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			422 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | * The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
 | ||
|  | ///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
 | ||
|  | 
 | ||
|  | #include "btBox2dBox2dCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btBoxShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btBox2dShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | #define USE_PERSISTENT_CONTACTS 1
 | ||
|  | 
 | ||
|  | btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap) | ||
|  | : btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap), | ||
|  | m_ownManifold(false), | ||
|  | m_manifoldPtr(mf) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject())) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()); | ||
|  | 		m_ownManifold = true; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm() | ||
|  | { | ||
|  | 	 | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | 	 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void b2CollidePolygons(btManifoldResult* manifold,  const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB); | ||
|  | 
 | ||
|  | //#include <stdio.h>
 | ||
|  | void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	 | ||
|  | 	const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape(); | ||
|  | 	const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape(); | ||
|  | 
 | ||
|  | 	resultOut->setPersistentManifold(m_manifoldPtr); | ||
|  | 
 | ||
|  | 	b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform()); | ||
|  | 
 | ||
|  | 	//  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
 | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		resultOut->refreshContactPoints(); | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | ||
|  | { | ||
|  | 	//not yet
 | ||
|  | 	return 1.f; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | struct ClipVertex | ||
|  | { | ||
|  | 	btVector3 v; | ||
|  | 	int id; | ||
|  | 	//b2ContactID id;
 | ||
|  | 	//b2ContactID id;
 | ||
|  | }; | ||
|  | 
 | ||
|  | #define b2Dot(a,b) (a).dot(b)
 | ||
|  | #define b2Mul(a,b) (a)*(b)
 | ||
|  | #define b2MulT(a,b) (a).transpose()*(b)
 | ||
|  | #define b2Cross(a,b) (a).cross(b)
 | ||
|  | #define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
 | ||
|  | 
 | ||
|  | int b2_maxManifoldPoints =2; | ||
|  | 
 | ||
|  | static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2], | ||
|  | 					  const btVector3& normal, btScalar offset) | ||
|  | { | ||
|  | 	// Start with no output points
 | ||
|  | 	int numOut = 0; | ||
|  | 
 | ||
|  | 	// Calculate the distance of end points to the line
 | ||
|  | 	btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; | ||
|  | 	btScalar distance1 = b2Dot(normal, vIn[1].v) - offset; | ||
|  | 
 | ||
|  | 	// If the points are behind the plane
 | ||
|  | 	if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; | ||
|  | 	if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; | ||
|  | 
 | ||
|  | 	// If the points are on different sides of the plane
 | ||
|  | 	if (distance0 * distance1 < 0.0f) | ||
|  | 	{ | ||
|  | 		// Find intersection point of edge and plane
 | ||
|  | 		btScalar interp = distance0 / (distance0 - distance1); | ||
|  | 		vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); | ||
|  | 		if (distance0 > 0.0f) | ||
|  | 		{ | ||
|  | 			vOut[numOut].id = vIn[0].id; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			vOut[numOut].id = vIn[1].id; | ||
|  | 		} | ||
|  | 		++numOut; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return numOut; | ||
|  | } | ||
|  | 
 | ||
|  | // Find the separation between poly1 and poly2 for a give edge normal on poly1.
 | ||
|  | static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1, | ||
|  | 							  const btBox2dShape* poly2, const btTransform& xf2) | ||
|  | { | ||
|  | 	const btVector3* vertices1 = poly1->getVertices(); | ||
|  | 	const btVector3* normals1 = poly1->getNormals(); | ||
|  | 
 | ||
|  | 	int count2 = poly2->getVertexCount(); | ||
|  | 	const btVector3* vertices2 = poly2->getVertices(); | ||
|  | 
 | ||
|  | 	btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | ||
|  | 
 | ||
|  | 	// Convert normal from poly1's frame into poly2's frame.
 | ||
|  | 	btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]); | ||
|  | 	btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World); | ||
|  | 
 | ||
|  | 	// Find support vertex on poly2 for -normal.
 | ||
|  | 	int index = 0; | ||
|  | 	btScalar minDot = BT_LARGE_FLOAT; | ||
|  | 
 | ||
|  |     if( count2 > 0 ) | ||
|  |         index = (int) normal1.minDot( vertices2, count2, minDot); | ||
|  | 
 | ||
|  | 	btVector3 v1 = b2Mul(xf1, vertices1[edge1]); | ||
|  | 	btVector3 v2 = b2Mul(xf2, vertices2[index]); | ||
|  | 	btScalar separation = b2Dot(v2 - v1, normal1World); | ||
|  | 	return separation; | ||
|  | } | ||
|  | 
 | ||
|  | // Find the max separation between poly1 and poly2 using edge normals from poly1.
 | ||
|  | static btScalar FindMaxSeparation(int* edgeIndex, | ||
|  | 								 const btBox2dShape* poly1, const btTransform& xf1, | ||
|  | 								 const btBox2dShape* poly2, const btTransform& xf2) | ||
|  | { | ||
|  | 	int count1 = poly1->getVertexCount(); | ||
|  | 	const btVector3* normals1 = poly1->getNormals(); | ||
|  | 
 | ||
|  | 	// Vector pointing from the centroid of poly1 to the centroid of poly2.
 | ||
|  | 	btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid()); | ||
|  | 	btVector3 dLocal1 = b2MulT(xf1.getBasis(), d); | ||
|  | 
 | ||
|  | 	// Find edge normal on poly1 that has the largest projection onto d.
 | ||
|  | 	int edge = 0; | ||
|  |     btScalar maxDot; | ||
|  |     if( count1 > 0 ) | ||
|  |         edge = (int) dLocal1.maxDot( normals1, count1, maxDot); | ||
|  | 
 | ||
|  | 	// Get the separation for the edge normal.
 | ||
|  | 	btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | ||
|  | 	if (s > 0.0f) | ||
|  | 	{ | ||
|  | 		return s; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Check the separation for the previous edge normal.
 | ||
|  | 	int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1; | ||
|  | 	btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); | ||
|  | 	if (sPrev > 0.0f) | ||
|  | 	{ | ||
|  | 		return sPrev; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Check the separation for the next edge normal.
 | ||
|  | 	int nextEdge = edge + 1 < count1 ? edge + 1 : 0; | ||
|  | 	btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); | ||
|  | 	if (sNext > 0.0f) | ||
|  | 	{ | ||
|  | 		return sNext; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Find the best edge and the search direction.
 | ||
|  | 	int bestEdge; | ||
|  | 	btScalar bestSeparation; | ||
|  | 	int increment; | ||
|  | 	if (sPrev > s && sPrev > sNext) | ||
|  | 	{ | ||
|  | 		increment = -1; | ||
|  | 		bestEdge = prevEdge; | ||
|  | 		bestSeparation = sPrev; | ||
|  | 	} | ||
|  | 	else if (sNext > s) | ||
|  | 	{ | ||
|  | 		increment = 1; | ||
|  | 		bestEdge = nextEdge; | ||
|  | 		bestSeparation = sNext; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		*edgeIndex = edge; | ||
|  | 		return s; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Perform a local search for the best edge normal.
 | ||
|  | 	for ( ; ; ) | ||
|  | 	{ | ||
|  | 		if (increment == -1) | ||
|  | 			edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1; | ||
|  | 		else | ||
|  | 			edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0; | ||
|  | 
 | ||
|  | 		s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | ||
|  | 		if (s > 0.0f) | ||
|  | 		{ | ||
|  | 			return s; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (s > bestSeparation) | ||
|  | 		{ | ||
|  | 			bestEdge = edge; | ||
|  | 			bestSeparation = s; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			break; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	*edgeIndex = bestEdge; | ||
|  | 	return bestSeparation; | ||
|  | } | ||
|  | 
 | ||
|  | static void FindIncidentEdge(ClipVertex c[2], | ||
|  | 							 const btBox2dShape* poly1, const btTransform& xf1, int edge1, | ||
|  | 							 const btBox2dShape* poly2, const btTransform& xf2) | ||
|  | { | ||
|  | 	const btVector3* normals1 = poly1->getNormals(); | ||
|  | 
 | ||
|  | 	int count2 = poly2->getVertexCount(); | ||
|  | 	const btVector3* vertices2 = poly2->getVertices(); | ||
|  | 	const btVector3* normals2 = poly2->getNormals(); | ||
|  | 
 | ||
|  | 	btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | ||
|  | 
 | ||
|  | 	// Get the normal of the reference edge in poly2's frame.
 | ||
|  | 	btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1])); | ||
|  | 
 | ||
|  | 	// Find the incident edge on poly2.
 | ||
|  | 	int index = 0; | ||
|  | 	btScalar minDot = BT_LARGE_FLOAT; | ||
|  | 	for (int i = 0; i < count2; ++i) | ||
|  | 	{ | ||
|  | 		btScalar dot = b2Dot(normal1, normals2[i]); | ||
|  | 		if (dot < minDot) | ||
|  | 		{ | ||
|  | 			minDot = dot; | ||
|  | 			index = i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Build the clip vertices for the incident edge.
 | ||
|  | 	int i1 = index; | ||
|  | 	int i2 = i1 + 1 < count2 ? i1 + 1 : 0; | ||
|  | 
 | ||
|  | 	c[0].v = b2Mul(xf2, vertices2[i1]); | ||
|  | //	c[0].id.features.referenceEdge = (unsigned char)edge1;
 | ||
|  | //	c[0].id.features.incidentEdge = (unsigned char)i1;
 | ||
|  | //	c[0].id.features.incidentVertex = 0;
 | ||
|  | 
 | ||
|  | 	c[1].v = b2Mul(xf2, vertices2[i2]); | ||
|  | //	c[1].id.features.referenceEdge = (unsigned char)edge1;
 | ||
|  | //	c[1].id.features.incidentEdge = (unsigned char)i2;
 | ||
|  | //	c[1].id.features.incidentVertex = 1;
 | ||
|  | } | ||
|  | 
 | ||
|  | // Find edge normal of max separation on A - return if separating axis is found
 | ||
|  | // Find edge normal of max separation on B - return if separation axis is found
 | ||
|  | // Choose reference edge as min(minA, minB)
 | ||
|  | // Find incident edge
 | ||
|  | // Clip
 | ||
|  | 
 | ||
|  | // The normal points from 1 to 2
 | ||
|  | void b2CollidePolygons(btManifoldResult* manifold, | ||
|  | 					  const btBox2dShape* polyA, const btTransform& xfA, | ||
|  | 					  const btBox2dShape* polyB, const btTransform& xfB) | ||
|  | { | ||
|  | 
 | ||
|  | 	int edgeA = 0; | ||
|  | 	btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | ||
|  | 	if (separationA > 0.0f) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	int edgeB = 0; | ||
|  | 	btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | ||
|  | 	if (separationB > 0.0f) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	const btBox2dShape* poly1;	// reference poly
 | ||
|  | 	const btBox2dShape* poly2;	// incident poly
 | ||
|  | 	btTransform xf1, xf2; | ||
|  | 	int edge1;		// reference edge
 | ||
|  | 	unsigned char flip; | ||
|  | 	const btScalar k_relativeTol = 0.98f; | ||
|  | 	const btScalar k_absoluteTol = 0.001f; | ||
|  | 
 | ||
|  | 	// TODO_ERIN use "radius" of poly for absolute tolerance.
 | ||
|  | 	if (separationB > k_relativeTol * separationA + k_absoluteTol) | ||
|  | 	{ | ||
|  | 		poly1 = polyB; | ||
|  | 		poly2 = polyA; | ||
|  | 		xf1 = xfB; | ||
|  | 		xf2 = xfA; | ||
|  | 		edge1 = edgeB; | ||
|  | 		flip = 1; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		poly1 = polyA; | ||
|  | 		poly2 = polyB; | ||
|  | 		xf1 = xfA; | ||
|  | 		xf2 = xfB; | ||
|  | 		edge1 = edgeA; | ||
|  | 		flip = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ClipVertex incidentEdge[2]; | ||
|  | 	FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | ||
|  | 
 | ||
|  | 	int count1 = poly1->getVertexCount(); | ||
|  | 	const btVector3* vertices1 = poly1->getVertices(); | ||
|  | 
 | ||
|  | 	btVector3 v11 = vertices1[edge1]; | ||
|  | 	btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0]; | ||
|  | 
 | ||
|  | 	//btVector3 dv = v12 - v11;
 | ||
|  | 	btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11); | ||
|  | 	sideNormal.normalize(); | ||
|  | 	btVector3 frontNormal = btCrossS(sideNormal, 1.0f); | ||
|  | 	 | ||
|  | 	 | ||
|  | 	v11 = b2Mul(xf1, v11); | ||
|  | 	v12 = b2Mul(xf1, v12); | ||
|  | 
 | ||
|  | 	btScalar frontOffset = b2Dot(frontNormal, v11); | ||
|  | 	btScalar sideOffset1 = -b2Dot(sideNormal, v11); | ||
|  | 	btScalar sideOffset2 = b2Dot(sideNormal, v12); | ||
|  | 
 | ||
|  | 	// Clip incident edge against extruded edge1 side edges.
 | ||
|  | 	ClipVertex clipPoints1[2]; | ||
|  | 	clipPoints1[0].v.setValue(0,0,0); | ||
|  | 	clipPoints1[1].v.setValue(0,0,0); | ||
|  | 
 | ||
|  | 	ClipVertex clipPoints2[2]; | ||
|  | 	clipPoints2[0].v.setValue(0,0,0); | ||
|  | 	clipPoints2[1].v.setValue(0,0,0); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	int np; | ||
|  | 
 | ||
|  | 	// Clip to box side 1
 | ||
|  | 	np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1); | ||
|  | 
 | ||
|  | 	if (np < 2) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	// Clip to negative box side 1
 | ||
|  | 	np = ClipSegmentToLine(clipPoints2, clipPoints1,  sideNormal, sideOffset2); | ||
|  | 
 | ||
|  | 	if (np < 2) | ||
|  | 	{ | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Now clipPoints2 contains the clipped points.
 | ||
|  | 	btVector3 manifoldNormal = flip ? -frontNormal : frontNormal; | ||
|  | 
 | ||
|  | 	int pointCount = 0; | ||
|  | 	for (int i = 0; i < b2_maxManifoldPoints; ++i) | ||
|  | 	{ | ||
|  | 		btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset; | ||
|  | 
 | ||
|  | 		if (separation <= 0.0f) | ||
|  | 		{ | ||
|  | 			 | ||
|  | 			//b2ManifoldPoint* cp = manifold->points + pointCount;
 | ||
|  | 			//btScalar separation = separation;
 | ||
|  | 			//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
 | ||
|  | 			//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
 | ||
|  | 
 | ||
|  | 			manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation); | ||
|  | 
 | ||
|  | //			cp->id = clipPoints2[i].id;
 | ||
|  | //			cp->id.features.flip = flip;
 | ||
|  | 			++pointCount; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | //	manifold->pointCount = pointCount;}
 | ||
|  | } |