forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			186 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			186 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
 | ||
|  | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.  | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btGeneric6DofSpringConstraint.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
 | ||
|  | #include "LinearMath/btTransformUtil.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) | ||
|  | 	: btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA) | ||
|  | { | ||
|  |     init(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB) | ||
|  |         : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB) | ||
|  | { | ||
|  |     init(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::init() | ||
|  | { | ||
|  | 	m_objectType = D6_SPRING_CONSTRAINT_TYPE; | ||
|  | 
 | ||
|  | 	for(int i = 0; i < 6; i++) | ||
|  | 	{ | ||
|  | 		m_springEnabled[i] = false; | ||
|  | 		m_equilibriumPoint[i] = btScalar(0.f); | ||
|  | 		m_springStiffness[i] = btScalar(0.f); | ||
|  | 		m_springDamping[i] = btScalar(1.f); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff) | ||
|  | { | ||
|  | 	btAssert((index >= 0) && (index < 6)); | ||
|  | 	m_springEnabled[index] = onOff; | ||
|  | 	if(index < 3) | ||
|  | 	{ | ||
|  | 		m_linearLimits.m_enableMotor[index] = onOff; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		m_angularLimits[index - 3].m_enableMotor = onOff; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness) | ||
|  | { | ||
|  | 	btAssert((index >= 0) && (index < 6)); | ||
|  | 	m_springStiffness[index] = stiffness; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping) | ||
|  | { | ||
|  | 	btAssert((index >= 0) && (index < 6)); | ||
|  | 	m_springDamping[index] = damping; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setEquilibriumPoint() | ||
|  | { | ||
|  | 	calculateTransforms(); | ||
|  | 	int i; | ||
|  | 
 | ||
|  | 	for( i = 0; i < 3; i++) | ||
|  | 	{ | ||
|  | 		m_equilibriumPoint[i] = m_calculatedLinearDiff[i]; | ||
|  | 	} | ||
|  | 	for(i = 0; i < 3; i++) | ||
|  | 	{ | ||
|  | 		m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i]; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) | ||
|  | { | ||
|  | 	btAssert((index >= 0) && (index < 6)); | ||
|  | 	calculateTransforms(); | ||
|  | 	if(index < 3) | ||
|  | 	{ | ||
|  | 		m_equilibriumPoint[index] = m_calculatedLinearDiff[index]; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3]; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val) | ||
|  | { | ||
|  | 	btAssert((index >= 0) && (index < 6)); | ||
|  | 	m_equilibriumPoint[index] = val; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info) | ||
|  | { | ||
|  | 	// it is assumed that calculateTransforms() have been called before this call
 | ||
|  | 	int i; | ||
|  | 	//btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
 | ||
|  | 	for(i = 0; i < 3; i++) | ||
|  | 	{ | ||
|  | 		if(m_springEnabled[i]) | ||
|  | 		{ | ||
|  | 			// get current position of constraint
 | ||
|  | 			btScalar currPos = m_calculatedLinearDiff[i]; | ||
|  | 			// calculate difference
 | ||
|  | 			btScalar delta = currPos - m_equilibriumPoint[i]; | ||
|  | 			// spring force is (delta * m_stiffness) according to Hooke's Law
 | ||
|  | 			btScalar force = delta * m_springStiffness[i]; | ||
|  | 			btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations); | ||
|  | 			m_linearLimits.m_targetVelocity[i] =  velFactor * force; | ||
|  | 			m_linearLimits.m_maxMotorForce[i] =  btFabs(force) / info->fps; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	for(i = 0; i < 3; i++) | ||
|  | 	{ | ||
|  | 		if(m_springEnabled[i + 3]) | ||
|  | 		{ | ||
|  | 			// get current position of constraint
 | ||
|  | 			btScalar currPos = m_calculatedAxisAngleDiff[i]; | ||
|  | 			// calculate difference
 | ||
|  | 			btScalar delta = currPos - m_equilibriumPoint[i+3]; | ||
|  | 			// spring force is (-delta * m_stiffness) according to Hooke's Law
 | ||
|  | 			btScalar force = -delta * m_springStiffness[i+3]; | ||
|  | 			btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations); | ||
|  | 			m_angularLimits[i].m_targetVelocity = velFactor * force; | ||
|  | 			m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps; | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info) | ||
|  | { | ||
|  | 	// this will be called by constraint solver at the constraint setup stage
 | ||
|  | 	// set current motor parameters
 | ||
|  | 	internalUpdateSprings(info); | ||
|  | 	// do the rest of job for constraint setup
 | ||
|  | 	btGeneric6DofConstraint::getInfo2(info); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) | ||
|  | { | ||
|  | 	btVector3 zAxis = axis1.normalized(); | ||
|  | 	btVector3 yAxis = axis2.normalized(); | ||
|  | 	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
 | ||
|  | 
 | ||
|  | 	btTransform frameInW; | ||
|  | 	frameInW.setIdentity(); | ||
|  | 	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	 | ||
|  |                                 xAxis[1], yAxis[1], zAxis[1], | ||
|  |                                 xAxis[2], yAxis[2], zAxis[2]); | ||
|  | 
 | ||
|  | 	// now get constraint frame in local coordinate systems
 | ||
|  | 	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; | ||
|  | 	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; | ||
|  | 
 | ||
|  |   calculateTransforms(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
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