forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package kha.math;
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								@:structInit
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								class FastVector3 {
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									public inline function new(x: FastFloat = 0, y: FastFloat = 0, z: FastFloat = 0): Void {
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										this.x = x;
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										this.y = y;
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										this.z = z;
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									}
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									public static function fromVector3(v: Vector3): FastVector3 {
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										return new FastVector3(v.x, v.y, v.z);
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									}
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									public var x: FastFloat;
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									public var y: FastFloat;
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									public var z: FastFloat;
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									public var length(get, set): FastFloat;
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									extern public inline function setFrom(v: FastVector3): Void {
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										this.x = v.x;
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										this.y = v.y;
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										this.z = v.z;
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									}
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									inline function get_length(): FastFloat {
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										return Math.sqrt(x * x + y * y + z * z);
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									}
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									function set_length(length: FastFloat): FastFloat {
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										var currentLength = get_length();
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										if (currentLength == 0)
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											return 0;
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										var mul = length / currentLength;
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										x *= mul;
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										y *= mul;
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										z *= mul;
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										return length;
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									}
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									extern public inline function add(vec: FastVector3): FastVector3 {
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										return new FastVector3(x + vec.x, y + vec.y, z + vec.z);
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									}
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									extern public inline function sub(vec: FastVector3): FastVector3 {
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										return new FastVector3(x - vec.x, y - vec.y, z - vec.z);
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									}
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									extern public inline function mult(value: FastFloat): FastVector3 {
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										return new FastVector3(x * value, y * value, z * value);
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									}
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									extern public inline function dot(v: FastVector3): FastFloat {
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										return x * v.x + y * v.y + z * v.z;
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									}
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									extern public inline function cross(v: FastVector3): FastVector3 {
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										var _x = y * v.z - z * v.y;
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										var _y = z * v.x - x * v.z;
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										var _z = x * v.y - y * v.x;
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										return new FastVector3(_x, _y, _z);
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									}
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									@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
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									extern public inline function normalize(): Void {
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										#if haxe4 inline #end set_length(1);
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									}
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									extern public inline function normalized(): FastVector3 {
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										var v = new FastVector3(x, y, z);
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										#if haxe4 inline #end v.set_length(1);
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										return v;
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									}
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									public function toString() {
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										return 'FastVector3($x, $y, $z)';
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									}
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								}
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