 
						||
| 
								 | 
							
										const float tb = anim->tmax;
							 | 
						||
| 
								 | 
							
										if (anim->t < ta)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											const float u = tween(anim->t, 0.0, ta);
							 | 
						||
| 
								 | 
							
											dtVlerp(ag->npos, anim->initPos, anim->startPos, u);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											const float u = tween(anim->t, ta, tb);
							 | 
						||
| 
								 | 
							
											dtVlerp(ag->npos, anim->startPos, anim->endPos, u);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
										// Update velocity.
							 | 
						||
| 
								 | 
							
										dtVset(ag->vel, 0,0,0);
							 | 
						||
| 
								 | 
							
										dtVset(ag->dvel, 0,0,0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								}
							 |