forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			186 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			186 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#if defined (_WIN32) || defined (__i386__)
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								#define BT_USE_SSE_IN_API
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								#endif
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								#include "btMultiSphereShape.h"
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								#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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								#include "LinearMath/btQuaternion.h"
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								#include "LinearMath/btSerializer.h"
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								btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
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								:btConvexInternalAabbCachingShape ()
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								{
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									m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
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									//btScalar startMargin = btScalar(BT_LARGE_FLOAT);
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									m_localPositionArray.resize(numSpheres);
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									m_radiArray.resize(numSpheres);
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									for (int i=0;i<numSpheres;i++)
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									{
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										m_localPositionArray[i] = positions[i];
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										m_radiArray[i] = radi[i];
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									}
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									recalcLocalAabb();
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								}
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								#ifndef MIN
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									#define MIN( _a, _b)    ((_a) < (_b) ? (_a) : (_b))
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								#endif
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								 btVector3	btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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								{
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									btVector3 supVec(0,0,0);
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									btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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									btVector3 vec = vec0;
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									btScalar lenSqr = vec.length2();
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									if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON))
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									{
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										vec.setValue(1,0,0);
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									} else
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									{
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										btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
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										vec *= rlen;
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									}
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									btVector3 vtx;
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									btScalar newDot;
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									const btVector3* pos = &m_localPositionArray[0];
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									const btScalar* rad = &m_radiArray[0];
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									int numSpheres = m_localPositionArray.size();
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									for( int k = 0; k < numSpheres; k+= 128 )
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									{
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										btVector3 temp[128];
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										int inner_count = MIN( numSpheres - k, 128 );
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								        for( long i = 0; i < inner_count; i++ )
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								        {
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								            temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
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								            pos++;
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								            rad++;
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								        }
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								        long i = vec.maxDot( temp, inner_count, newDot);
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								        if( newDot > maxDot )
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										{
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											maxDot = newDot;
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											supVec = temp[i];
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										}
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								    }
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									return supVec;
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								}
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								 void	btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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								{
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									for (int j=0;j<numVectors;j++)
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									{
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										btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
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										const btVector3& vec = vectors[j];
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										btVector3 vtx;
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										btScalar newDot;
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										const btVector3* pos = &m_localPositionArray[0];
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										const btScalar* rad = &m_radiArray[0];
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										int numSpheres = m_localPositionArray.size();
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								        for( int k = 0; k < numSpheres; k+= 128 )
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								        {
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								            btVector3 temp[128];
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								            int inner_count = MIN( numSpheres - k, 128 );
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								            for( long i = 0; i < inner_count; i++ )
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								            {
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								                temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
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								                pos++;
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								                rad++;
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								            }
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								            long i = vec.maxDot( temp, inner_count, newDot);
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								            if( newDot > maxDot )
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								            {
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								                maxDot = newDot;
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								                supportVerticesOut[j] = temp[i];
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								            }
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								        }
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									}
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								}
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								void	btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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								{
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									//as an approximation, take the inertia of the box that bounds the spheres
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									btVector3 localAabbMin,localAabbMax;
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									getCachedLocalAabb(localAabbMin,localAabbMax);
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									btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
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									btScalar lx=btScalar(2.)*(halfExtents.x());
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									btScalar ly=btScalar(2.)*(halfExtents.y());
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									btScalar lz=btScalar(2.)*(halfExtents.z());
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									inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
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													mass/(btScalar(12.0)) * (lx*lx + lz*lz),
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													mass/(btScalar(12.0)) * (lx*lx + ly*ly));
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								}
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								///fills the dataBuffer and returns the struct name (and 0 on failure)
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								const char*	btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
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								{
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									btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
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									btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
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									int numElem = m_localPositionArray.size();
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									shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]):  0;
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									shapeData->m_localPositionArraySize = numElem;
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									if (numElem)
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									{
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										btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
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										btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
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										for (int i=0;i<numElem;i++,memPtr++)
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										{
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											m_localPositionArray[i].serializeFloat(memPtr->m_pos);
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											memPtr->m_radius = float(m_radiArray[i]);
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										}
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										serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
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									}
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									// Fill padding with zeros to appease msan.
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									memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
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									return "btMultiSphereShapeData";
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								}
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