forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			139 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			139 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package iron.math;
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								import kha.FastFloat;
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								class Vec2 {
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									public var x: FastFloat;
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									public var y: FastFloat;
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									public inline function new(x: FastFloat = 0.0, y: FastFloat = 0.0) {
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										this.x = x;
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										this.y = y;
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									}
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									public inline function cross(v: Vec2): FastFloat {
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										return x * v.y - y * v.x;
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									}
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									public inline function set(x: FastFloat, y: FastFloat): Vec2{
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										this.x = x;
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										this.y = y;
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										return this;
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									}
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									public inline function add(v: Vec2): Vec2 {
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										x += v.x;
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										y += v.y;
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										return this;
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									}
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									public inline function addf(x: FastFloat, y: FastFloat): Vec2 {
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										this.x += x;
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										this.y += y;
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										return this;
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									}
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									public inline function addvecs(a: Vec2, b: Vec2): Vec2 {
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										x = a.x + b.x;
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										y = a.y + b.y;
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										return this;
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									}
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									public inline function subvecs(a: Vec2, b: Vec2): Vec2 {
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										x = a.x - b.x;
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										y = a.y - b.y;
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										return this;
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									}
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									public inline function normalize(): Vec2 {
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										var a = this.x;
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								        var b = this.y;
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								        var l = a * a + b * b;
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								        if (l > 0.0) {
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								            l = 1.0 / Math.sqrt(l);
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								            this.x = a * l;
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								            this.y = b * l;
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								        }
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								        return this;
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									}
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									public inline function mult(f: FastFloat): Vec2 {
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										x *= f;
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										y *= f;
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										return this;
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									}
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									public inline function dot(v: Vec2): FastFloat {
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										return x * v.x + y * v.y;
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									}
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									public inline function setFrom(v: Vec2): Vec2 {
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										x = v.x;
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										y = v.y;
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										return this;
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									}
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									public inline function clone(): Vec2 {
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										return new Vec2(x, y);
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									}
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									public inline function lerp(from: Vec2, to: Vec2, s: FastFloat): Vec2 {
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										x = from.x + (to.x - from.x) * s;
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										y = from.y + (to.y - from.y) * s;
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										return this;
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									}
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									public inline function equals(v: Vec2): Bool {
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										return x == v.x && y == v.y;
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									}
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									public inline function length(): FastFloat {
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										return Math.sqrt(x * x + y * y);
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									}
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									public inline function sub(v: Vec2): Vec2 {
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										x -= v.x;
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										y -= v.y;
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										return this;
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									}
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									public inline function exp(v: Vec2): Vec2 {
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										x = Math.exp(v.x);
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										y = Math.exp(v.y);
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										return this;
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									}
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									public static inline function distance(v1: Vec2, v2: Vec2): FastFloat {
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										return distancef(v1.x, v1.y, v2.x, v2.y);
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									}
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									public static inline function distancef(v1x: FastFloat, v1y: FastFloat, v2x: FastFloat, v2y: FastFloat): FastFloat {
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										var vx = v1x - v2x;
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										var vy = v1y - v2y;
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										return Math.sqrt(vx * vx + vy * vy);
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									}
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									public inline function distanceTo(p: Vec2): FastFloat {
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										return Math.sqrt((p.x - x) * (p.x - x) + (p.y - y) * (p.y - y));
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									}
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									public inline function clamp(min: FastFloat, max: FastFloat): Vec2 {
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										var l = length();
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										if (l < min) normalize().mult(min);
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										else if (l > max) normalize().mult(max);
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										return this;
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									}
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									public static inline function xAxis(): Vec2 {
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										return new Vec2(1.0, 0.0);
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									}
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									public static inline function yAxis(): Vec2 {
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										return new Vec2(0.0, 1.0);
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									}
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									public function toString(): String {
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										return "(" + this.x + ", " + this.y + ")";
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									}
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								}
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