forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
 | ||
|  | #define BT_SOFT_BODY_DEFAULT_SOLVER_H
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "BulletSoftBody/btSoftBodySolvers.h"
 | ||
|  | #include "btSoftBodySolverVertexBuffer.h"
 | ||
|  | struct btCollisionObjectWrapper; | ||
|  | 
 | ||
|  | class btDefaultSoftBodySolver : public btSoftBodySolver | ||
|  | { | ||
|  | protected:		 | ||
|  | 	/** Variable to define whether we need to update solver constants on the next iteration */ | ||
|  | 	bool m_updateSolverConstants; | ||
|  | 
 | ||
|  | 	btAlignedObjectArray< btSoftBody * > m_softBodySet; | ||
|  | 
 | ||
|  | 
 | ||
|  | public: | ||
|  | 	btDefaultSoftBodySolver(); | ||
|  | 	 | ||
|  | 	virtual ~btDefaultSoftBodySolver(); | ||
|  | 	 | ||
|  | 	virtual SolverTypes getSolverType() const | ||
|  | 	{ | ||
|  | 		return DEFAULT_SOLVER; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual bool checkInitialized(); | ||
|  | 
 | ||
|  | 	virtual void updateSoftBodies( ); | ||
|  | 
 | ||
|  | 	virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false ); | ||
|  | 
 | ||
|  | 	virtual void copyBackToSoftBodies(bool bMove = true); | ||
|  | 
 | ||
|  | 	virtual void solveConstraints( float solverdt ); | ||
|  | 
 | ||
|  | 	virtual void predictMotion( float solverdt ); | ||
|  | 
 | ||
|  | 	virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer ); | ||
|  | 
 | ||
|  | 	virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* ); | ||
|  | 
 | ||
|  | 	virtual void processCollision( btSoftBody*, btSoftBody* ); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
 |