forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			199 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			199 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								#pragma once
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "vector.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/*! \file matrix.h
							 | 
						||
| 
								 | 
							
								    \brief Provides basic matrix types and a few functions which create transformation-matrices. This only provides functionality which is needed elsewhere in
							 | 
						||
| 
								 | 
							
								   Kinc - if you need more, look up how transformation-matrices work and add some functions to your own project. Alternatively the Kore/C++-API also provides a
							 | 
						||
| 
								 | 
							
								   more complete matrix-API.
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								extern "C" {
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								typedef struct kinc_matrix3x3 {
							 | 
						||
| 
								 | 
							
									float m[3 * 3];
							 | 
						||
| 
								 | 
							
								} kinc_matrix3x3_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								KINC_FUNC float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y);
							 | 
						||
| 
								 | 
							
								KINC_FUNC void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value);
							 | 
						||
| 
								 | 
							
								KINC_FUNC void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_identity(void);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								typedef struct kinc_matrix4x4 {
							 | 
						||
| 
								 | 
							
									float m[4 * 4];
							 | 
						||
| 
								 | 
							
								} kinc_matrix4x4_t;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								KINC_FUNC float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y);
							 | 
						||
| 
								 | 
							
								KINC_FUNC void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value);
							 | 
						||
| 
								 | 
							
								KINC_FUNC void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix);
							 | 
						||
| 
								 | 
							
								KINC_FUNC kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef KINC_IMPLEMENTATION_MATH
							 | 
						||
| 
								 | 
							
								#define KINC_IMPLEMENTATION
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef KINC_IMPLEMENTATION
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef KINC_IMPLEMENTATION_MATH
							 | 
						||
| 
								 | 
							
								#undef KINC_IMPLEMENTATION
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#include <kinc/math/core.h>
							 | 
						||
| 
								 | 
							
								#include <kinc/math/matrix.h>
							 | 
						||
| 
								 | 
							
								#ifdef KINC_IMPLEMENTATION_MATH
							 | 
						||
| 
								 | 
							
								#define KINC_IMPLEMENTATION
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <string.h>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y) {
							 | 
						||
| 
								 | 
							
									return matrix->m[x * 3 + y];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value) {
							 | 
						||
| 
								 | 
							
									matrix->m[x * 3 + y] = value;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t transposed;
							 | 
						||
| 
								 | 
							
									for (int y = 0; y < 3; ++y) {
							 | 
						||
| 
								 | 
							
										for (int x = 0; x < 3; ++x) {
							 | 
						||
| 
								 | 
							
											kinc_matrix3x3_set(&transposed, x, y, kinc_matrix3x3_get(matrix, y, x));
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									memcpy(matrix->m, transposed.m, sizeof(transposed.m));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_identity(void) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t m;
							 | 
						||
| 
								 | 
							
									memset(m.m, 0, sizeof(m.m));
							 | 
						||
| 
								 | 
							
									for (unsigned x = 0; x < 3; ++x) {
							 | 
						||
| 
								 | 
							
										kinc_matrix3x3_set(&m, x, x, 1.0f);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return m;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t m = kinc_matrix3x3_identity();
							 | 
						||
| 
								 | 
							
									float ca = cosf(alpha);
							 | 
						||
| 
								 | 
							
									float sa = sinf(alpha);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 1, 1, ca);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 1, -sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 1, 2, sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 2, ca);
							 | 
						||
| 
								 | 
							
									return m;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t m = kinc_matrix3x3_identity();
							 | 
						||
| 
								 | 
							
									float ca = cosf(alpha);
							 | 
						||
| 
								 | 
							
									float sa = sinf(alpha);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 0, 0, ca);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 0, sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 0, 2, -sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 2, ca);
							 | 
						||
| 
								 | 
							
									return m;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t m = kinc_matrix3x3_identity();
							 | 
						||
| 
								 | 
							
									float ca = cosf(alpha);
							 | 
						||
| 
								 | 
							
									float sa = sinf(alpha);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 0, 0, ca);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 1, 0, -sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 0, 1, sa);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 1, 1, ca);
							 | 
						||
| 
								 | 
							
									return m;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t m = kinc_matrix3x3_identity();
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 0, x);
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_set(&m, 2, 1, y);
							 | 
						||
| 
								 | 
							
									return m;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __clang__
							 | 
						||
| 
								 | 
							
								#pragma clang diagnostic ignored "-Wconditional-uninitialized"
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b) {
							 | 
						||
| 
								 | 
							
									kinc_matrix3x3_t result;
							 | 
						||
| 
								 | 
							
									for (unsigned x = 0; x < 3; ++x) {
							 | 
						||
| 
								 | 
							
										for (unsigned y = 0; y < 3; ++y) {
							 | 
						||
| 
								 | 
							
											float t = kinc_matrix3x3_get(a, 0, y) * kinc_matrix3x3_get(b, x, 0);
							 | 
						||
| 
								 | 
							
											for (unsigned i = 1; i < 3; ++i) {
							 | 
						||
| 
								 | 
							
												t += kinc_matrix3x3_get(a, i, y) * kinc_matrix3x3_get(b, x, i);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											kinc_matrix3x3_set(&result, x, y, t);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return result;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static float vector3_get(kinc_vector3_t vec, int index) {
							 | 
						||
| 
								 | 
							
									float *values = (float *)&vec;
							 | 
						||
| 
								 | 
							
									return values[index];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void vector3_set(kinc_vector3_t *vec, int index, float value) {
							 | 
						||
| 
								 | 
							
									float *values = (float *)vec;
							 | 
						||
| 
								 | 
							
									values[index] = value;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b) {
							 | 
						||
| 
								 | 
							
									kinc_vector3_t product;
							 | 
						||
| 
								 | 
							
									for (unsigned y = 0; y < 3; ++y) {
							 | 
						||
| 
								 | 
							
										float t = 0;
							 | 
						||
| 
								 | 
							
										for (unsigned x = 0; x < 3; ++x) {
							 | 
						||
| 
								 | 
							
											t += kinc_matrix3x3_get(a, x, y) * vector3_get(b, x);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										vector3_set(&product, y, t);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return product;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y) {
							 | 
						||
| 
								 | 
							
									return matrix->m[x * 4 + y];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value) {
							 | 
						||
| 
								 | 
							
									matrix->m[x * 4 + y] = value;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix) {
							 | 
						||
| 
								 | 
							
									kinc_matrix4x4_t transposed;
							 | 
						||
| 
								 | 
							
									for (int y = 0; y < 4; ++y) {
							 | 
						||
| 
								 | 
							
										for (int x = 0; x < 4; ++x) {
							 | 
						||
| 
								 | 
							
											kinc_matrix4x4_set(&transposed, x, y, kinc_matrix4x4_get(matrix, y, x));
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									memcpy(matrix->m, transposed.m, sizeof(transposed.m));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b) {
							 | 
						||
| 
								 | 
							
									kinc_matrix4x4_t result;
							 | 
						||
| 
								 | 
							
									for (unsigned x = 0; x < 4; ++x)
							 | 
						||
| 
								 | 
							
										for (unsigned y = 0; y < 4; ++y) {
							 | 
						||
| 
								 | 
							
											float t = kinc_matrix4x4_get(a, 0, y) * kinc_matrix4x4_get(b, x, 0);
							 | 
						||
| 
								 | 
							
											for (unsigned i = 1; i < 4; ++i) {
							 | 
						||
| 
								 | 
							
												t += kinc_matrix4x4_get(a, i, y) * kinc_matrix4x4_get(b, x, i);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											kinc_matrix4x4_set(&result, x, y, t);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									return result;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								#endif
							 |