forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			231 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			231 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///This file was written by Erwin Coumans
 | ||
|  | 
 | ||
|  | #include "btMultiBodySliderConstraint.h"
 | ||
|  | #include "btMultiBodyLinkCollider.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
 | ||
|  | #include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
 | ||
|  | #include "LinearMath/btIDebugDraw.h"
 | ||
|  | 
 | ||
|  | #define BTMBSLIDERCONSTRAINT_DIM 5
 | ||
|  | #define EPSILON 0.000001
 | ||
|  | 
 | ||
|  | btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis) | ||
|  | 	:btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false), | ||
|  | 	m_rigidBodyA(0), | ||
|  | 	m_rigidBodyB(bodyB), | ||
|  | 	m_pivotInA(pivotInA), | ||
|  | 	m_pivotInB(pivotInB), | ||
|  |     m_frameInA(frameInA), | ||
|  |     m_frameInB(frameInB), | ||
|  |     m_jointAxis(jointAxis) | ||
|  | { | ||
|  |     m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
 | ||
|  | } | ||
|  | 
 | ||
|  | btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis) | ||
|  | 	:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false), | ||
|  | 	m_rigidBodyA(0), | ||
|  | 	m_rigidBodyB(0), | ||
|  | 	m_pivotInA(pivotInA), | ||
|  | 	m_pivotInB(pivotInB), | ||
|  |     m_frameInA(frameInA), | ||
|  |     m_frameInB(frameInB), | ||
|  |     m_jointAxis(jointAxis) | ||
|  | { | ||
|  |     m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
 | ||
|  | } | ||
|  | 
 | ||
|  | void btMultiBodySliderConstraint::finalizeMultiDof() | ||
|  | { | ||
|  | 	//not implemented yet
 | ||
|  | 	btAssert(0); | ||
|  | } | ||
|  | 
 | ||
|  | btMultiBodySliderConstraint::~btMultiBodySliderConstraint() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | int btMultiBodySliderConstraint::getIslandIdA() const | ||
|  | { | ||
|  | 	if (m_rigidBodyA) | ||
|  | 		return m_rigidBodyA->getIslandTag(); | ||
|  | 
 | ||
|  | 	if (m_bodyA) | ||
|  | 	{ | ||
|  | 		btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); | ||
|  | 		if (col) | ||
|  | 			return col->getIslandTag(); | ||
|  | 		for (int i=0;i<m_bodyA->getNumLinks();i++) | ||
|  | 		{ | ||
|  | 			if (m_bodyA->getLink(i).m_collider) | ||
|  | 				return m_bodyA->getLink(i).m_collider->getIslandTag(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return -1; | ||
|  | } | ||
|  | 
 | ||
|  | int btMultiBodySliderConstraint::getIslandIdB() const | ||
|  | { | ||
|  | 	if (m_rigidBodyB) | ||
|  | 		return m_rigidBodyB->getIslandTag(); | ||
|  | 	if (m_bodyB) | ||
|  | 	{ | ||
|  | 		btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); | ||
|  | 		if (col) | ||
|  | 			return col->getIslandTag(); | ||
|  | 
 | ||
|  | 		for (int i=0;i<m_bodyB->getNumLinks();i++) | ||
|  | 		{ | ||
|  | 			col = m_bodyB->getLink(i).m_collider; | ||
|  | 			if (col) | ||
|  | 				return col->getIslandTag(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return -1; | ||
|  | } | ||
|  | 
 | ||
|  | void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal) | ||
|  | { | ||
|  |     // Convert local points back to world
 | ||
|  |     btVector3 pivotAworld = m_pivotInA; | ||
|  |     btMatrix3x3 frameAworld = m_frameInA; | ||
|  |     btVector3 jointAxis = m_jointAxis; | ||
|  |     if (m_rigidBodyA) | ||
|  |     { | ||
|  |         pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA; | ||
|  |         frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation()); | ||
|  |         jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis); | ||
|  |          | ||
|  |     } else if (m_bodyA) { | ||
|  |         pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); | ||
|  |         frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA); | ||
|  |         jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); | ||
|  |     } | ||
|  |     btVector3 pivotBworld = m_pivotInB; | ||
|  |     btMatrix3x3 frameBworld = m_frameInB; | ||
|  |     if (m_rigidBodyB) | ||
|  |     { | ||
|  |         pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB; | ||
|  |         frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation()); | ||
|  |          | ||
|  |     } else if (m_bodyB) { | ||
|  |         pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); | ||
|  |         frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); | ||
|  |     } | ||
|  |      | ||
|  |     btVector3 constraintAxis[2]; | ||
|  |     for (int i = 0; i < 3; ++i) | ||
|  |     { | ||
|  |         constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis); | ||
|  |         if (constraintAxis[0].safeNorm() > EPSILON) | ||
|  |         { | ||
|  |             constraintAxis[0] = constraintAxis[0].normalized(); | ||
|  |             constraintAxis[1] = jointAxis.cross(constraintAxis[0]); | ||
|  |             constraintAxis[1] = constraintAxis[1].normalized(); | ||
|  |             break; | ||
|  |         } | ||
|  |     } | ||
|  |      | ||
|  |     btMatrix3x3 relRot = frameAworld.inverse()*frameBworld; | ||
|  |     btVector3 angleDiff; | ||
|  |     btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff); | ||
|  |      | ||
|  |     int numDim = BTMBSLIDERCONSTRAINT_DIM; | ||
|  |     for (int i=0;i<numDim;i++) | ||
|  | 	{ | ||
|  |         btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); | ||
|  |         constraintRow.m_orgConstraint = this; | ||
|  |         constraintRow.m_orgDofIndex = i; | ||
|  |         constraintRow.m_relpos1CrossNormal.setValue(0,0,0); | ||
|  |         constraintRow.m_contactNormal1.setValue(0,0,0); | ||
|  |         constraintRow.m_relpos2CrossNormal.setValue(0,0,0); | ||
|  |         constraintRow.m_contactNormal2.setValue(0,0,0); | ||
|  |         constraintRow.m_angularComponentA.setValue(0,0,0); | ||
|  |         constraintRow.m_angularComponentB.setValue(0,0,0); | ||
|  |          | ||
|  |         constraintRow.m_solverBodyIdA = data.m_fixedBodyId; | ||
|  |         constraintRow.m_solverBodyIdB = data.m_fixedBodyId; | ||
|  |          | ||
|  |         if (m_rigidBodyA) | ||
|  |         { | ||
|  |             constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); | ||
|  |         } | ||
|  |         if (m_rigidBodyB) | ||
|  |         { | ||
|  |             constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); | ||
|  |         } | ||
|  |          | ||
|  |         btVector3 constraintNormalLin(0,0,0); | ||
|  |         btVector3 constraintNormalAng(0,0,0); | ||
|  |         btScalar posError = 0.0; | ||
|  |         if (i < 2) { | ||
|  |             constraintNormalLin = constraintAxis[i]; | ||
|  |             posError = (pivotAworld-pivotBworld).dot(constraintNormalLin); | ||
|  |             fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, | ||
|  |                                     constraintNormalLin, pivotAworld, pivotBworld, | ||
|  |                                     posError, | ||
|  |                                     infoGlobal, | ||
|  |                                     -m_maxAppliedImpulse, m_maxAppliedImpulse | ||
|  |                                     ); | ||
|  |         } | ||
|  |         else { //i>=2
 | ||
|  |             constraintNormalAng = frameAworld.getColumn(i%3); | ||
|  |             posError = angleDiff[i%3]; | ||
|  |             fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng, | ||
|  |                                     constraintNormalLin, pivotAworld, pivotBworld, | ||
|  |                                     posError, | ||
|  |                                     infoGlobal, | ||
|  |                                     -m_maxAppliedImpulse, m_maxAppliedImpulse, true | ||
|  |                                     ); | ||
|  |         } | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btMultiBodySliderConstraint::debugDraw(class btIDebugDraw* drawer) | ||
|  | { | ||
|  | 	btTransform tr; | ||
|  | 	tr.setIdentity(); | ||
|  | 
 | ||
|  | 	if (m_rigidBodyA) | ||
|  | 	{ | ||
|  | 		btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; | ||
|  | 		tr.setOrigin(pivot); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_bodyA) | ||
|  | 	{ | ||
|  | 		btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); | ||
|  | 		tr.setOrigin(pivotAworld); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_rigidBodyB) | ||
|  | 	{ | ||
|  | 		// that ideally should draw the same frame
 | ||
|  | 		btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; | ||
|  | 		tr.setOrigin(pivot); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | 	if (m_bodyB) | ||
|  | 	{ | ||
|  | 		btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); | ||
|  | 		tr.setOrigin(pivotBworld); | ||
|  | 		drawer->drawTransform(tr, 0.1); | ||
|  | 	} | ||
|  | } |