forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			119 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			119 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is generated from mozilla\PannerNode.webidl. Do not edit!
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								package js.html.audio;
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								/**
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									A `PannerNode` always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
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									Documentation [PannerNode](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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									@see <https://developer.mozilla.org/en-US/docs/Web/API/PannerNode>
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								**/
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								@:native("PannerNode")
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								extern class PannerNode extends AudioNode {
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									/**
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										An enumerated value determining which spatialisation algorithm to use to position the audio in 3D space.
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									**/
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									var panningModel : PanningModelType;
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									/**
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										Represents the horizontal position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
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									**/
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									var positionX(default,null) : AudioParam;
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									/**
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										Represents the vertical position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
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									**/
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									var positionY(default,null) : AudioParam;
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									/**
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										Represents the longitudinal (back and forth) position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
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									**/
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									var positionZ(default,null) : AudioParam;
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									/**
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										Represents the horizontal position of the audio source's vector in a right-hand cartesian coordinate sytem. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 1.
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									**/
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									var orientationX(default,null) : AudioParam;
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									/**
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										Represents the vertical position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
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									**/
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									var orientationY(default,null) : AudioParam;
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									/**
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										Represents the longitudinal (back and forth) position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
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									**/
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									var orientationZ(default,null) : AudioParam;
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									/**
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										An enumerated value determining which algorithm to use to reduce the volume of the audio source as it moves away from the listener.
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									**/
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									var distanceModel : DistanceModelType;
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									/**
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										A double value representing the reference distance for reducing volume as the audio source moves further from the listener.
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									**/
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									var refDistance : Float;
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									/**
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										A double value representing the maximum distance between the audio source and the listener, after which the volume is not reduced any further.
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									**/
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									var maxDistance : Float;
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									/**
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										A double value describing how quickly the volume is reduced as the source moves away from the listener. This value is used by all distance models.
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									**/
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									var rolloffFactor : Float;
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									/**
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										Is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction.
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									**/
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									var coneInnerAngle : Float;
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									/**
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										A double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the `coneOuterGain` attribute.
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									**/
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									var coneOuterAngle : Float;
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									/**
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										A double value describing the amount of volume reduction outside the cone defined by the `coneOuterAngle` attribute. Its default value is `0`, meaning that no sound can be heard.
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									**/
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									var coneOuterGain : Float;
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									/** @throws DOMError */
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									function new( context : BaseAudioContext, ?options : PannerOptions ) : Void;
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									/**
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										Defines the position of the audio source relative to the listener (represented by an `AudioListener` object stored in the `AudioContext.listener` attribute.)
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									**/
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									function setPosition( x : Float, y : Float, z : Float ) : Void;
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									/**
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										Defines the direction the audio source is playing in.
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									**/
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									function setOrientation( x : Float, y : Float, z : Float ) : Void;
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								}
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