forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			165 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			165 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								Bullet Continuous Collision Detection and Physics Library
							 | 
						||
| 
								 | 
							
								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This software is provided 'as-is', without any express or implied warranty.
							 | 
						||
| 
								 | 
							
								In no event will the authors be held liable for any damages arising from the use of this software.
							 | 
						||
| 
								 | 
							
								Permission is granted to anyone to use this software for any purpose, 
							 | 
						||
| 
								 | 
							
								including commercial applications, and to alter it and redistribute it freely, 
							 | 
						||
| 
								 | 
							
								subject to the following restrictions:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
							 | 
						||
| 
								 | 
							
								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
							 | 
						||
| 
								 | 
							
								3. This notice may not be removed or altered from any source distribution.
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef BT_STRIDING_MESHINTERFACE_H
							 | 
						||
| 
								 | 
							
								#define BT_STRIDING_MESHINTERFACE_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btVector3.h"
							 | 
						||
| 
								 | 
							
								#include "btTriangleCallback.h"
							 | 
						||
| 
								 | 
							
								#include "btConcaveShape.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///	The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
							 | 
						||
| 
								 | 
							
								/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
							 | 
						||
| 
								 | 
							
								/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
							 | 
						||
| 
								 | 
							
								ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									protected:
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										btVector3 m_scaling;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public:
							 | 
						||
| 
								 | 
							
										BT_DECLARE_ALIGNED_ALLOCATOR();
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual ~btStridingMeshInterface();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual void	InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										///brute force method to calculate aabb
							 | 
						||
| 
								 | 
							
										void	calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/// get read and write access to a subpart of a triangle mesh
							 | 
						||
| 
								 | 
							
										/// this subpart has a continuous array of vertices and indices
							 | 
						||
| 
								 | 
							
										/// in this way the mesh can be handled as chunks of memory with striding
							 | 
						||
| 
								 | 
							
										/// very similar to OpenGL vertexarray support
							 | 
						||
| 
								 | 
							
										/// make a call to unLockVertexBase when the read and write access is finished	
							 | 
						||
| 
								 | 
							
										virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										/// unLockVertexBase finishes the access to a subpart of the triangle mesh
							 | 
						||
| 
								 | 
							
										/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
							 | 
						||
| 
								 | 
							
										virtual void	unLockVertexBase(int subpart)=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual void	unLockReadOnlyVertexBase(int subpart) const=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/// getNumSubParts returns the number of seperate subparts
							 | 
						||
| 
								 | 
							
										/// each subpart has a continuous array of vertices and indices
							 | 
						||
| 
								 | 
							
										virtual int		getNumSubParts() const=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual void	preallocateVertices(int numverts)=0;
							 | 
						||
| 
								 | 
							
										virtual void	preallocateIndices(int numindices)=0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual bool	hasPremadeAabb() const { return false; }
							 | 
						||
| 
								 | 
							
										virtual void	setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
							 | 
						||
| 
								 | 
							
								                {
							 | 
						||
| 
								 | 
							
								                        (void) aabbMin;
							 | 
						||
| 
								 | 
							
								                        (void) aabbMax;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
										virtual void	getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            (void) aabbMin;
							 | 
						||
| 
								 | 
							
								            (void) aabbMax;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const btVector3&	getScaling() const {
							 | 
						||
| 
								 | 
							
											return m_scaling;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										void	setScaling(const btVector3& scaling)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_scaling = scaling;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										virtual	int	calculateSerializeBufferSize() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										///fills the dataBuffer and returns the struct name (and 0 on failure)
							 | 
						||
| 
								 | 
							
										virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct	btIntIndexData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									int	m_value;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct	btShortIntIndexData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									short m_value;
							 | 
						||
| 
								 | 
							
									char m_pad[2];
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct	btShortIntIndexTripletData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									short	m_values[3];
							 | 
						||
| 
								 | 
							
									char	m_pad[2];
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct	btCharIndexTripletData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									unsigned char m_values[3];
							 | 
						||
| 
								 | 
							
									char	m_pad;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
							 | 
						||
| 
								 | 
							
								struct	btMeshPartData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btVector3FloatData			*m_vertices3f;
							 | 
						||
| 
								 | 
							
									btVector3DoubleData			*m_vertices3d;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btIntIndexData				*m_indices32;
							 | 
						||
| 
								 | 
							
									btShortIntIndexTripletData	*m_3indices16;
							 | 
						||
| 
								 | 
							
									btCharIndexTripletData		*m_3indices8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btShortIntIndexData			*m_indices16;//backwards compatibility
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int                     m_numTriangles;//length of m_indices = m_numTriangles
							 | 
						||
| 
								 | 
							
									int                     m_numVertices;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
							 | 
						||
| 
								 | 
							
								struct	btStridingMeshInterfaceData
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btMeshPartData	*m_meshPartsPtr;
							 | 
						||
| 
								 | 
							
									btVector3FloatData	m_scaling;
							 | 
						||
| 
								 | 
							
									int	m_numMeshParts;
							 | 
						||
| 
								 | 
							
									char m_padding[4];
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								SIMD_FORCE_INLINE	int	btStridingMeshInterface::calculateSerializeBufferSize() const
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return sizeof(btStridingMeshInterfaceData);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif //BT_STRIDING_MESHINTERFACE_H
							 |