forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			43 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_TRIANGLE_CALLBACK_H
 | ||
|  | #define BT_TRIANGLE_CALLBACK_H
 | ||
|  | 
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
 | ||
|  | ///This callback is called by processAllTriangles for all btConcaveShape derived class, such as  btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
 | ||
|  | class btTriangleCallback | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	virtual ~btTriangleCallback(); | ||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | class btInternalTriangleIndexCallback | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	virtual ~btInternalTriangleIndexCallback(); | ||
|  | 	virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_TRIANGLE_CALLBACK_H
 |