forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			166 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			166 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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								#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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								class btVertexBufferDescriptor
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								{
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								public:
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									enum BufferTypes
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									{
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										CPU_BUFFER,
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										DX11_BUFFER,
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										OPENGL_BUFFER
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									};
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								protected:	
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									bool m_hasVertexPositions;
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									bool m_hasNormals;
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									int m_vertexOffset;
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									int m_vertexStride;
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									int m_normalOffset;
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									int m_normalStride;
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								public:
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									btVertexBufferDescriptor()
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									{
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										m_hasVertexPositions = false;
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										m_hasNormals = false;
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										m_vertexOffset = 0;
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										m_vertexStride = 0;
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										m_normalOffset = 0;
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										m_normalStride = 0;
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									}
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									virtual ~btVertexBufferDescriptor()
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									{
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									}
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									virtual bool hasVertexPositions() const
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									{
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										return m_hasVertexPositions;
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									}
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									virtual bool hasNormals() const
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									{
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										return m_hasNormals;
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									}
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									/**
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									 * Return the type of the vertex buffer descriptor.
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									 */
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									virtual BufferTypes getBufferType() const = 0;
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									/**
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									 * Return the vertex offset in floats from the base pointer.
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									 */
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									virtual int getVertexOffset() const
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									{
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										return m_vertexOffset;
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									}
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									/**
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									 * Return the vertex stride in number of floats between vertices.
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									 */
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									virtual int getVertexStride() const
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									{
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										return m_vertexStride;
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									}
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									/**
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									 * Return the vertex offset in floats from the base pointer.
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									 */
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									virtual int getNormalOffset() const
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									{
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										return m_normalOffset;
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									}
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									/**
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									 * Return the vertex stride in number of floats between vertices.
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									 */
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									virtual int getNormalStride() const
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									{
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										return m_normalStride;
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									}
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								};
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								class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
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								{
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								protected:
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									float *m_basePointer;
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								public:
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									/**
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									 * vertexBasePointer is pointer to beginning of the buffer.
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									 * vertexOffset is the offset in floats to the first vertex.
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									 * vertexStride is the stride in floats between vertices.
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									 */
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									btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
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									{
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										m_basePointer = basePointer;
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										m_vertexOffset = vertexOffset;
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										m_vertexStride = vertexStride;
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										m_hasVertexPositions = true;
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									}
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									/**
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									 * vertexBasePointer is pointer to beginning of the buffer.
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									 * vertexOffset is the offset in floats to the first vertex.
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									 * vertexStride is the stride in floats between vertices.
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									 */
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									btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
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									{
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										m_basePointer = basePointer;
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										m_vertexOffset = vertexOffset;
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										m_vertexStride = vertexStride;
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										m_hasVertexPositions = true;
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										m_normalOffset = normalOffset;
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										m_normalStride = normalStride;
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										m_hasNormals = true;
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									}
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									virtual ~btCPUVertexBufferDescriptor()
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									{
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									}
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									/**
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									 * Return the type of the vertex buffer descriptor.
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									 */
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									virtual BufferTypes getBufferType() const
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									{
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										return CPU_BUFFER;
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									}
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									/**
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									 * Return the base pointer in memory to the first vertex.
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									 */
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									virtual float *getBasePointer() const
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									{
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										return m_basePointer;
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									}
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								};
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								#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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