forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "btBoxShape.h"
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								btBoxShape::btBoxShape( const btVector3& boxHalfExtents) 
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								: btPolyhedralConvexShape()
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								{
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									m_shapeType = BOX_SHAPE_PROXYTYPE;
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									btVector3 margin(getMargin(),getMargin(),getMargin());
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									m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
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									setSafeMargin(boxHalfExtents);
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								};
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								void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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								{
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									btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
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								}
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								void	btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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								{
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									//btScalar margin = btScalar(0.);
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									btVector3 halfExtents = getHalfExtentsWithMargin();
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									btScalar lx=btScalar(2.)*(halfExtents.x());
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									btScalar ly=btScalar(2.)*(halfExtents.y());
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									btScalar lz=btScalar(2.)*(halfExtents.z());
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									inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
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													mass/(btScalar(12.0)) * (lx*lx + lz*lz),
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													mass/(btScalar(12.0)) * (lx*lx + ly*ly));
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								}
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