forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			85 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btBoxBoxCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btBoxShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "btBoxBoxDetector.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | #define USE_PERSISTENT_CONTACTS 1
 | ||
|  | 
 | ||
|  | btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap), | ||
|  | m_ownManifold(false), | ||
|  | m_manifoldPtr(mf) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject())) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); | ||
|  | 		m_ownManifold = true; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() | ||
|  | { | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	 | ||
|  | 	const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape(); | ||
|  | 	const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape(); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/// report a contact. internally this will be kept persistent, and contact reduction is done
 | ||
|  | 	resultOut->setPersistentManifold(m_manifoldPtr); | ||
|  | #ifndef USE_PERSISTENT_CONTACTS	
 | ||
|  | 	m_manifoldPtr->clearManifold(); | ||
|  | #endif //USE_PERSISTENT_CONTACTS
 | ||
|  | 
 | ||
|  | 	btDiscreteCollisionDetectorInterface::ClosestPointInput input; | ||
|  | 	input.m_maximumDistanceSquared = BT_LARGE_FLOAT; | ||
|  | 	input.m_transformA = body0Wrap->getWorldTransform(); | ||
|  | 	input.m_transformB = body1Wrap->getWorldTransform(); | ||
|  | 
 | ||
|  | 	btBoxBoxDetector detector(box0,box1); | ||
|  | 	detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); | ||
|  | 
 | ||
|  | #ifdef USE_PERSISTENT_CONTACTS
 | ||
|  | 	//  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
 | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		resultOut->refreshContactPoints(); | ||
|  | 	} | ||
|  | #endif //USE_PERSISTENT_CONTACTS
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | ||
|  | { | ||
|  | 	//not yet
 | ||
|  | 	return 1.f; | ||
|  | } |