forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			12 lines
		
	
	
		
			234 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			234 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								// World to view projection matrix to correctly position the vertex on screen
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								uniform mat4 WVP;
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								// Position vector of the current vertex in local space
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								in vec3 pos;
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								void main() {
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									gl_Position = WVP * vec4(pos, 1.0);
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								}
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