forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			58 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is generated from mozilla\OfflineAudioContext.webidl. Do not edit!
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								package js.html.audio;
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								import js.lib.Promise;
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								/**
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									The `OfflineAudioContext` interface is an `AudioContext` interface representing an audio-processing graph built from linked together `AudioNode`s. In contrast with a standard `AudioContext`, an `OfflineAudioContext` doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an `AudioBuffer`.
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									Documentation [OfflineAudioContext](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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									@see <https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext>
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								**/
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								@:native("OfflineAudioContext")
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								extern class OfflineAudioContext extends BaseAudioContext {
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									/**
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										An integer representing the size of the buffer in sample-frames.
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									**/
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									var length(default,null) : Int;
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									/**
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										Is an `EventHandler` called when processing is terminated, that is when the `complete` event (of type `OfflineAudioCompletionEvent`) is raised, after the event-based version of `OfflineAudioContext.startRendering()` is used.
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									**/
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									var oncomplete : haxe.Constraints.Function;
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									/** @throws DOMError */
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									@:overload( function( contextOptions : OfflineAudioContextOptions ) : Void {} )
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									function new( numberOfChannels : Int, length : Int, sampleRate : Float ) : Void;
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									/**
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										Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version.
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										@throws DOMError
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									**/
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									function startRendering() : Promise<AudioBuffer>;
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								}
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