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			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
 | ||
|  | #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | ||
|  | class btDispatcher; | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
 | ||
|  | class btSoftBody; | ||
|  | class btCollisionShape; | ||
|  | 
 | ||
|  | #include "LinearMath/btHashMap.h"
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
 | ||
|  | 
 | ||
|  | struct btTriIndex | ||
|  | { | ||
|  | 	int m_PartIdTriangleIndex; | ||
|  | 	class btCollisionShape*	m_childShape; | ||
|  | 
 | ||
|  | 	btTriIndex(int partId,int triangleIndex,btCollisionShape* shape) | ||
|  | 	{ | ||
|  | 		m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; | ||
|  | 		m_childShape = shape; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	int	getTriangleIndex() const | ||
|  | 	{ | ||
|  | 		// Get only the lower bits where the triangle index is stored
 | ||
|  | 		unsigned int x = 0; | ||
|  | 		unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); | ||
|  | 		return (m_PartIdTriangleIndex&~(y)); | ||
|  | 	} | ||
|  | 	int	getPartId() const | ||
|  | 	{ | ||
|  | 		// Get only the highest bits where the part index is stored
 | ||
|  | 		return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); | ||
|  | 	} | ||
|  | 	int	getUid() const | ||
|  | 	{ | ||
|  | 		return m_PartIdTriangleIndex; | ||
|  | 	} | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
 | ||
|  | class btSoftBodyTriangleCallback : public btTriangleCallback | ||
|  | { | ||
|  | 	btSoftBody* m_softBody; | ||
|  | 	const btCollisionObject* m_triBody; | ||
|  | 
 | ||
|  | 	btVector3	m_aabbMin; | ||
|  | 	btVector3	m_aabbMax ; | ||
|  | 
 | ||
|  | 	btManifoldResult* m_resultOut; | ||
|  | 
 | ||
|  | 	btDispatcher*	m_dispatcher; | ||
|  | 	const btDispatcherInfo* m_dispatchInfoPtr; | ||
|  | 	btScalar m_collisionMarginTriangle; | ||
|  | 
 | ||
|  | 	btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache; | ||
|  | 
 | ||
|  | public: | ||
|  | 	int	m_triangleCount; | ||
|  | 
 | ||
|  | 	//	btPersistentManifold*	m_manifoldPtr;
 | ||
|  | 
 | ||
|  | 	btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); | ||
|  | 
 | ||
|  | 	void	setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual ~btSoftBodyTriangleCallback(); | ||
|  | 
 | ||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | ||
|  | 
 | ||
|  | 	void clearCache(); | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE const btVector3& getAabbMin() const | ||
|  | 	{ | ||
|  | 		return m_aabbMin; | ||
|  | 	} | ||
|  | 	SIMD_FORCE_INLINE const btVector3& getAabbMax() const | ||
|  | 	{ | ||
|  | 		return m_aabbMax; | ||
|  | 	} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /// btSoftBodyConcaveCollisionAlgorithm  supports collision between soft body shapes and (concave) trianges meshes.
 | ||
|  | class btSoftBodyConcaveCollisionAlgorithm  : public btCollisionAlgorithm | ||
|  | { | ||
|  | 
 | ||
|  | 	bool	m_isSwapped; | ||
|  | 
 | ||
|  | 	btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback; | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); | ||
|  | 
 | ||
|  | 	virtual ~btSoftBodyConcaveCollisionAlgorithm(); | ||
|  | 
 | ||
|  | 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) | ||
|  | 	{ | ||
|  | 		//we don't add any manifolds
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void	clearCache(); | ||
|  | 
 | ||
|  | 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc | ||
|  | 	{ | ||
|  | 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		{ | ||
|  | 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); | ||
|  | 			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); | ||
|  | 		} | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc | ||
|  | 	{ | ||
|  | 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		{ | ||
|  | 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); | ||
|  | 			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); | ||
|  | 		} | ||
|  | 	}; | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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