forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btSoftRigidCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btSphereShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btBoxShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "btSoftBody.h"
 | ||
|  | #include "BulletSoftBody/btSoftBodySolvers.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | ///TODO: include all the shapes that the softbody can collide with
 | ||
|  | ///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
 | ||
|  | 
 | ||
|  | //#include <stdio.h>
 | ||
|  | 
 | ||
|  | btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped) | ||
|  | : btCollisionAlgorithm(ci), | ||
|  | //m_ownManifold(false),
 | ||
|  | //m_manifoldPtr(mf),
 | ||
|  | m_isSwapped(isSwapped) | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() | ||
|  | { | ||
|  | 
 | ||
|  | 	//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
 | ||
|  | 
 | ||
|  | 	/*if (m_ownManifold)
 | ||
|  | 	{ | ||
|  | 	if (m_manifoldPtr) | ||
|  | 	m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | 	*/ | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | #include <stdio.h>
 | ||
|  | 
 | ||
|  | void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)resultOut; | ||
|  | 	//printf("btSoftRigidCollisionAlgorithm\n");
 | ||
|  | //	const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
 | ||
|  | //	const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
 | ||
|  | 	btSoftBody* softBody =  m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject(); | ||
|  | 	const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap; | ||
|  | 	 | ||
|  | 	if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size()) | ||
|  | 	{ | ||
|  | 		softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)resultOut; | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)col0; | ||
|  | 	(void)col1; | ||
|  | 
 | ||
|  | 	//not yet
 | ||
|  | 	return btScalar(1.); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
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