forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package eval.luv;
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								enum abstract RunMode(Int) {
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									/** Runs the event loop until there are no more active and referenced handles or requests. */
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									var DEFAULT = 0;
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									/** Poll for i/o once. Note that this mode blocks if there are no pending callbacks. */
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									var ONCE = 1;
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									/** Poll for i/o once but don't block if there are no pending callbacks. */
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									var NOWAIT = 2;
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								}
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								/**
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									Configuration options.
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									@see http://docs.libuv.org/en/v1.x/loop.html#c.uv_loop_configure
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								**/
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								enum abstract LoopOption<T>(Int) {
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									extern static public final sigprof:Int;
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									var LOOP_BLOCK_SIGNAL:LoopOption<Int> = 0;
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									var METRICS_IDLE_TIME:LoopOption<Result.NoData> = 1;
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								}
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								/**
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									Event loops.
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									@see https://aantron.github.io/luv/luv/Luv/Loop
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									Haxe event loops define an implicit cast to libuv loops. That is, you can use
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									`sys.thread.Thread.current().events` in any place where `eval.luv.Loop` is
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									expected.
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								**/
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								@:coreType abstract Loop {
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									@:from
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									static inline function fromHaxeEventLoop(events:sys.thread.EventLoop):Loop {
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										return events.handle;
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									}
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									/**
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										Returns the default event loop.
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									**/
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									static public function defaultLoop():Loop;
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									/**
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										Allocates and initializes a new event loop.
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									**/
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									static public function init():Result<Loop>;
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									/**
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										Releases any state libuv is holding on to.
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										Normally there's no need to do this manually.
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										Warning! Only call `Loop.libraryShutdown()` once.
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										Warning! Don’t call `Loop.libraryShutdown()` when there are still event loops or I/O requests active.
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										Warning! Don’t call libuv functions after calling `Loop.libraryShutdown()`.
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									**/
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									static public function libraryShutdown():Void;
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									/**
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										Runs an event loop.
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									**/
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									public function run(mode:RunMode):Bool;
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									/**
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										Releases resources associated with an event loop.
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									**/
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									public function close():Result<Result.NoData>;
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									/**
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										Indicates whether the loop is monitoring any activity.
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									**/
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									public function alive():Bool;
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									/**
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										Stops an event loop as soon as possible.
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									**/
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									public function stop():Void;
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									/**
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										Returns the cached loop timestamp.
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									**/
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									public function now():eval.integers.UInt64;
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									/**
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										Updates the cached loop timestamp.
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									**/
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									public function updateTime():Void;
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									/**
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										Sets the loop option.
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									**/
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									public function configure<T>(option:LoopOption<T>, value:T):Result<Result.NoData>;
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								}
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