forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///This file was written by Erwin Coumans
 | ||
|  | 
 | ||
|  | #ifndef BT_MULTIBODY_POINT2POINT_H
 | ||
|  | #define BT_MULTIBODY_POINT2POINT_H
 | ||
|  | 
 | ||
|  | #include "btMultiBodyConstraint.h"
 | ||
|  | 
 | ||
|  | //#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
 | ||
|  | 
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btMultiBodyPoint2Point : public btMultiBodyConstraint | ||
|  | { | ||
|  | protected: | ||
|  | 
 | ||
|  | 	btRigidBody*	m_rigidBodyA; | ||
|  | 	btRigidBody*	m_rigidBodyB; | ||
|  | 	btVector3		m_pivotInA; | ||
|  | 	btVector3		m_pivotInB; | ||
|  | 
 | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  | 	btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); | ||
|  | 	btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); | ||
|  | 
 | ||
|  | 	virtual ~btMultiBodyPoint2Point(); | ||
|  | 
 | ||
|  | 	virtual void finalizeMultiDof(); | ||
|  | 
 | ||
|  | 	virtual int getIslandIdA() const; | ||
|  | 	virtual int getIslandIdB() const; | ||
|  | 
 | ||
|  | 	virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows, | ||
|  | 		btMultiBodyJacobianData& data, | ||
|  | 		const btContactSolverInfo& infoGlobal); | ||
|  | 
 | ||
|  | 	const btVector3& getPivotInB() const | ||
|  | 	{ | ||
|  | 		return m_pivotInB; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual void setPivotInB(const btVector3& pivotInB) | ||
|  | 	{ | ||
|  | 		m_pivotInB = pivotInB; | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	virtual void debugDraw(class btIDebugDraw* drawer); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_MULTIBODY_POINT2POINT_H
 |