forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			63 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_MINKOWSKI_SUM_SHAPE_H
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								#define BT_MINKOWSKI_SUM_SHAPE_H
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								#include "btConvexInternalShape.h"
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								#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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								/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
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								ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape
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								{
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									btTransform	m_transA;
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									btTransform	m_transB;
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									const btConvexShape*	m_shapeA;
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									const btConvexShape*	m_shapeB;
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								public:
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								BT_DECLARE_ALIGNED_ALLOCATOR();
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									btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
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									virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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									virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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									virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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									void	setTransformA(const btTransform&	transA) { m_transA = transA;}
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									void	setTransformB(const btTransform&	transB) { m_transB = transB;}
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									const btTransform& getTransformA()const  { return m_transA;}
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									const btTransform& GetTransformB()const  { return m_transB;}
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									virtual btScalar	getMargin() const;
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									const btConvexShape*	getShapeA() const { return m_shapeA;}
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									const btConvexShape*	getShapeB() const { return m_shapeB;}
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									virtual const char*	getName()const 
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									{
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										return "MinkowskiSum";
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									}
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								};
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								#endif //BT_MINKOWSKI_SUM_SHAPE_H
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