forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			222 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			222 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///This file was written by Erwin Coumans
 | ||
|  | 
 | ||
|  | #include "btMultiBodyPoint2Point.h"
 | ||
|  | #include "btMultiBodyLinkCollider.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
 | ||
|  | #include "LinearMath/btIDebugDraw.h"
 | ||
|  | 
 | ||
|  | #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
 | ||
|  | 	#define BTMBP2PCONSTRAINT_DIM 3
 | ||
|  | #else
 | ||
|  | 	#define BTMBP2PCONSTRAINT_DIM 6
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB) | ||
|  | 	:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false), | ||
|  | 	m_rigidBodyA(0), | ||
|  | 	m_rigidBodyB(bodyB), | ||
|  | 	m_pivotInA(pivotInA), | ||
|  | 	m_pivotInB(pivotInB) | ||
|  | { | ||
|  |     m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
 | ||
|  | } | ||
|  | 
 | ||
|  | btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB) | ||
|  | 	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false), | ||
|  | 	m_rigidBodyA(0), | ||
|  | 	m_rigidBodyB(0), | ||
|  | 	m_pivotInA(pivotInA), | ||
|  | 	m_pivotInB(pivotInB) | ||
|  | { | ||
|  |     m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
 | ||
|  | } | ||
|  | 
 | ||
|  | void btMultiBodyPoint2Point::finalizeMultiDof() | ||
|  | { | ||
|  | 	//not implemented yet
 | ||
|  | 	btAssert(0); | ||
|  | } | ||
|  | 
 | ||
|  | btMultiBodyPoint2Point::~btMultiBodyPoint2Point() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | int btMultiBodyPoint2Point::getIslandIdA() const | ||
|  | { | ||
|  | 	if (m_rigidBodyA) | ||
|  | 		return m_rigidBodyA->getIslandTag(); | ||
|  | 
 | ||
|  | 	if (m_bodyA) | ||
|  | 	{ | ||
|  | 		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); | ||
|  | 		if (col) | ||
|  | 			return col->getIslandTag(); | ||
|  | 		for (int i=0;i<m_bodyA->getNumLinks();i++) | ||
|  | 		{ | ||
|  | 			if (m_bodyA->getLink(i).m_collider) | ||
|  | 				return m_bodyA->getLink(i).m_collider->getIslandTag(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return -1; | ||
|  | } | ||
|  | 
 | ||
|  | int btMultiBodyPoint2Point::getIslandIdB() const | ||
|  | { | ||
|  | 	if (m_rigidBodyB) | ||
|  | 		return m_rigidBodyB->getIslandTag(); | ||
|  | 	if (m_bodyB) | ||
|  | 	{ | ||
|  | 		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); | ||
|  | 		if (col) | ||
|  | 			return col->getIslandTag(); | ||
|  | 
 | ||
|  | 		for (int i=0;i<m_bodyB->getNumLinks();i++) | ||
|  | 		{ | ||
|  | 			col = m_bodyB->getLink(i).m_collider; | ||
|  | 			if (col) | ||
|  | 				return col->getIslandTag(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return -1; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows, | ||
|  | 		btMultiBodyJacobianData& data, | ||
|  | 		const btContactSolverInfo& infoGlobal) | ||
|  | { | ||
|  | 
 | ||
|  | //	int i=1;
 | ||
|  | int numDim = BTMBP2PCONSTRAINT_DIM; | ||
|  | 	for (int i=0;i<numDim;i++) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 		btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); | ||
|  |         //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
 | ||
|  | 	constraintRow.m_orgConstraint = this; | ||
|  | 	constraintRow.m_orgDofIndex = i; | ||
|  |         constraintRow.m_relpos1CrossNormal.setValue(0,0,0); | ||
|  |         constraintRow.m_contactNormal1.setValue(0,0,0); | ||
|  |         constraintRow.m_relpos2CrossNormal.setValue(0,0,0); | ||
|  |         constraintRow.m_contactNormal2.setValue(0,0,0); | ||
|  |         constraintRow.m_angularComponentA.setValue(0,0,0); | ||
|  |         constraintRow.m_angularComponentB.setValue(0,0,0); | ||
|  | 
 | ||
|  | 		constraintRow.m_solverBodyIdA = data.m_fixedBodyId; | ||
|  | 		constraintRow.m_solverBodyIdB = data.m_fixedBodyId; | ||
|  | 
 | ||
|  | 		btVector3 contactNormalOnB(0,0,0); | ||
|  | #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
 | ||
|  | 		contactNormalOnB[i] = -1; | ||
|  | #else
 | ||
|  | 		contactNormalOnB[i%3] = -1; | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		 // Convert local points back to world
 | ||
|  | 		btVector3 pivotAworld = m_pivotInA; | ||
|  | 		if (m_rigidBodyA) | ||
|  | 		{ | ||
|  | 
 | ||
|  | 			constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); | ||
|  | 			pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA; | ||
|  | 		} else | ||
|  | 		{ | ||
|  | 			if (m_bodyA) | ||
|  | 				pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); | ||
|  | 		} | ||
|  | 		btVector3 pivotBworld = m_pivotInB; | ||
|  | 		if (m_rigidBodyB) | ||
|  | 		{ | ||
|  | 			constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); | ||
|  | 			pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB; | ||
|  | 		} else | ||
|  | 		{ | ||
|  | 			if (m_bodyB) | ||
|  | 				pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0; | ||
|  | 
 | ||
|  | #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0), | ||
|  | 															contactNormalOnB, pivotAworld, pivotBworld,						//sucks but let it be this way "for the time being"
 | ||
|  | 															posError, | ||
|  | 															infoGlobal, | ||
|  | 															-m_maxAppliedImpulse, m_maxAppliedImpulse | ||
|  | 															); | ||
|  |     //@todo: support the case of btMultiBody versus btRigidBody,
 | ||
|  |     //see btPoint2PointConstraint::getInfo2NonVirtual
 | ||
|  | #else
 | ||
|  | 		const btVector3 dummy(0, 0, 0); | ||
|  | 
 | ||
|  | 		btAssert(m_bodyA->isMultiDof()); | ||
|  | 
 | ||
|  | 		btScalar* jac1 = jacobianA(i); | ||
|  | 		const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy; | ||
|  | 		const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy; | ||
|  | 
 | ||
|  | 		m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m); | ||
|  | 
 | ||
|  | 		fillMultiBodyConstraint(constraintRow, data, jac1, 0, | ||
|  | 													dummy, dummy, dummy,						//sucks but let it be this way "for the time being"
 | ||
|  | 													posError, | ||
|  | 													infoGlobal, | ||
|  | 													-m_maxAppliedImpulse, m_maxAppliedImpulse | ||
|  | 													); | ||
|  | #endif
 | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btMultiBodyPoint2Point::debugDraw(class btIDebugDraw* drawer) | ||
|  | { | ||
|  | 	btTransform tr; | ||
|  | 	tr.setIdentity(); | ||
|  | 
 | ||
|  | 	if (m_rigidBodyA) | ||
|  | 	{ | ||
|  | 		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; | ||
|  | 		tr.setOrigin(pivot); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_bodyA) | ||
|  | 	{ | ||
|  | 		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); | ||
|  | 		tr.setOrigin(pivotAworld); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_rigidBodyB) | ||
|  | 	{ | ||
|  | 		// that ideally should draw the same frame
 | ||
|  | 		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; | ||
|  | 		tr.setOrigin(pivot); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_bodyB) | ||
|  | 	{ | ||
|  | 		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); | ||
|  | 		tr.setOrigin(pivotBworld); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | } |