forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_MOTIONSTATE_H
 | ||
|  | #define BT_MOTIONSTATE_H
 | ||
|  | 
 | ||
|  | #include "btTransform.h"
 | ||
|  | 
 | ||
|  | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
 | ||
|  | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
 | ||
|  | class	btMotionState | ||
|  | { | ||
|  | 	public: | ||
|  | 		 | ||
|  | 		virtual ~btMotionState() | ||
|  | 		{ | ||
|  | 			 | ||
|  | 		} | ||
|  | 		 | ||
|  | 		virtual void	getWorldTransform(btTransform& worldTrans ) const =0; | ||
|  | 
 | ||
|  | 		//Bullet only calls the update of worldtransform for active objects
 | ||
|  | 		virtual void	setWorldTransform(const btTransform& worldTrans)=0; | ||
|  | 		 | ||
|  | 	 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_MOTIONSTATE_H
 |