forked from LeenkxTeam/LNXSDK
205 lines
5.9 KiB
Python
205 lines
5.9 KiB
Python
|
import shutil
|
||
|
import os
|
||
|
import stat
|
||
|
import bpy
|
||
|
import lnx.utils
|
||
|
from lnx import log
|
||
|
|
||
|
if lnx.is_reload(__name__):
|
||
|
log = lnx.reload_module(log)
|
||
|
lnx.utils = lnx.reload_module(lnx.utils)
|
||
|
else:
|
||
|
lnx.enable_reload(__name__)
|
||
|
|
||
|
assets = []
|
||
|
reserved_names = ['return.']
|
||
|
khafile_params = []
|
||
|
khafile_defs = []
|
||
|
khafile_defs_last = []
|
||
|
embedded_data = []
|
||
|
shaders = []
|
||
|
shaders_last = []
|
||
|
shaders_external = []
|
||
|
shader_datas = []
|
||
|
shader_passes = []
|
||
|
shader_passes_assets = {}
|
||
|
shader_cons = {}
|
||
|
|
||
|
def reset():
|
||
|
global assets
|
||
|
global khafile_params
|
||
|
global khafile_defs
|
||
|
global khafile_defs_last
|
||
|
global embedded_data
|
||
|
global shaders
|
||
|
global shaders_last
|
||
|
global shaders_external
|
||
|
global shader_datas
|
||
|
global shader_passes
|
||
|
global shader_cons
|
||
|
assets = []
|
||
|
khafile_params = []
|
||
|
khafile_defs_last = khafile_defs
|
||
|
khafile_defs = []
|
||
|
embedded_data = []
|
||
|
shaders_last = shaders
|
||
|
shaders = []
|
||
|
shaders_external = []
|
||
|
shader_datas = []
|
||
|
shader_passes = []
|
||
|
shader_cons = {}
|
||
|
shader_cons['mesh_vert'] = []
|
||
|
shader_cons['depth_vert'] = []
|
||
|
shader_cons['depth_frag'] = []
|
||
|
shader_cons['voxel_vert'] = []
|
||
|
shader_cons['voxel_frag'] = []
|
||
|
shader_cons['voxel_geom'] = []
|
||
|
|
||
|
def add(asset_file):
|
||
|
global assets
|
||
|
|
||
|
# Asset already exists, do nothing
|
||
|
if asset_file in assets:
|
||
|
return
|
||
|
|
||
|
asset_file_base = os.path.basename(asset_file)
|
||
|
for f in assets:
|
||
|
f_file_base = os.path.basename(f)
|
||
|
if f_file_base == asset_file_base:
|
||
|
return
|
||
|
|
||
|
assets.append(asset_file)
|
||
|
|
||
|
# Reserved file name
|
||
|
for f in reserved_names:
|
||
|
if f in asset_file:
|
||
|
log.warn(f'File "{asset_file}" contains reserved keyword, this will break C++ builds!')
|
||
|
|
||
|
def add_khafile_def(d):
|
||
|
global khafile_defs
|
||
|
if d not in khafile_defs:
|
||
|
khafile_defs.append(d)
|
||
|
|
||
|
def add_khafile_param(p):
|
||
|
global khafile_params
|
||
|
if p not in khafile_params:
|
||
|
khafile_params.append(p)
|
||
|
|
||
|
def add_embedded_data(file):
|
||
|
global embedded_data
|
||
|
if file not in embedded_data:
|
||
|
embedded_data.append(file)
|
||
|
|
||
|
def add_shader(file):
|
||
|
global shaders
|
||
|
global shaders_last
|
||
|
if file not in shaders:
|
||
|
shaders.append(file)
|
||
|
|
||
|
def add_shader_data(file):
|
||
|
global shader_datas
|
||
|
if file not in shader_datas:
|
||
|
shader_datas.append(file)
|
||
|
|
||
|
def add_shader_pass(data_name):
|
||
|
global shader_passes
|
||
|
# Shader data for passes are written into single shader_datas.lnx file
|
||
|
add_shader_data(lnx.utils.get_fp_build() + '/compiled/Shaders/shader_datas.lnx')
|
||
|
if data_name not in shader_passes:
|
||
|
shader_passes.append(data_name)
|
||
|
|
||
|
def add_shader_external(file):
|
||
|
global shaders_external
|
||
|
shaders_external.append(file)
|
||
|
name = file.split('/')[-1].split('\\')[-1]
|
||
|
add_shader(lnx.utils.get_fp_build() + '/compiled/Shaders/' + name)
|
||
|
|
||
|
invalidate_enabled = True # Disable invalidating during build process
|
||
|
|
||
|
def remove_readonly(func, path, excinfo):
|
||
|
os.chmod(path, stat.S_IWRITE)
|
||
|
func(path)
|
||
|
|
||
|
def invalidate_shader_cache(self, context):
|
||
|
# compiled.inc changed, recompile all shaders next time
|
||
|
global invalidate_enabled
|
||
|
if invalidate_enabled is False:
|
||
|
return
|
||
|
fp = lnx.utils.get_fp_build()
|
||
|
if os.path.isdir(fp + '/compiled/Shaders'):
|
||
|
shutil.rmtree(fp + '/compiled/Shaders', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/debug/html5-resources'):
|
||
|
shutil.rmtree(fp + '/debug/html5-resources', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/krom-resources'):
|
||
|
shutil.rmtree(fp + '/krom-resources', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/debug/krom-resources'):
|
||
|
shutil.rmtree(fp + '/debug/krom-resources', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/windows-resources'):
|
||
|
shutil.rmtree(fp + '/windows-resources', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/linux-resources'):
|
||
|
shutil.rmtree(fp + '/linux-resources', onerror=remove_readonly)
|
||
|
if os.path.isdir(fp + '/osx-resources'):
|
||
|
shutil.rmtree(fp + '/osx-resources', onerror=remove_readonly)
|
||
|
|
||
|
def invalidate_compiled_data(self, context):
|
||
|
global invalidate_enabled
|
||
|
if invalidate_enabled is False:
|
||
|
return
|
||
|
fp = lnx.utils.get_fp_build()
|
||
|
if os.path.isdir(fp + '/compiled'):
|
||
|
shutil.rmtree(fp + '/compiled', onerror=remove_readonly)
|
||
|
|
||
|
def invalidate_mesh_data(self, context):
|
||
|
fp = lnx.utils.get_fp_build()
|
||
|
if os.path.isdir(fp + '/compiled/Assets/meshes'):
|
||
|
shutil.rmtree(fp + '/compiled/Assets/meshes', onerror=remove_readonly)
|
||
|
|
||
|
def invalidate_envmap_data(self, context):
|
||
|
fp = lnx.utils.get_fp_build()
|
||
|
if os.path.isdir(fp + '/compiled/Assets/envmaps'):
|
||
|
shutil.rmtree(fp + '/compiled/Assets/envmaps', onerror=remove_readonly)
|
||
|
|
||
|
def invalidate_unpacked_data(self, context):
|
||
|
fp = lnx.utils.get_fp_build()
|
||
|
if os.path.isdir(fp + '/compiled/Assets/unpacked'):
|
||
|
shutil.rmtree(fp + '/compiled/Assets/unpacked', onerror=remove_readonly)
|
||
|
|
||
|
def invalidate_mesh_cache(self, context):
|
||
|
if context.object is None or context.object.data is None:
|
||
|
return
|
||
|
context.object.data.lnx_cached = False
|
||
|
|
||
|
def invalidate_instance_cache(self, context):
|
||
|
if context.object is None or context.object.data is None:
|
||
|
return
|
||
|
invalidate_mesh_cache(self, context)
|
||
|
for slot in context.object.material_slots:
|
||
|
slot.material.lnx_cached = False
|
||
|
|
||
|
def invalidate_compiler_cache(self, context):
|
||
|
bpy.data.worlds['Lnx'].lnx_recompile = True
|
||
|
|
||
|
def shader_equal(sh, ar, shtype):
|
||
|
# Merge equal shaders
|
||
|
for e in ar:
|
||
|
if sh.is_equal(e):
|
||
|
sh.context.data[shtype] = e.context.data[shtype]
|
||
|
sh.is_linked = True
|
||
|
return
|
||
|
ar.append(sh)
|
||
|
|
||
|
def vs_equal(c, ar):
|
||
|
shader_equal(c.vert, ar, 'vertex_shader')
|
||
|
|
||
|
def fs_equal(c, ar):
|
||
|
shader_equal(c.frag, ar, 'fragment_shader')
|
||
|
|
||
|
def gs_equal(c, ar):
|
||
|
shader_equal(c.geom, ar, 'geometry_shader')
|
||
|
|
||
|
def tcs_equal(c, ar):
|
||
|
shader_equal(c.tesc, ar, 'tesscontrol_shader')
|
||
|
|
||
|
def tes_equal(c, ar):
|
||
|
shader_equal(c.tese, ar, 'tesseval_shader')
|