forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			164 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			164 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*! \file btGenericPoolAllocator.h
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								\author Francisco Leon Najera. email projectileman@yahoo.com
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								General purpose allocator class
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								*/
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_GENERIC_POOL_ALLOCATOR_H
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								#define BT_GENERIC_POOL_ALLOCATOR_H
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								#include <limits.h>
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								#include <stdio.h>
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								#include <string.h>
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								#include "LinearMath/btAlignedAllocator.h"
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								#define BT_UINT_MAX UINT_MAX
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								#define BT_DEFAULT_MAX_POOLS 16
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								//! Generic Pool class
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								class btGenericMemoryPool
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								{
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								public:
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									unsigned char * m_pool; //[m_element_size*m_max_element_count];
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									size_t * m_free_nodes; //[m_max_element_count];//! free nodes
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									size_t * m_allocated_sizes;//[m_max_element_count];//! Number of elements allocated per node
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									size_t m_allocated_count;
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									size_t m_free_nodes_count;
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								protected:
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									size_t m_element_size;
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									size_t m_max_element_count;
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									size_t allocate_from_free_nodes(size_t num_elements);
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									size_t allocate_from_pool(size_t num_elements);
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								public:
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									void init_pool(size_t element_size, size_t element_count);
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									void end_pool();
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									btGenericMemoryPool(size_t element_size, size_t element_count)
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									{
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										init_pool(element_size, element_count);
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									}
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									~btGenericMemoryPool()
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									{
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										end_pool();
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									}
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									inline size_t get_pool_capacity()
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									{
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										return m_element_size*m_max_element_count;
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									}
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									inline size_t gem_element_size()
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									{
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										return m_element_size;
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									}
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									inline size_t get_max_element_count()
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									{
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										return m_max_element_count;
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									}
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									inline size_t get_allocated_count()
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									{
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										return m_allocated_count;
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									}
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									inline size_t get_free_positions_count()
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									{
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										return m_free_nodes_count;
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									}
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									inline void * get_element_data(size_t element_index)
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									{
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										return &m_pool[element_index*m_element_size];
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									}
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									//! Allocates memory in pool
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									/*!
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									\param size_bytes size in bytes of the buffer
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									*/
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									void * allocate(size_t size_bytes);
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									bool freeMemory(void * pointer);
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								};
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								//! Generic Allocator with pools
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								/*!
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								General purpose Allocator which can create Memory Pools dynamiacally as needed.
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								*/
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								class btGenericPoolAllocator
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								{
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								protected:
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									size_t m_pool_element_size;
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									size_t m_pool_element_count;
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								public:
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									btGenericMemoryPool * m_pools[BT_DEFAULT_MAX_POOLS];
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									size_t m_pool_count;
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									inline size_t get_pool_capacity()
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									{
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										return m_pool_element_size*m_pool_element_count;
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									}
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								protected:
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									// creates a pool
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									btGenericMemoryPool * push_new_pool();
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									void * failback_alloc(size_t size_bytes);
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									bool failback_free(void * pointer);
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								public:
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									btGenericPoolAllocator(size_t pool_element_size, size_t pool_element_count)
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									{
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										m_pool_count = 0;
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										m_pool_element_size = pool_element_size;
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										m_pool_element_count = pool_element_count;
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									}
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									virtual ~btGenericPoolAllocator();
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									//! Allocates memory in pool
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									/*!
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									\param size_bytes size in bytes of the buffer
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									*/
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									void * allocate(size_t size_bytes);
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									bool freeMemory(void * pointer);
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								};
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								void * btPoolAlloc(size_t size);
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								void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
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								void btPoolFree(void *ptr);
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								#endif
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