forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			174 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			174 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2014-2020 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package js.node.net;
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								import haxe.extern.EitherType;
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								import js.node.events.EventEmitter;
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								import js.node.net.Socket.SocketAdress;
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								#if haxe4
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								import js.lib.Error;
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								#else
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								import js.Error;
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								#end
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								/**
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									Enumeration of events emitted by the `Server` objects
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								**/
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								@:enum abstract ServerEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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									/**
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										Emitted when the server has been bound after calling `Server.listen`.
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									**/
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									var Listening:ServerEvent<Void->Void> = "listening";
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									/**
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										Emitted when a new connection is made.
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									**/
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									var Connection:ServerEvent<Socket->Void> = "connection";
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									/**
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										Emitted when the server closes.
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										Note that if connections exist, this event is not emitted until all connections are ended.
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									**/
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									var Close:ServerEvent<Void->Void> = "close";
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									/**
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										Emitted when an error occurs.
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										The 'close' event will be called directly following this event. See example in discussion of server.listen.
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									**/
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									var Error:ServerEvent<Error->Void> = "error";
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								}
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								private typedef ServerListenOptionsBase = {
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									@:optional var exclusive:Bool;
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								}
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								/**
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									Options for the `Server.listen` method (TCP version).
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								**/
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								typedef ServerListenOptionsTcp = {
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									> ServerListenOptionsBase,
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									@:optional var port:Int;
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									@:optional var host:String;
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									@:optional var backlog:Int;
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								}
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								/**
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									Options for the `Server.listen` method (UNIX version).
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								**/
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								typedef ServerListenOptionsUnix = {
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									> ServerListenOptionsBase,
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									@:optional var path:String;
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								}
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								/**
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									This class is used to create a TCP or local server.
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								**/
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								@:jsRequire("net", "Server")
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								extern class Server extends EventEmitter<Server> {
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									/**
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										Begin accepting connections on the specified `port` and `hostname`.
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										If the `hostname` is omitted, the server will accept connections on any IPv6 address (::) when IPv6 is available,
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										or any IPv4 address (0.0.0.0) otherwise.
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										A `port` value of zero will assign a random port.
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										`backlog` is the maximum length of the queue of pending connections. The actual length will be determined
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										by your OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on linux.
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										The default value of this parameter is 511 (not 512).
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										When `path` is provided, start a local socket server listening for connections on the given path.
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										When `handle` is provided, it should be either a server or socket (anything with an underlying `_handle` member),
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										or a {fd: <n>} object. This will cause the server to accept connections on the specified handle,
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										but it is presumed that the file descriptor or handle has already been bound to a port or domain socket.
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										Listening on a file descriptor is not supported on Windows.
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										This function is asynchronous. When the server has been bound, 'listening' event will be emitted.
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										The last parameter `callback` will be added as an listener for the 'listening' event.
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									**/
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									@:overload(function(path:String, ?callback:Void->Void):Void {})
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									@:overload(function(handle:EitherType<Dynamic, {fd:Int}>, ?callback:Void->Void):Void {})
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									@:overload(function(port:Int, ?callback:Void->Void):Void {})
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									@:overload(function(port:Int, backlog:Int, ?callback:Void->Void):Void {})
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									@:overload(function(port:Int, hostname:String, ?callback:Void->Void):Void {})
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									@:overload(function(port:Int, hostname:String, backlog:Int, ?callback:Void->Void):Void {})
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									function listen(options:EitherType<ServerListenOptionsTcp, ServerListenOptionsUnix>, ?callback:Void->Void):Void;
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									/**
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										Stops the server from accepting new connections and keeps existing connections.
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										This function is asynchronous, the server is finally closed when all connections are ended
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										and the server emits a 'close' event.
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										The optional callback will be called once the 'close' event occurs. Unlike that event,
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										it will be called with an Error as its only argument if the server was not open when it was closed.
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									**/
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									@:overload(function(callback:Error->Void):Void {})
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									function close(?callback:Void->Void):Void;
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									/**
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										Returns the bound address, the address family name and port of the server as reported by the operating system.
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										Useful to find which port was assigned when giving getting an OS-assigned address.
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									**/
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									function address():SocketAdress;
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									/**
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										Calling `unref` on a server will allow the program to exit if this is the only active server in the event system.
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										If the server is already `unref`d calling `unref` again will have no effect.
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									**/
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									function unref():Void;
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									/**
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										Opposite of `unref`, calling `ref` on a previously `unref`d server
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										will not let the program exit if it's the only server left (the default behavior).
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										If the server is `ref`d calling `ref` again will have no effect.
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									**/
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									function ref():Void;
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									/**
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										A boolean indicating whether or not the server is listening for connections.
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									**/
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									var listening(default, null):Bool;
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									/**
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										Set this property to reject connections when the server's connection count gets high.
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										It is not recommended to use this option once a socket has been sent to a child with child_process.fork().
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									**/
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									var maxConnections:Int;
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									/**
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										The number of concurrent connections on the server.
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										This becomes null when sending a socket to a child with child_process.fork().
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										To poll forks and get current number of active connections use asynchronous `getConnections` instead.
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									**/
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									@:deprecated("please use `getConnections` instead")
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									var connections(default, null):Null<Int>;
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									/**
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										Asynchronously get the number of concurrent connections on the server.
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										Works when sockets were sent to forks.
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									**/
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									function getConnections(callback:Error->Int->Void):Void;
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								}
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