forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			23 lines
		
	
	
		
			452 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			452 B
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								#include <kinc/global.h>
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								#include <kinc/backend/graphics4/pipeline.h>
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								#include <kinc/backend/graphics4/shader.h>
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								/*! \file constantlocation.h
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								    \brief Provides the constant_location-struct which is used for setting constants/uniforms in a shader.
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								*/
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								typedef struct kinc_g4_constant_location {
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									kinc_g4_constant_location_impl_t impl;
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								} kinc_g4_constant_location_t;
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								#ifdef __cplusplus
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								}
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								#endif
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