forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package sys.net;
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								/**
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									A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
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								**/
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								extern class Socket {
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									/**
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										The stream on which you can read available data. By default the stream is blocking until the requested data is available,
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										use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
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									**/
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									var input(default, null):haxe.io.Input;
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									/**
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										The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
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									**/
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									var output(default, null):haxe.io.Output;
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									/**
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										A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
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									***/
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									var custom:Dynamic;
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									/**
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										Creates a new unconnected socket.
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									**/
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									function new():Void;
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									/**
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										Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
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									**/
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									function close():Void;
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									/**
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										Read the whole data available on the socket.
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										*Note*: this is **not** meant to be used together with `setBlocking(false)`,
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										as it will always throw `haxe.io.Error.Blocked`. `input` methods should be used directly instead.
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									**/
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									function read():String;
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									/**
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										Write the whole data to the socket output.
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										*Note*: this is **not** meant to be used together with `setBlocking(false)`, as
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										`haxe.io.Error.Blocked` may be thrown mid-write with no indication of how many bytes have been written.
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										`output.writeBytes()` should be used instead as it returns this information.
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									**/
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									function write(content:String):Void;
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									/**
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										Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
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									**/
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									function connect(host:Host, port:Int):Void;
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									/**
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										Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
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									**/
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									function listen(connections:Int):Void;
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									/**
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										Shutdown the socket, either for reading or writing.
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									**/
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									function shutdown(read:Bool, write:Bool):Void;
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									/**
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										Bind the socket to the given host/port so it can afterwards listen for connections there.
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									**/
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									function bind(host:Host, port:Int):Void;
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									/**
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										Accept a new connected client. This will return a connected socket on which you can read/write some data.
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									**/
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									function accept():Socket;
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									/**
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										Return the information about the other side of a connected socket.
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									**/
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									function peer():{host:Host, port:Int};
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									/**
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										Return the information about our side of a connected socket.
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									**/
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									function host():{host:Host, port:Int};
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									/**
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										Gives a timeout (in seconds) after which blocking socket operations (such as reading and writing) will abort and throw an exception.
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									**/
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									function setTimeout(timeout:Float):Void;
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									/**
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										Block until some data is available for read on the socket.
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									**/
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									function waitForRead():Void;
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									/**
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										Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
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									**/
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									function setBlocking(b:Bool):Void;
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									/**
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										Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
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									**/
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									function setFastSend(b:Bool):Void;
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									/**
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										Wait until one of the sockets group is ready for the given operation:
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										 - `read` contains sockets on which we want to wait for available data to be read,
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										 - `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
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										 - `others` contains sockets on which we want to wait for exceptional conditions.
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										 - `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
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										In case a `timeout` (in seconds) is specified, select might wait at worst until the timeout expires.
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									**/
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									static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
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										?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>};
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								}
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