forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package cs;
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								import cs.internal.FieldLookup;
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								import cs.internal.Function;
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								import cs.internal.HxObject;
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								import cs.internal.Runtime;
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								#if !erase_generics
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								import cs.internal.Null;
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								#end
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								import cs.internal.StringExt;
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								#if unsafe
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								import cs.internal.BoxedPointer;
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								#end
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								import cs.StdTypes;
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								import haxe.ds.StringMap;
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								import Reflect;
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								@:dox(hide)
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								class Boot {
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									@:keep public static function init():Void {
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										#if std_encoding_utf8
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											cs.system.Console.InputEncoding = new cs.system.text.UTF8Encoding();
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											cs.system.Console.OutputEncoding = new cs.system.text.UTF8Encoding();
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										#end
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										cs.Lib.applyCultureChanges();
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									}
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								}
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