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			359 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			359 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btSoftBodyConcaveCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btConcaveShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btTriangleShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btSphereShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btConvexHullShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "LinearMath/btIDebugDraw.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
 | ||
|  | #include "BulletSoftBody/btSoftBody.h"
 | ||
|  | 
 | ||
|  | #define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
 | ||
|  | 
 | ||
|  | btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped) | ||
|  | : btCollisionAlgorithm(ci), | ||
|  | m_isSwapped(isSwapped), | ||
|  | m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped) | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped): | ||
|  | m_dispatcher(dispatcher), | ||
|  | m_dispatchInfoPtr(0) | ||
|  | { | ||
|  | 	m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject()); | ||
|  | 	m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject(); | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	// create the manifold from the dispatcher 'manifold pool'
 | ||
|  | 	//
 | ||
|  | 	//	  m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
 | ||
|  | 
 | ||
|  | 	clearCache(); | ||
|  | } | ||
|  | 
 | ||
|  | btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback() | ||
|  | { | ||
|  | 	clearCache(); | ||
|  | 	//	m_dispatcher->releaseManifold( m_manifoldPtr );
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btSoftBodyTriangleCallback::clearCache() | ||
|  | { | ||
|  | 	for (int i=0;i<m_shapeCache.size();i++) | ||
|  | 	{ | ||
|  | 		btTriIndex* tmp = m_shapeCache.getAtIndex(i); | ||
|  | 		btAssert(tmp); | ||
|  | 		btAssert(tmp->m_childShape); | ||
|  | 		m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
 | ||
|  | 		delete tmp->m_childShape; | ||
|  | 	} | ||
|  | 	m_shapeCache.clear(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) | ||
|  | { | ||
|  | 	//just for debugging purposes
 | ||
|  | 	//printf("triangle %d",m_triangleCount++);
 | ||
|  | 	 | ||
|  | 	btCollisionAlgorithmConstructionInfo ci; | ||
|  | 	ci.m_dispatcher1 = m_dispatcher; | ||
|  | 
 | ||
|  | 	///debug drawing of the overlapping triangles
 | ||
|  | 	if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)) | ||
|  | 	{ | ||
|  | 		btVector3 color(1,1,0); | ||
|  | 		const btTransform& tr = m_triBody->getWorldTransform(); | ||
|  | 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); | ||
|  | 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); | ||
|  | 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btTriIndex	triIndex(partId,triangleIndex,0); | ||
|  | 	btHashKey<btTriIndex> triKey(triIndex.getUid()); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	btTriIndex* shapeIndex = m_shapeCache[triKey]; | ||
|  | 	if (shapeIndex) | ||
|  | 	{ | ||
|  | 		btCollisionShape* tm = shapeIndex->m_childShape; | ||
|  | 		btAssert(tm); | ||
|  | 
 | ||
|  | 		//copy over user pointers to temporary shape
 | ||
|  | 		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); | ||
|  | 
 | ||
|  | 		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1); | ||
|  | 		//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
 | ||
|  | 		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex); | ||
|  | 		ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS; | ||
|  | 		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
 | ||
|  | 
 | ||
|  | 		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut); | ||
|  | 		colAlgo->~btCollisionAlgorithm(); | ||
|  | 		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); | ||
|  | 		 | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//aabb filter is already applied!	
 | ||
|  | 
 | ||
|  | 	//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
 | ||
|  | 
 | ||
|  | 	//	if (m_softBody->getCollisionShape()->getShapeType()==
 | ||
|  | 	{ | ||
|  | 		//		btVector3 other;
 | ||
|  | 		btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); | ||
|  | 		normal.normalize(); | ||
|  | 		normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION; | ||
|  | 		//		other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
 | ||
|  | 		//		other+=normal*22.f;
 | ||
|  | 		btVector3	pts[6] = {triangle[0]+normal, | ||
|  | 			triangle[1]+normal, | ||
|  | 			triangle[2]+normal, | ||
|  | 			triangle[0]-normal, | ||
|  | 			triangle[1]-normal, | ||
|  | 			triangle[2]-normal}; | ||
|  | 
 | ||
|  | 		btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//		btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
 | ||
|  | 
 | ||
|  | 		//btTriangleShape tm(triangle[0],triangle[1],triangle[2]);	
 | ||
|  | 		//	tm.setMargin(m_collisionMarginTriangle);
 | ||
|  | 
 | ||
|  | 		//copy over user pointers to temporary shape
 | ||
|  | 		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); | ||
|  | 
 | ||
|  | 		 | ||
|  | 		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1); | ||
|  | 		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
 | ||
|  | 
 | ||
|  | 		ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS; | ||
|  | 		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
 | ||
|  | 
 | ||
|  | 		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut); | ||
|  | 		colAlgo->~btCollisionAlgorithm(); | ||
|  | 		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); | ||
|  | 
 | ||
|  | 		triIndex.m_childShape = tm; | ||
|  | 		m_shapeCache.insert(triKey,triIndex); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	m_dispatchInfoPtr = &dispatchInfo; | ||
|  | 	m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION); | ||
|  | 	m_resultOut = resultOut; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	btVector3	aabbWorldSpaceMin,aabbWorldSpaceMax; | ||
|  | 	m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax); | ||
|  | 	btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5); | ||
|  | 	btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5); | ||
|  | 
 | ||
|  | 	btTransform softTransform; | ||
|  | 	softTransform.setIdentity(); | ||
|  | 	softTransform.setOrigin(softBodyCenter); | ||
|  | 
 | ||
|  | 	btTransform convexInTriangleSpace; | ||
|  | 	convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform; | ||
|  | 	btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | void btSoftBodyConcaveCollisionAlgorithm::clearCache() | ||
|  | { | ||
|  | 	m_btSoftBodyTriangleCallback.clearCache(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
 | ||
|  | 	const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap; | ||
|  | 
 | ||
|  | 	if (triBody->getCollisionShape()->isConcave()) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 
 | ||
|  | 		const btCollisionObject*	triOb = triBody->getCollisionObject(); | ||
|  | 		const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triOb->getCollisionShape()); | ||
|  | 
 | ||
|  | 		//	if (convexBody->getCollisionShape()->isConvex())
 | ||
|  | 		{ | ||
|  | 			btScalar collisionMarginTriangle = concaveShape->getMargin(); | ||
|  | 
 | ||
|  | 			//			resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
 | ||
|  | 			m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut); | ||
|  | 
 | ||
|  | 		 | ||
|  | 			concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax()); | ||
|  | 
 | ||
|  | 			//	resultOut->refreshContactPoints();
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)resultOut; | ||
|  | 	(void)dispatchInfo; | ||
|  | 	btCollisionObject* convexbody = m_isSwapped ? body1 : body0; | ||
|  | 	btCollisionObject* triBody = m_isSwapped ? body0 : body1; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
 | ||
|  | 
 | ||
|  | 	//only perform CCD above a certain threshold, this prevents blocking on the long run
 | ||
|  | 	//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
 | ||
|  | 	btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); | ||
|  | 	if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) | ||
|  | 	{ | ||
|  | 		return btScalar(1.); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//const btVector3& from = convexbody->m_worldTransform.getOrigin();
 | ||
|  | 	//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
 | ||
|  | 	//todo: only do if the motion exceeds the 'radius'
 | ||
|  | 
 | ||
|  | 	btTransform triInv = triBody->getWorldTransform().inverse(); | ||
|  | 	btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); | ||
|  | 	btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); | ||
|  | 
 | ||
|  | 	struct LocalTriangleSphereCastCallback	: public btTriangleCallback | ||
|  | 	{ | ||
|  | 		btTransform m_ccdSphereFromTrans; | ||
|  | 		btTransform m_ccdSphereToTrans; | ||
|  | 		btTransform	m_meshTransform; | ||
|  | 
 | ||
|  | 		btScalar	m_ccdSphereRadius; | ||
|  | 		btScalar	m_hitFraction; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) | ||
|  | 			:m_ccdSphereFromTrans(from), | ||
|  | 			m_ccdSphereToTrans(to), | ||
|  | 			m_ccdSphereRadius(ccdSphereRadius), | ||
|  | 			m_hitFraction(hitFraction) | ||
|  | 		{			 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | ||
|  | 		{ | ||
|  | 			(void)partId; | ||
|  | 			(void)triangleIndex; | ||
|  | 			//do a swept sphere for now
 | ||
|  | 			btTransform ident; | ||
|  | 			ident.setIdentity(); | ||
|  | 			btConvexCast::CastResult castResult; | ||
|  | 			castResult.m_fraction = m_hitFraction; | ||
|  | 			btSphereShape	pointShape(m_ccdSphereRadius); | ||
|  | 			btTriangleShape	triShape(triangle[0],triangle[1],triangle[2]); | ||
|  | 			btVoronoiSimplexSolver	simplexSolver; | ||
|  | 			btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); | ||
|  | 			//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
 | ||
|  | 			//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
 | ||
|  | 			//local space?
 | ||
|  | 
 | ||
|  | 			if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, | ||
|  | 				ident,ident,castResult)) | ||
|  | 			{ | ||
|  | 				if (m_hitFraction > castResult.m_fraction) | ||
|  | 					m_hitFraction = castResult.m_fraction; | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	if (triBody->getCollisionShape()->isConcave()) | ||
|  | 	{ | ||
|  | 		btVector3 rayAabbMin = convexFromLocal.getOrigin(); | ||
|  | 		rayAabbMin.setMin(convexToLocal.getOrigin()); | ||
|  | 		btVector3 rayAabbMax = convexFromLocal.getOrigin(); | ||
|  | 		rayAabbMax.setMax(convexToLocal.getOrigin()); | ||
|  | 		btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); | ||
|  | 		rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); | ||
|  | 		rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); | ||
|  | 
 | ||
|  | 		btScalar curHitFraction = btScalar(1.); //is this available?
 | ||
|  | 		LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, | ||
|  | 			convexbody->getCcdSweptSphereRadius(),curHitFraction); | ||
|  | 
 | ||
|  | 		raycastCallback.m_hitFraction = convexbody->getHitFraction(); | ||
|  | 
 | ||
|  | 		btCollisionObject* concavebody = triBody; | ||
|  | 
 | ||
|  | 		btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); | ||
|  | 
 | ||
|  | 		if (triangleMesh) | ||
|  | 		{ | ||
|  | 			triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) | ||
|  | 		{ | ||
|  | 			convexbody->setHitFraction( raycastCallback.m_hitFraction); | ||
|  | 			return raycastCallback.m_hitFraction; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return btScalar(1.); | ||
|  | 
 | ||
|  | } |