forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			81 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			81 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SOLVER_CONSTRAINT_H
 | ||
|  | #define BT_SOLVER_CONSTRAINT_H
 | ||
|  | 
 | ||
|  | class	btRigidBody; | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | #include "LinearMath/btMatrix3x3.h"
 | ||
|  | #include "btJacobianEntry.h"
 | ||
|  | #include "LinearMath/btAlignedObjectArray.h"
 | ||
|  | 
 | ||
|  | //#define NO_FRICTION_TANGENTIALS 1
 | ||
|  | #include "btSolverBody.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
 | ||
|  | ATTRIBUTE_ALIGNED16 (struct)	btSolverConstraint | ||
|  | { | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  | 	btVector3		m_relpos1CrossNormal; | ||
|  | 	btVector3		m_contactNormal1; | ||
|  | 
 | ||
|  | 	btVector3		m_relpos2CrossNormal; | ||
|  | 	btVector3		m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
 | ||
|  | 
 | ||
|  | 	btVector3		m_angularComponentA; | ||
|  | 	btVector3		m_angularComponentB; | ||
|  | 	 | ||
|  | 	mutable btSimdScalar	m_appliedPushImpulse; | ||
|  | 	mutable btSimdScalar	m_appliedImpulse; | ||
|  | 
 | ||
|  | 	btScalar	m_friction; | ||
|  | 	btScalar	m_jacDiagABInv; | ||
|  | 	btScalar		m_rhs; | ||
|  | 	btScalar		m_cfm; | ||
|  | 	 | ||
|  |     btScalar		m_lowerLimit; | ||
|  | 	btScalar		m_upperLimit; | ||
|  | 	btScalar		m_rhsPenetration; | ||
|  |     union | ||
|  | 	{ | ||
|  | 		void*		m_originalContactPoint; | ||
|  | 		btScalar	m_unusedPadding4; | ||
|  | 		int			m_numRowsForNonContactConstraint; | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	int	m_overrideNumSolverIterations; | ||
|  |     int			m_frictionIndex; | ||
|  | 	int m_solverBodyIdA; | ||
|  | 	int m_solverBodyIdB; | ||
|  | 
 | ||
|  |      | ||
|  | 	enum		btSolverConstraintType | ||
|  | 	{ | ||
|  | 		BT_SOLVER_CONTACT_1D = 0, | ||
|  | 		BT_SOLVER_FRICTION_1D | ||
|  | 	}; | ||
|  | }; | ||
|  | 
 | ||
|  | typedef btAlignedObjectArray<btSolverConstraint>	btConstraintArray; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_SOLVER_CONSTRAINT_H
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|  | 
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|  | 
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|  | 
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