forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			95 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			95 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package flash;
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								/**
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									The Vector class is very similar to Array but is only supported by the Flash Player 10+
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								**/
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								@:require(flash10) extern class Vector<T> implements ArrayAccess<T> {
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									var length:Int;
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									var fixed:Bool;
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									function new(?length:UInt, ?fixed:Bool):Void;
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									function concat(?a:Vector<T>):Vector<T>;
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									function join(sep:String):String;
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									function pop():Null<T>;
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									function push(x:T):Int;
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									function reverse():Void;
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									function shift():Null<T>;
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									function unshift(x:T):Void;
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									function slice(?pos:Int, ?end:Int):Vector<T>;
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									function sort(f:T->T->Int):Void;
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									function splice(pos:Int, len:Int):Vector<T>;
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									function toString():String;
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									function indexOf(x:T, ?from:Int):Int;
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									function lastIndexOf(x:T, ?from:Int):Int;
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									#if flash19
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									function insertAt(index:Int, element:T):Void;
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									#else
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									inline function insertAt(index:Int, element:T):Void {
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										(cast this).splice(index, 0, element);
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									}
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									#end
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									@:require(flash19) function removeAt(index:Int):T;
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									inline static function ofArray<T>(v:Array<T>):Vector<T> {
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										return untyped __vector__(v);
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									}
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									inline static function convert<T, U>(v:Vector<T>):Vector<U> {
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										return untyped __vector__(v);
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									}
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									/**
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										Get a run-time value referencing the `Vector` class with concrete type parameters.
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										Normally in Haxe, for most of the types, type parameters are eliminated at run-time,
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										so there is no way to check if a value is of a type with specific type parameters.
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										However, on the Flash target, the `flash.Vector<T>` values carry type parameter
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										information at run-time all the type-checks (such as `Std.isOfType` and `Std.downcast`) on them
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										must be done using a `Class<T>` value that also carries the type parameters. However,
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										Haxe syntax does not allow creating such values and this function exists to mitigate
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										this limitation.
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										It should be used as such:
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										```haxe
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										var specificVectorType:Class<Vector<Int>> = Vector.typeReference();
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										trace(Std.isOfType(vec, specificVectorType));
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										```
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										or using the type-check syntax:
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										```haxe
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										trace(Std.isOfType(vec, (Vector.typeReference() : Class<Vector<Int>>)));
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										```
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										It's also helpful when working with native Flash libraries, that receive Class instances:
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										```haxe
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										new Signal((Vector.typeReference() : Class<Vector<Int>>));
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										```
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									**/
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									inline static function typeReference<T>():Class<Vector<T>> {
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										return untyped __vector__();
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									}
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								}
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