forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			90 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			90 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SIMPLE_DYNAMICS_WORLD_H
 | ||
|  | #define BT_SIMPLE_DYNAMICS_WORLD_H
 | ||
|  | 
 | ||
|  | #include "btDynamicsWorld.h"
 | ||
|  | 
 | ||
|  | class btDispatcher; | ||
|  | class btOverlappingPairCache; | ||
|  | class btConstraintSolver; | ||
|  | 
 | ||
|  | ///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
 | ||
|  | ///Please use btDiscreteDynamicsWorld instead
 | ||
|  | class btSimpleDynamicsWorld : public btDynamicsWorld | ||
|  | { | ||
|  | protected: | ||
|  | 
 | ||
|  | 	btConstraintSolver*	m_constraintSolver; | ||
|  | 
 | ||
|  | 	bool	m_ownsConstraintSolver; | ||
|  | 
 | ||
|  | 	void	predictUnconstraintMotion(btScalar timeStep); | ||
|  | 	 | ||
|  | 	void	integrateTransforms(btScalar timeStep); | ||
|  | 		 | ||
|  | 	btVector3	m_gravity; | ||
|  | 	 | ||
|  | public: | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
 | ||
|  | 	btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | ||
|  | 
 | ||
|  | 	virtual ~btSimpleDynamicsWorld(); | ||
|  | 		 | ||
|  | 	///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
 | ||
|  | 	virtual int	stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); | ||
|  | 
 | ||
|  | 	virtual void	setGravity(const btVector3& gravity); | ||
|  | 
 | ||
|  | 	virtual btVector3 getGravity () const; | ||
|  | 
 | ||
|  | 	virtual void	addRigidBody(btRigidBody* body); | ||
|  | 
 | ||
|  | 	virtual void	addRigidBody(btRigidBody* body, int group, int mask); | ||
|  | 
 | ||
|  | 	virtual void	removeRigidBody(btRigidBody* body); | ||
|  | 
 | ||
|  | 	virtual void	debugDrawWorld(); | ||
|  | 				 | ||
|  | 	virtual void	addAction(btActionInterface* action); | ||
|  | 
 | ||
|  | 	virtual void	removeAction(btActionInterface* action); | ||
|  | 
 | ||
|  | 	///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
 | ||
|  | 	virtual void	removeCollisionObject(btCollisionObject* collisionObject); | ||
|  | 	 | ||
|  | 	virtual void	updateAabbs(); | ||
|  | 
 | ||
|  | 	virtual void	synchronizeMotionStates(); | ||
|  | 
 | ||
|  | 	virtual void	setConstraintSolver(btConstraintSolver* solver); | ||
|  | 
 | ||
|  | 	virtual btConstraintSolver* getConstraintSolver(); | ||
|  | 
 | ||
|  | 	virtual btDynamicsWorldType	getWorldType() const | ||
|  | 	{ | ||
|  | 		return BT_SIMPLE_DYNAMICS_WORLD; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual void	clearForces(); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SIMPLE_DYNAMICS_WORLD_H
 |