forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///Contains contributions from Disney Studio's
 | ||
|  | 
 | ||
|  | #ifndef BT_OPTIMIZED_BVH_H
 | ||
|  | #define BT_OPTIMIZED_BVH_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
 | ||
|  | 
 | ||
|  | class btStridingMeshInterface; | ||
|  | 
 | ||
|  | 
 | ||
|  | ///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh | ||
|  | { | ||
|  | 	 | ||
|  | public: | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btOptimizedBvh(); | ||
|  | 
 | ||
|  | 	virtual ~btOptimizedBvh(); | ||
|  | 
 | ||
|  | 	void	build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax); | ||
|  | 
 | ||
|  | 	void	refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax); | ||
|  | 
 | ||
|  | 	void	refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax); | ||
|  | 
 | ||
|  | 	void	updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index); | ||
|  | 
 | ||
|  | 	/// Data buffer MUST be 16 byte aligned
 | ||
|  | 	virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const | ||
|  | 	{ | ||
|  | 		return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
 | ||
|  | 	static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); | ||
|  | 
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_OPTIMIZED_BVH_H
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|  | 
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|  | 
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