forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class RotateRenderTargetNode(LnxLogicTreeNode):
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								    """Rotates the render target.
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								    @input In: Activate to rotate render target. The input must
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								        be (indirectly) called from an `On Render2D` node.
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								    @input Angle: Angle in radians to rotate.
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								    @input Center X: X coordinate to rotate around.
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								    @input Center Y: Y coordinate to rotate around.
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								    @input Revert After: Revert rotation after all the draw calls
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								        are activated from this node.
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								    @output Out: Activated after the render target is rotated.
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								    @see [`kha.graphics2.Graphics.rotate()`](http://kha.tech/api/kha/graphics2/Graphics.html#rotate).
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								    """
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								    bl_idname = 'LNRotateRenderTargetNode'
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								    bl_label = 'Rotate Render Target'
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								    lnx_section = 'draw'
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								    lnx_version = 1
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								    def lnx_init(self, context):
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								        self.add_input('LnxNodeSocketAction', 'In')
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								        self.add_input('LnxFloatSocket', 'Angle')
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								        self.add_input('LnxFloatSocket', 'Center X')
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								        self.add_input('LnxFloatSocket', 'Center Y')
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								        self.add_input('LnxBoolSocket', 'Revert after', default_value=True)
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								        self.add_output('LnxNodeSocketAction', 'Out')
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