forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			88 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is generated from mozilla\AudioNode.webidl. Do not edit!
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								package js.html.audio;
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								/**
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									The `AudioNode` interface is a generic interface for representing an audio processing module. Examples include:
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									Documentation [AudioNode](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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									@see <https://developer.mozilla.org/en-US/docs/Web/API/AudioNode>
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								**/
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								@:native("AudioNode")
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								extern class AudioNode extends js.html.EventTarget {
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									/**
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										Returns the associated `BaseAudioContext`, that is the object representing the processing graph the node is participating in.
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									**/
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									var context(default,null) : BaseAudioContext;
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									/**
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										Returns the number of inputs feeding the node. Source nodes are defined as nodes having a `numberOfInputs` property with a value of `0`.
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									**/
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									var numberOfInputs(default,null) : Int;
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									/**
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										Returns the number of outputs coming out of the node. Destination nodes — like `AudioDestinationNode` — have a value of `0` for this attribute.
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									**/
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									var numberOfOutputs(default,null) : Int;
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									/**
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										Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of `AudioNode.channelCountMode`.
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									**/
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									var channelCount : Int;
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									/**
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										Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
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									**/
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									var channelCountMode : ChannelCountMode;
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									/**
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										Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
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										 The possible values are `"speakers"` or `"discrete"`.
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									**/
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									var channelInterpretation : ChannelInterpretation;
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									/**
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										Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an `AudioParam`.
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										@throws DOMError
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									**/
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									@:overload( function( destination : AudioNode, output : Int = 0, input : Int = 0 ) : AudioNode {} )
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									function connect( destination : AudioParam, output : Int = 0 ) : Void;
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									/**
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										Allows us to disconnect the current node from another one it is already connected to.
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										@throws DOMError
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									**/
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									@:overload( function() : Void {} )
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									@:overload( function( output : Int ) : Void {} )
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									@:overload( function( destination : AudioNode ) : Void {} )
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									@:overload( function( destination : AudioNode, output : Int ) : Void {} )
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									@:overload( function( destination : AudioNode, output : Int, input : Int ) : Void {} )
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									@:overload( function( destination : AudioParam ) : Void {} )
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									function disconnect( destination : AudioParam, output : Int ) : Void;
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								}
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