forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//
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								// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty.  In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would be
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								//    appreciated but is not required.
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								// 2. Altered source versions must be plainly marked as such, and must not be
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								//    misrepresented as being the original software.
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								// 3. This notice may not be removed or altered from any source distribution.
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								//
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								#ifndef MESHLOADER_OBJ
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								#define MESHLOADER_OBJ
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								#include <string>
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								class rcMeshLoaderObj
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								{
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								public:
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									rcMeshLoaderObj();
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									~rcMeshLoaderObj();
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									bool load(const std::string& fileName);
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									const float* getVerts() const { return m_verts; }
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									const float* getNormals() const { return m_normals; }
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									const int* getTris() const { return m_tris; }
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									int getVertCount() const { return m_vertCount; }
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									int getTriCount() const { return m_triCount; }
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									const std::string& getFileName() const { return m_filename; }
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								private:
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									// Explicitly disabled copy constructor and copy assignment operator.
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									rcMeshLoaderObj(const rcMeshLoaderObj&);
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									rcMeshLoaderObj& operator=(const rcMeshLoaderObj&);
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									void addVertex(float x, float y, float z, int& cap);
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									void addTriangle(int a, int b, int c, int& cap);
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									std::string m_filename;
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									float m_scale;	
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									float* m_verts;
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									int* m_tris;
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									float* m_normals;
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									int m_vertCount;
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									int m_triCount;
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								};
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								#endif // MESHLOADER_OBJ
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