forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			268 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			268 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								import haxe.iterators.ArrayKeyValueIterator;
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								@:coreApi
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								class Array<T> {
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									public var length(default, null):Int;
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									public function new():Void {
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										untyped _hx_tab_array(this, 0);
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									}
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									public function concat(a:Array<T>):Array<T> {
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										var ret = this.copy();
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										for (i in a)
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											ret.push(i);
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										return ret;
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									}
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									public function join(sep:String):String {
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										var tbl:lua.Table<Int, String> = lua.Table.create();
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										for (i in iterator()) {
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											lua.Table.insert(tbl, Std.string(i));
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										}
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										return lua.Table.concat(tbl, sep);
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									}
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									public function pop():Null<T> {
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										if (length == 0)
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											return null;
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										var ret = this[length - 1];
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										this[length - 1] = null;
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										length--;
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										return ret;
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									}
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									public function push(x:T):Int {
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										this[this.length] = x;
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										return length;
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									}
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									public function reverse():Void {
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										var tmp:T;
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										var i = 0;
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										while (i < Std.int(this.length / 2)) {
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											tmp = this[i];
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											this[i] = this[this.length - i - 1];
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											this[this.length - i - 1] = tmp;
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											i++;
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										}
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									}
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									public function shift():Null<T> {
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										if (this.length == 0)
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											return null;
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										var ret = this[0];
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										if (this.length == 1) {
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											this[0] = null;
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										} else if (this.length > 1) {
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											this[0] = this[1];
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											lua.Table.remove(untyped this, 1);
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										}
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										this.length -= 1;
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										return ret;
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									}
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									public function slice(pos:Int, ?end:Int):Array<T> {
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										if (end == null || end > length)
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											end = length;
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										else if (end < 0)
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											end = (length - (-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length
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										if (pos < 0)
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											pos = (length - (-pos % length)) % length; // and here
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										if (pos > end || pos > length)
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											return [];
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										var ret = [];
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										for (i in pos...end) {
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											ret.push(this[i]);
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										}
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										return ret;
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									}
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									// TODO: copied from neko Array.sort, move to general util library?
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									public function sort(f:T->T->Int):Void {
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										var i = 0;
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										var l = this.length;
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										while (i < l) {
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											var swap = false;
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											var j = 0;
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											var max = l - i - 1;
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											while (j < max) {
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												if (f(this[j], this[j + 1]) > 0) {
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													var tmp = this[j + 1];
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													this[j + 1] = this[j];
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													this[j] = tmp;
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													swap = true;
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												}
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												j += 1;
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											}
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											if (!swap)
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												break;
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											i += 1;
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										}
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									}
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									public function splice(pos:Int, len:Int):Array<T> {
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										if (len < 0 || pos > length)
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											return [];
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										else if (pos < 0)
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											pos = length - (-pos % length);
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										len = cast Math.min(len, this.length - pos);
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										var ret = [];
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										for (i in pos...(pos + len)) {
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											ret.push(this[i]);
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											this[i] = this[i + len];
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										}
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										for (i in (pos + len)...length) {
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											this[i] = this[i + len];
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										}
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										this.length -= len;
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										return ret;
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									}
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									public function toString():String {
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										var tbl:lua.Table<Int, String> = lua.Table.create();
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										lua.Table.insert(tbl, '[');
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										lua.Table.insert(tbl, join(","));
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										lua.Table.insert(tbl, ']');
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										return lua.Table.concat(tbl, "");
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									}
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									public function unshift(x:T):Void {
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										var len = length;
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										for (i in 0...len)
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											this[len - i] = this[len - i - 1];
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										this[0] = x;
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									}
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									public inline function insert(pos:Int, x:T):Void {
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										if (pos > length)
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											pos = length;
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										if (pos < 0) {
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											pos = (length + pos);
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											if (pos < 0)
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												pos = 0;
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										}
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										var cur_len = length;
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										while (cur_len > pos) {
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											this[cur_len] = this[cur_len - 1];
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											cur_len -= 1;
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										}
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										this[pos] = x;
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									}
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									public function remove(x:T):Bool {
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										for (i in 0...length) {
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											if (this[i] == x) {
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												for (j in i...length - 1) {
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													this[j] = this[j + 1];
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												}
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												// We need to decrement the length variable, and set its
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												// value to null to avoid hanging on to a reference in the
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												// underlying lua table.
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												this[length - 1] = null;
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												// Do this in two steps to avoid re-updating the __index metamethod
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												length--;
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												return true;
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											}
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										}
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										return false;
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									}
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									public function contains(x:T):Bool {
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										for (i in 0...length) {
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											if (this[i] == x)
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												return true;
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										}
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										return false;
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									}
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									public function indexOf(x:T, ?fromIndex:Int):Int {
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										var end = length;
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										if (fromIndex == null)
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											fromIndex = 0;
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										else if (fromIndex < 0) {
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											fromIndex = length + fromIndex;
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											if (fromIndex < 0)
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												fromIndex = 0;
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										}
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										for (i in fromIndex...end) {
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											if (x == this[i])
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												return i;
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										}
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										return -1;
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									}
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									public function lastIndexOf(x:T, ?fromIndex:Int):Int {
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										if (fromIndex == null || fromIndex >= length)
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											fromIndex = length - 1;
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										else if (fromIndex < 0) {
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											fromIndex = length + fromIndex;
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											if (fromIndex < 0)
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												return -1;
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										}
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										var i = fromIndex;
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										while (i >= 0) {
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											if (this[i] == x)
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												return i;
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											else
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												i--;
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										}
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										return -1;
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									}
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									public inline function copy():Array<T> {
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										return [for (i in this) i];
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									}
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									public inline function map<S>(f:T->S):Array<S> {
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										return [for (i in this) f(i)];
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									}
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									public inline function filter(f:T->Bool):Array<T> {
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										return [for (i in this) if (f(i)) i];
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									}
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									public inline function iterator():haxe.iterators.ArrayIterator<T> {
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										return new haxe.iterators.ArrayIterator(this);
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									}
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									public inline function keyValueIterator():ArrayKeyValueIterator<T> {
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										return new ArrayKeyValueIterator(this);
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									}
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									public function resize(len:Int):Void {
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										if (length < len) {
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											this.length = len;
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										} else if (length > len) {
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											for (i in len...length) {
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												this[i] = null;
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											}
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											this.length = len;
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										}
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									}
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								}
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