forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #pragma once
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|  | 
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|  | #include <kinc/global.h>
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|  | 
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|  | #include <kinc/backend/graphics5/compute.h>
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|  | 
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|  | #include <kinc/graphics5/constantlocation.h>
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|  | #include <kinc/graphics5/textureunit.h>
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|  | 
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|  | /*! \file compute.h
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|  |     \brief Provides support for running compute-shaders. | ||
|  | */ | ||
|  | 
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|  | #ifdef __cplusplus
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|  | extern "C" { | ||
|  | #endif
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|  | 
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|  | typedef struct kinc_g5_compute_shader { | ||
|  | 	kinc_g5_compute_shader_impl impl; | ||
|  | } kinc_g5_compute_shader; | ||
|  | 
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|  | /// <summary>
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|  | /// Initialize a compute-shader from system-specific shader-data.
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|  | /// </summary>
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|  | /// <param name="shader">The shader-object to initialize</param>
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|  | /// <param name="source">A pointer to system-specific shader-data</param>
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|  | /// <param name="length">Length of the shader-data in bytes</param>
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|  | KINC_FUNC void kinc_g5_compute_shader_init(kinc_g5_compute_shader *shader, void *source, int length); | ||
|  | 
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|  | /// <summary>
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|  | /// Desotry a shader-object
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|  | /// </summary>
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|  | /// <param name="shader">The shader-object to destroy</param>
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|  | KINC_FUNC void kinc_g5_compute_shader_destroy(kinc_g5_compute_shader *shader); | ||
|  | 
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|  | #ifndef KINC_KONG
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|  | /// <summary>
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|  | /// Finds the location of a constant/uniform inside of a shader.
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|  | /// </summary>
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|  | /// <param name="shader">The shader to look into</param>
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|  | /// <param name="name">The constant/uniform-name to look for</param>
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|  | /// <returns>The found constant-location</returns>
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|  | KINC_FUNC kinc_g5_constant_location_t kinc_g5_compute_shader_get_constant_location(kinc_g5_compute_shader *shader, const char *name); | ||
|  | 
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|  | /// <summary>
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|  | /// Finds a texture-unit inside of a shader.
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|  | /// </summary>
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|  | /// <param name="shader">The shader to look into</param>
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|  | /// <param name="name">The texture-name to look for</param>
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|  | /// <returns>The found texture-unit</returns>
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|  | KINC_FUNC kinc_g5_texture_unit_t kinc_g5_compute_shader_get_texture_unit(kinc_g5_compute_shader *shader, const char *name); | ||
|  | #endif
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|  | 
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|  | #ifdef __cplusplus
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|  | } | ||
|  | #endif
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