forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			13 lines
		
	
	
		
			217 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			217 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								uniform sampler2D tex;
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								in vec2 texCoord;
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								in vec4 color;
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								out vec4 FragColor;
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								void main() {
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									vec4 texcolor = texture(tex, texCoord) * color;
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									texcolor.rgb *= color.a;
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									FragColor = texcolor;
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								}
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