forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
 | ||
|  | #define __BT_ACTIVATING_COLLISION_ALGORITHM_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
 | ||
|  | 
 | ||
|  | ///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
 | ||
|  | class btActivatingCollisionAlgorithm : public btCollisionAlgorithm | ||
|  | { | ||
|  | //	btCollisionObject* m_colObj0;
 | ||
|  | //	btCollisionObject* m_colObj1;
 | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci); | ||
|  | 
 | ||
|  | 	btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); | ||
|  | 
 | ||
|  | public: | ||
|  | 	virtual ~btActivatingCollisionAlgorithm(); | ||
|  | 
 | ||
|  | }; | ||
|  | #endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
 |