forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			14 lines
		
	
	
		
			226 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			226 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								#include "compiled.inc"
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								#include "std/gbuffer.glsl"
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								uniform sampler2D gbuffer1;
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								in vec2 texCoord;
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								out vec4 fragColor;
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								void main() {
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									fragColor.rgb = textureLod(gbuffer1, texCoord, 0.0).rgb; // Basecolor.rgb
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								}
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