forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								 * Copyright (C)2005-2019 Haxe Foundation
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Permission is hereby granted, free of charge, to any person obtaining a
							 | 
						||
| 
								 | 
							
								 * copy of this software and associated documentation files (the "Software"),
							 | 
						||
| 
								 | 
							
								 * to deal in the Software without restriction, including without limitation
							 | 
						||
| 
								 | 
							
								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
							 | 
						||
| 
								 | 
							
								 * and/or sell copies of the Software, and to permit persons to whom the
							 | 
						||
| 
								 | 
							
								 * Software is furnished to do so, subject to the following conditions:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * The above copyright notice and this permission notice shall be included in
							 | 
						||
| 
								 | 
							
								 * all copies or substantial portions of the Software.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						||
| 
								 | 
							
								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						||
| 
								 | 
							
								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
							 | 
						||
| 
								 | 
							
								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						||
| 
								 | 
							
								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
							 | 
						||
| 
								 | 
							
								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
							 | 
						||
| 
								 | 
							
								 * DEALINGS IN THE SOFTWARE.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								package neko;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
									A seeded pseudo-random generator.
							 | 
						||
| 
								 | 
							
								**/
							 | 
						||
| 
								 | 
							
								class Random {
							 | 
						||
| 
								 | 
							
									var r:Dynamic;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Create a new random with random seed.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									public function new() {
							 | 
						||
| 
								 | 
							
										r = random_new();
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Set the generator seed.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									public function setSeed(s:Int) {
							 | 
						||
| 
								 | 
							
										random_set_seed(r, s);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Return a random integer modulo max.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									public function int(max:Int):Int {
							 | 
						||
| 
								 | 
							
										return random_int(r, max);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Return a random float.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									public function float():Float {
							 | 
						||
| 
								 | 
							
										return random_float(r);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static var random_new = Lib.load("std", "random_new", 0);
							 | 
						||
| 
								 | 
							
									static var random_set_seed = Lib.load("std", "random_set_seed", 2);
							 | 
						||
| 
								 | 
							
									static var random_int = Lib.load("std", "random_int", 2);
							 | 
						||
| 
								 | 
							
									static var random_float = Lib.load("std", "random_float", 1);
							 | 
						||
| 
								 | 
							
								}
							 |