forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			12 lines
		
	
	
		
			233 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			233 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								in vec3 vertexPosition;
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								in vec4 vertexColor;
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								uniform mat4 projectionMatrix;
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								out vec4 fragmentColor;
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								void main() {
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									gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
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									fragmentColor = vertexColor;
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								}
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