forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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								#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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								#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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								///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
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								///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
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								ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
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								{
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									btVector3	m_localScaling;
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									btBvhTriangleMeshShape*	m_bvhTriMeshShape;
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								public:
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									BT_DECLARE_ALIGNED_ALLOCATOR();
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									btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
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									virtual ~btScaledBvhTriangleMeshShape();
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									virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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									virtual void	setLocalScaling(const btVector3& scaling);
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									virtual const btVector3& getLocalScaling() const;
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									virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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									virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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									btBvhTriangleMeshShape*	getChildShape()
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									{
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										return m_bvhTriMeshShape;
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									}
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									const btBvhTriangleMeshShape*	getChildShape() const
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									{
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										return m_bvhTriMeshShape;
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									}
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									//debugging
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									virtual const char*	getName()const {return "SCALEDBVHTRIANGLEMESH";}
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									virtual	int	calculateSerializeBufferSize() const;
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									///fills the dataBuffer and returns the struct name (and 0 on failure)
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									virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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								};
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								///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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								struct	btScaledTriangleMeshShapeData
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								{
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									btTriangleMeshShapeData	m_trimeshShapeData;
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									btVector3FloatData	m_localScaling;
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								};
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								SIMD_FORCE_INLINE	int	btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
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								{
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									return sizeof(btScaledTriangleMeshShapeData);
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								}
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								///fills the dataBuffer and returns the struct name (and 0 on failure)
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								SIMD_FORCE_INLINE	const char*	btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
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								{
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									btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
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									m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
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									scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
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									m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
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									return "btScaledTriangleMeshShapeData";
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								}
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								#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
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